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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
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12b8822277
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@ -36,12 +36,6 @@ NetworkClientSocket::NetworkClientSocket(ClientID client_id)
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NetworkClientSocket::~NetworkClientSocket()
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{
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while (this->command_queue != NULL) {
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CommandPacket *p = this->command_queue->next;
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free(this->command_queue);
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this->command_queue = p;
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}
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if (_redirect_console_to_client == this->client_id) _redirect_console_to_client = INVALID_CLIENT_ID;
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this->client_id = INVALID_CLIENT_ID;
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this->status = STATUS_INACTIVE;
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@ -74,6 +74,22 @@ enum TCPPacketType {
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/** Packet that wraps a command */
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struct CommandPacket;
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/** A queue of CommandPackets. */
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class CommandQueue {
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CommandPacket *first; ///< The first packet in the queue.
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CommandPacket *last; ///< The last packet in the queue; only valid when first != NULL.
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public:
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/** Initialise the command queue. */
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CommandQueue() : first(NULL), last(NULL) {}
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/** Clear the command queue. */
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~CommandQueue() { this->Free(); }
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void Append(CommandPacket *p);
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CommandPacket *Pop();
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CommandPacket *Peek();
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void Free();
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};
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/** Status of a client */
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enum ClientStatus {
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STATUS_INACTIVE, ///< The client is not connected nor active
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@ -106,7 +122,7 @@ public:
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ClientStatus status; ///< Status of this client
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CommandPacket *command_queue; ///< The command-queue awaiting delivery
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CommandQueue command_queue; ///< The command-queue awaiting delivery
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NetworkRecvStatus CloseConnection(bool error = true);
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@ -52,8 +52,53 @@ static CommandCallback * const _callback_table[] = {
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/* 0x19 */ CcStartStopVehicle,
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};
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/**
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* Append a CommandPacket at the end of the queue.
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* @param p The packet to append to the queue.
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*/
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void CommandQueue::Append(CommandPacket *p)
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{
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assert(p != NULL);
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if (this->first == NULL) {
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this->first = p;
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} else {
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this->last->next = p;
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}
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this->last = p;
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}
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/**
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* Return the first item in the queue and remove it from the queue.
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* @return the first item in the queue.
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*/
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CommandPacket *CommandQueue::Pop()
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{
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CommandPacket *ret = this->first;
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if (ret != NULL) this->first = this->first->next;
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return ret;
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}
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/**
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* Return the first item in the queue, but don't remove it.
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* @return the first item in the queue.
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*/
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CommandPacket *CommandQueue::Peek()
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{
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return this->first;
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}
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/** Free everything that is in the queue. */
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void CommandQueue::Free()
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{
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CommandPacket *cp;
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while ((cp = this->Pop()) != NULL) {
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free(cp);
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}
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}
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/** Local queue of packets */
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static CommandPacket *_local_command_queue = NULL;
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static CommandQueue _local_command_queue;
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/**
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* Add a command to the local or client socket command queue,
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@ -65,16 +110,7 @@ void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs)
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{
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CommandPacket *new_cp = MallocT<CommandPacket>(1);
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*new_cp = cp;
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CommandPacket **begin = (cs == NULL ? &_local_command_queue : &cs->command_queue);
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if (*begin == NULL) {
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*begin = new_cp;
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} else {
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CommandPacket *c = *begin;
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while (c->next != NULL) c = c->next;
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c->next = new_cp;
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}
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(cs == NULL ? _local_command_queue : cs->command_queue).Append(new_cp);
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}
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/**
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@ -141,7 +177,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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*/
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void NetworkSyncCommandQueue(NetworkClientSocket *cs)
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{
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for (CommandPacket *p = _local_command_queue; p != NULL; p = p->next) {
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for (CommandPacket *p = _local_command_queue.Peek(); p != NULL; p = p->next) {
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CommandPacket c = *p;
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c.callback = 0;
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c.next = NULL;
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@ -156,26 +192,24 @@ void NetworkExecuteLocalCommandQueue()
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{
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assert(IsLocalCompany());
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while (_local_command_queue != NULL) {
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CommandPacket *cp;
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while ((cp = _local_command_queue.Peek()) != NULL) {
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/* The queue is always in order, which means
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* that the first element will be executed first. */
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if (_frame_counter < _local_command_queue->frame) break;
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if (_frame_counter < cp->frame) break;
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if (_frame_counter > _local_command_queue->frame) {
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if (_frame_counter > cp->frame) {
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/* If we reach here, it means for whatever reason, we've already executed
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* past the command we need to execute. */
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error("[net] Trying to execute a packet in the past!");
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}
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CommandPacket *cp = _local_command_queue;
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/* We can execute this command */
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_current_company = cp->company;
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cp->cmd |= CMD_NETWORK_COMMAND;
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DoCommandP(cp, cp->my_cmd);
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_local_command_queue = _local_command_queue->next;
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_local_command_queue.Pop();
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free(cp);
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}
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@ -188,12 +222,7 @@ void NetworkExecuteLocalCommandQueue()
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*/
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void NetworkFreeLocalCommandQueue()
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{
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/* Free all queued commands */
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while (_local_command_queue != NULL) {
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CommandPacket *p = _local_command_queue;
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_local_command_queue = _local_command_queue->next;
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free(p);
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}
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_local_command_queue.Free();
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}
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/**
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@ -1618,11 +1618,8 @@ void NetworkServer_ReadPackets(NetworkClientSocket *cs)
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static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
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{
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CommandPacket *cp;
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while ( (cp = cs->command_queue) != NULL) {
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while ((cp = cs->command_queue.Pop()) != NULL) {
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SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp);
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cs->command_queue = cp->next;
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free(cp);
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}
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}
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