Commit Graph

148 Commits (f6719443ade943a67e183043ece35619b98153ff)

Author SHA1 Message Date
bjarni 7d9ab2e4e2 (svn r6429) -Fix: [autoreplace GUI] selecting an empty line will now deselect the engine instead of selecting the first in the list (consistent with all other windows)
-Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty
18 years ago
bjarni d9e07719f4 (svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the info text in the autoreplace window 18 years ago
bjarni c545edf46f (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
   Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
   It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
18 years ago
bjarni 3980db4623 (svn r6418) -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once
This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
18 years ago
rubidium 21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
18 years ago
Darkvater 2ca590ab75 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. 18 years ago
Darkvater 52fa30022a (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask 18 years ago
Darkvater acdfefaad1 (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
18 years ago
Darkvater eb9a2dd3f6 (svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
18 years ago
bjarni 718255a700 (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE 18 years ago
bjarni edd5f92568 (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
18 years ago
bjarni 71da9f3abc (svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
18 years ago
bjarni 38963a6ed0 (svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc() 18 years ago
bjarni 7d6692d41d (svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows
this list is also used by mass goto depot to ensure that they use the same vehicles
	right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
18 years ago
tron fd308ca889 (svn r6271) Remove stale comment 18 years ago
tron 7acc9ea1a7 (svn r6270) Remove the "unsorted" vehicle sorter, because it's plain useless 18 years ago
bjarni c471ddf4b6 (svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when resizing to smaller windows (AsterixMG) 18 years ago
bjarni 7aa94f0d4f (svn r6261) -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater) 18 years ago
bjarni e2f8ef4f72 (svn r6249) -Fix: fixed assert when pressing goto depot in an empty list (forgot to disable the button in this condition)
-Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
18 years ago
bjarni 1d011b57d2 (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button
it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot)
	it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
18 years ago
bjarni ba3cc51d5b (svn r6243) -Codechange: made SortVehicleList() static as well since that one is not used in any other files either (Thanks Tron for pointing this out) 18 years ago
bjarni 118409fb8c (svn r6242) -Codechange: made BuildVehicleList static as it is not used in any other files anymore
added window_type to arguments and used it to replace an if cascade with a switch case
18 years ago
bjarni 76dd9bf928 (svn r6241) -Fix r6240: missed altering one line in last commit 18 years ago
bjarni 9e42d2c51b (svn r6240) -Code cleanup: in PlayerVehWndProc: replaced size_of_row with w->resize.step_height
it was only used twice, so there was no reason to calculate it for each event
18 years ago
bjarni ce24a73673 (svn r6239) -Code cleanup: cleaned up PlayerVehWndProc
code to delete an empty shared orders list is now much simpler
	cleaned up the code to handle button clicks
	fixed an assert if widget 9 was pressed on a list with vehicles for another company
18 years ago
bjarni 386468dc72 (svn r6229) -Feature: Shared order lists now got a "goto depot" button
this will try to send all vehicles in the list to depots/hangars
	currently if one fails to find a depot, it will not tell the player
18 years ago
bjarni 1305b2365f (svn r6228) -Fix: redrawing an empty list of shared vehicles will now close the window
Since the order is no more, the player will not need that particular window anymore
	this could happen if the player opened the window and then sold all the vehicles (or crashed them)
	A crash could happen if a new order gets the same (now freed) OrderID and the vehicle using it is not of the same type as the window expect
18 years ago
bjarni c820704f11 (svn r6227) -Codechange: added window type flags to use with PlayerVehWndProc
this makes the list type detection much easier and allowed an if cascade to be turned into a switch case
	this also makes it easier to add more list types
18 years ago
bjarni ecf8edf033 (svn r6215) -Codechange: [vehicle list windows] unified Player(vehicle)WndProc into PlayerVehWndProc
Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
18 years ago
rubidium 86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 18 years ago
rubidium 0ce4de99dc (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 18 years ago
bjarni 3af65b79e7 (svn r6167) -Code cleanup r6161: replaced some uint16 with OrderID and (1 << 8) with SHARE_FLAG 18 years ago
bjarni f938db6619 (svn r6161) -Feature: List of vehicles with the same shared orders
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
   The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
   based on a patch by nycom, thought it ended up getting heavily modified
   Thanks to TrueLight for proofreading and suggestions
18 years ago
truelight 65f5ec13f6 (svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types
  Used in Order struct, so no longer StationID is abused for all targets.
  Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
18 years ago
truelight 15aff22c96 (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better.
  This unifies the pool-system even more.
18 years ago
rubidium 908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 18 years ago
Darkvater b293c7a4e1 (svn r5910) Fix some more warnings on MSVC by using (void*) casts. Followup of r5907. 18 years ago
tron 5cf43b9f3c (svn r5907) Remove more indirection by using pointers instead of IDs. Also fix some bogus warnings on MSVC by using (void*) casts 18 years ago
tron ab4091f1af (svn r5895) Remove dead code 18 years ago
tron bdb843950a (svn r5894) Remove a totally unnecessary indirection in the vehicle sorter code. Less code, less data, simply better 18 years ago
rubidium 9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
18 years ago
peter1138 acaa043d6f (svn r5820) - NewGRF: Add support for extra vehicle text in the purchase list for road vehicles, aircraft and ships. 18 years ago
tron 6e67dc5d47 (svn r5399) Simplify a conditional expression: (a && b) || (!a && !b) -> a == b 18 years ago
tron 44829a401c (svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but better than raw numbers 18 years ago
peter1138 c1bf22de39 (svn r4561) - NewGRF: implement most of callback 0x23: additional text in vehicle purchase windows. 18 years ago
peter1138 c7ddf7eb21 (svn r4343) [Autoreplace] Fix drawing of train list for outdated engines. Fixes FS#106 19 years ago
peter1138 2a8a8f5f98 (svn r4229) [elrail & autoreplace] Always show compatible rail vehicles in the left list, and only the selected rail type in the right list, to
allow converting electric engines to non-electric.
19 years ago
peter1138 eb15688358 (svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. 19 years ago
celestar 6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 19 years ago
peter1138 b5cd24f05d (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles. 19 years ago