(svn r1106) -Add: [Network] Added master-server protocol and advertise to

master-server option. No GUI yet, and disabled by default (it still is WIP)
pull/155/head
truelight 20 years ago
parent 48b417b456
commit bd4da76891

@ -871,6 +871,10 @@ bool NetworkServerStart(void)
IConsoleCmdExec("exec scripts/on_server.scr 0");
// if the server is dedicated ... add some other script
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
/* Try to register us to the master server */
_network_last_advertise_date = 0;
NetworkUDPAdvertise();
return true;
}
@ -1163,6 +1167,8 @@ void NetworkStartUp(void)
// Network is available
_network_available = true;
_network_dedicated = false;
_network_advertise = false;
_network_last_advertise_date = 0;
/* Load the ip from the openttd.cfg */
_network_server_bind_ip = inet_addr(_network_server_bind_ip_host);

@ -28,6 +28,11 @@
// Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1
#define MAX_CLIENT_INFO (MAX_CLIENTS + 1)
/* Stuff for the master-server */
#define NETWORK_MASTER_SERVER_PORT 3978
#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
#define NETWORK_DEFAULT_PORT 3979
#define MAX_INTERFACES 9
@ -166,6 +171,9 @@ VARDEF uint8 _network_reconnect;
VARDEF bool _network_udp_server;
VARDEF uint16 _network_udp_broadcast;
VARDEF bool _network_advertise;
VARDEF uint16 _network_last_advertise_date;
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!

@ -18,6 +18,8 @@
#define NETWORK_GAME_INFO_VERSION 1
// What version of company info is this?
#define NETWORK_COMPANY_INFO_VERSION 1
// What version of master-server-protocol do we use?
#define NETWORK_MASTER_SERVER_VERSION 1
typedef uint16 PacketSize;

@ -5,6 +5,7 @@
#include "table/strings.h"
#include "network_server.h"
#include "network_udp.h"
#include "console.h"
#include "command.h"
#include "gfx.h"
@ -1198,7 +1199,7 @@ void NetworkPopulateCompanyInfo(void)
if (ci != NULL && ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) {
if (strlen(_network_player_info[ci->client_playas-1].players) != 0)
strncat(_network_player_info[ci->client_playas-1].players, ", ", sizeof(_network_player_info[ci->client_playas-1].players));
strncat(_network_player_info[ci->client_playas-1].players, client_name, sizeof(_network_player_info[ci->client_playas-1].players));
}
}
@ -1372,6 +1373,9 @@ void NetworkServer_Tick(void)
last_sync_frame = _frame_counter;
}
#endif
/* See if we need to advertise */
NetworkUDPAdvertise();
}
#endif /* ENABLE_NETWORK */

@ -19,6 +19,7 @@ typedef enum {
PACKET_UDP_SERVER_RESPONSE,
PACKET_UDP_CLIENT_DETAIL_INFO,
PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
PACKET_UDP_END
} PacketUDPType;
@ -218,6 +219,7 @@ static NetworkUDPPacket* const _network_udp_packet[] = {
RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
NULL,
NULL,
};
// If this fails, check the array above with network_data.h
@ -467,6 +469,39 @@ void NetworkUDPQueryServer(const byte* host, unsigned short port)
UpdateNetworkGameWindow(false);
}
/* Register us to the master server
This function checks if it needs to send an advertise */
void NetworkUDPAdvertise()
{
struct sockaddr_in out_addr;
Packet *p;
/* Check if we should send an advertise */
if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
return;
/* Only send once in the 450 game-days (about 15 minutes) */
if (_network_last_advertise_date + 450 > _date)
return;
_network_last_advertise_date = _date;
/* Find somewhere to send */
out_addr.sin_family = AF_INET;
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
DEBUG(net, 1)("[NET][UDP] Advertising to master server");
/* Send the packet */
p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
/* Packet is: WELCOME_MESSAGE, Version, server_port */
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
NetworkSend_uint16(p, _network_server_port);
NetworkSendUDP_Packet(p, &out_addr);
free(p);
}
void NetworkUDPInitialize(void)
{
_udp_client_socket = INVALID_SOCKET;

@ -6,5 +6,6 @@ bool NetworkUDPListen(uint32 host, uint16 port);
void NetworkUDPReceive(void);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryServer(const byte* host, unsigned short port);
void NetworkUDPAdvertise();
#endif /* NETWORK_LAN_H */

Loading…
Cancel
Save