rubidium
|
f712055002
|
(svn r20936) -Codechange: make server side packet sending methods class methods
|
14 years ago |
rubidium
|
9858d699a3
|
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
|
14 years ago |
rubidium
|
bda26d03b5
|
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
|
14 years ago |
rubidium
|
7ba07d9573
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
14 years ago |
rubidium
|
0ca7e4e82e
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
14 years ago |
rubidium
|
8eb07d097e
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
14 years ago |
alberth
|
9f5a96ead2
|
(svn r20689) -Codechange: Make some global functions used in 1 .cpp file static in that file.
|
14 years ago |
rubidium
|
a4c6d07edc
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
14 years ago |
rubidium
|
b594990071
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
14 years ago |
rubidium
|
e8e22c99fd
|
(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
|
14 years ago |
rubidium
|
69fa0b36d3
|
(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.
|
14 years ago |
rubidium
|
1c3d42598e
|
(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
|
14 years ago |
alberth
|
ee01ec9136
|
(svn r20291) -Codechange: Unify break coding style.
|
14 years ago |
frosch
|
4bd32799f1
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
14 years ago |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
14 years ago |
terkhen
|
88ca183191
|
(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
|
14 years ago |
alberth
|
be6c058424
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
14 years ago |
rubidium
|
99a11badaf
|
(svn r19996) -Codechange: Add NetworkVehicleType enum.
|
14 years ago |
smatz
|
80fd67a314
|
(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
|
14 years ago |
rubidium
|
2555522eab
|
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
|
14 years ago |
rubidium
|
6fa962b867
|
(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
|
14 years ago |
rubidium
|
26af87bbaa
|
(svn r19695) -Fix: leaking a file descriptor
|
14 years ago |
smatz
|
f48f4c8293
|
(svn r19693) -Codechange: split STATUS_INACTIVE to two states
|
14 years ago |
rubidium
|
df4d8b3bc9
|
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
|
14 years ago |
smatz
|
cd20724d20
|
(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
|
14 years ago |
rubidium
|
088282bcf8
|
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
|
14 years ago |
smatz
|
24a60b77ec
|
(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining
|
14 years ago |
smatz
|
7f3844d3aa
|
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
|
14 years ago |
smatz
|
13e5058efe
|
(svn r19608) -Fix: do not kick client if he entered password and the password was cleared meanwhile
|
14 years ago |
smatz
|
11d6e21c3a
|
(svn r19607) -Codechange: use different packet types instead of packet subtypes
|
14 years ago |
rubidium
|
d8baa1342c
|
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
|
14 years ago |
yexo
|
a9c8dbc0a0
|
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
|
15 years ago |
rubidium
|
ab35d95b5a
|
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
|
15 years ago |
rubidium
|
f608ad7baf
|
(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
|
15 years ago |
rubidium
|
82fc28f77f
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
15 years ago |
rubidium
|
4ecb3eb33c
|
(svn r18804) -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD.
|
15 years ago |
rubidium
|
6a047d2316
|
(svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there.
|
15 years ago |
frosch
|
59f9163e37
|
(svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff.
|
15 years ago |
rubidium
|
b00a5f1069
|
(svn r18330) -Cleanup: remove some unneeded includes
|
15 years ago |
rubidium
|
b0f18a27fb
|
(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
|
15 years ago |
rubidium
|
2a1cab4d46
|
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
|
15 years ago |
frosch
|
b012a75c47
|
(svn r17977) -Fix: Busses and trucks are distinguished by cargo class.
|
15 years ago |
smatz
|
eb72a0095f
|
(svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless
|
15 years ago |
rubidium
|
59ec3dc267
|
(svn r17743) -Fix: (post 0.7) memory leak in server in case handling a packet caused the connection to be closed. Also force-close the connection on invalid packets.
|
15 years ago |
rubidium
|
df75db67eb
|
(svn r17742) -Codechange: remove unused variable from Recv_Packet
|
15 years ago |
rubidium
|
d6cded5380
|
(svn r17693) -Cleanup: remove some unneeded includes
|
15 years ago |
rubidium
|
7d24e84a81
|
(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
|
15 years ago |
frosch
|
ebd916be3d
|
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
|
15 years ago |
rubidium
|
bd9670ea47
|
(svn r17467) -Change: show the client id in join messages at the server (patch by dihedral)
|
15 years ago |
rubidium
|
7fbc33dae1
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
15 years ago |