(svn r19695) -Fix: leaking a file descriptor

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 8bc0231f98
commit 26af87bbaa

@ -322,7 +322,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
* nothing
*/
static FILE *file_pointer;
static FILE *file_pointer = NULL;
static uint sent_packets; // How many packets we did send succecfully last time
if (cs->status < STATUS_AUTHORIZED) {
@ -337,9 +337,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
/* Make a dump of the current game */
if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) usererror("network savedump failed");
if (file_pointer != NULL) fclose(file_pointer);
file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
fseek(file_pointer, 0, SEEK_END);
if (file_pointer == NULL) usererror("network savedump failed - could not open just saved dump");
fseek(file_pointer, 0, SEEK_END);
if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
/* Now send the _frame_counter and how many packets are coming */
@ -382,6 +385,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
* to send it is ready (maybe that happens like never ;)) */
cs->status = STATUS_DONE_MAP;
fclose(file_pointer);
file_pointer = NULL;
NetworkClientSocket *new_cs;
bool new_map_client = false;

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