(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT

-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
pull/155/head
Darkvater 18 years ago
parent 21195804c3
commit acdfefaad1

@ -39,10 +39,9 @@ static Sorting _sorting;
typedef struct vehiclelist_d {
const Vehicle** sort_list; // list of vehicles (sorted)
uint16 list_length;
byte sort_type;
SortListFlags flags;
uint16 resort_timer;
Listing *_sorting; // pointer to the appropiate subcategory of _sorting
byte vehicle_type; // the vehicle type that is sorted
list_d l; // general list struct
} vehiclelist_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
@ -110,7 +109,7 @@ void RebuildVehicleLists(void)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_REBUILD;
WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
@ -125,20 +124,20 @@ void ResortVehicleLists(void)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_RESORT;
WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
}
}
static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 window_type)
{
const Vehicle** sort_list;
uint n = 0;
uint i;
if (!(vl->flags & VL_REBUILD)) return;
if (!(vl->l.flags & VL_REBUILD)) return;
sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));
if (sort_list == NULL) {
@ -148,34 +147,34 @@ static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, Statio
DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
owner, station);
n = GenerateVehicleSortList(sort_list, type, owner, station, order, window_type);
n = GenerateVehicleSortList(sort_list, vl->vehicle_type, owner, station, order, window_type);
free((void*)vl->sort_list);
vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
if (n != 0 && vl->sort_list == NULL) {
error("Could not allocate memory for the vehicle-sorting-list");
}
vl->list_length = n;
vl->l.list_length = n;
for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
free((void*)sort_list);
vl->flags &= ~VL_REBUILD;
vl->flags |= VL_RESORT;
vl->l.flags &= ~VL_REBUILD;
vl->l.flags |= VL_RESORT;
}
static void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->flags & VL_RESORT)) return;
if (!(vl->l.flags & VL_RESORT)) return;
_internal_sort_order = vl->flags & VL_DESC;
_internal_sort_order = vl->l.flags & VL_DESC;
_internal_name_sorter_id = STR_SV_TRAIN_NAME;
_last_vehicle = NULL; // used for "cache" in namesorting
qsort((void*)vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->sort_type]);
qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->l.sort_type]);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags &= ~VL_RESORT;
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->l.flags &= ~VL_RESORT;
}
@ -1163,6 +1162,12 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
}
}
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
/*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
@ -1173,92 +1178,127 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
void PlayerVehWndProc(Window *w, WindowEvent *e)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
const byte vehicle_type = GB(w->window_number, 11, 5);
switch (e->event) {
case WE_CREATE: {
uint16 window_type = w->window_number & VLW_FLAGS;
vl->vehicle_type = GB(w->window_number, 11, 5);
w->caption_color = GB(w->window_number, 0, 8); // PlayerID
/* Set up the window widgets */
switch (window_type) {
case VLW_SHARED_ORDERS:
w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
case VLW_STANDARD: /* Company Name - standard widget setup */
break;
case VLW_STATION_LIST: /* Station Name */
switch (vl->vehicle_type) {
case VEH_Train: w->widget[1].unkA = STR_SCHEDULED_TRAINS; break;
case VEH_Road: w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; break;
case VEH_Ship: w->widget[1].unkA = STR_SCHEDULED_SHIPS; break;
case VEH_Aircraft: w->widget[1].unkA = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
}
switch (vl->vehicle_type) {
case VEH_Train:
w->hscroll.cap = 10 * 29;
w->resize.step_width = 1;
/* Fallthrough */
case VEH_Road:
w->vscroll.cap = 7;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
break;
case VEH_Ship:
case VEH_Aircraft:
w->vscroll.cap = 4;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
default: NOT_REACHED();
}
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (vl->vehicle_type) {
case VEH_Train: vl->_sorting = &_sorting.train; break;
case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
case VEH_Ship: vl->_sorting = &_sorting.ship; break;
case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
default: NOT_REACHED(); break;
}
vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
vl->l.sort_type = vl->_sorting->criteria;
vl->sort_list = NULL;
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
} break;
case WE_PAINT: {
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = GB(w->window_number, 0, 8);
const PlayerID owner = (PlayerID)w->caption_color;
const Player *p = GetPlayer(owner);
const uint16 window_type = w->window_number & VLW_FLAGS;
const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
BuildVehicleList(vl, vehicle_type, owner, station, order, window_type);
BuildVehicleList(vl, owner, station, order, window_type);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
SetVScrollCount(w, vl->l.list_length);
/* draw the widgets */
switch (window_type) {
case VLW_SHARED_ORDERS:
/* Shared Orders */
if (vl->list_length == 0) {
case VLW_SHARED_ORDERS: /* Shared Orders */
if (vl->l.list_length == 0) {
/* The list is empty, so the last vehicle is sold or crashed */
/* Delete the window because the order is now not in use anymore */
DeleteWindow(w);
return;
}
SetDParam(0, w->vscroll.count);
w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST;
if (owner != _local_player) break; // only set up buttons for local player
w->widget[10].unkA = STR_EMPTY;
SETBIT(w->disabled_state, 10);
break;
case VLW_STANDARD:
/* Company Name */
case VLW_STANDARD: /* Company Name */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
switch (vehicle_type) {
case VEH_Train: w->widget[1].unkA = STR_881B_TRAINS; break;
case VEH_Road: w->widget[1].unkA = STR_9001_ROAD_VEHICLES; break;
case VEH_Ship: w->widget[1].unkA = STR_9805_SHIPS; break;
case VEH_Aircraft: w->widget[1].unkA = STR_A009_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
if (owner != _local_player) break; // only set up buttons for local player
if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
break;
case VLW_STATION_LIST:
/* Station Name */
case VLW_STATION_LIST: /* Station Name */
SetDParam(0, station);
SetDParam(1, w->vscroll.count);
switch (vehicle_type) {
case VEH_Train: w->widget[1].unkA = STR_SCHEDULED_TRAINS; break;
case VEH_Road: w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; break;
case VEH_Ship: w->widget[1].unkA = STR_SCHEDULED_SHIPS; break;
case VEH_Aircraft: w->widget[1].unkA = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
if (owner != _local_player) break; // only set up buttons for local player
if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
break;
default: NOT_REACHED(); break;
}
DrawWindowWidgets(w);
if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(vl->flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
for (i = w->vscroll.pos; i < max; ++i) {
const Vehicle *v = vl->sort_list[i];
StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
switch (vehicle_type) {
switch (vl->vehicle_type) {
case VEH_Train:
DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
@ -1317,20 +1357,14 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch (e->click.widget) {
case 3: /* Flip sorting method ascending/descending */
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
switch (vehicle_type) {
case VEH_Train: _sorting.train.order = !!(vl->flags & VL_DESC); break;
case VEH_Road: _sorting.roadveh.order = !!(vl->flags & VL_DESC); break;
case VEH_Ship: _sorting.ship.order = !!(vl->flags & VL_DESC); break;
case VEH_Aircraft: _sorting.aircraft.order = !!(vl->flags & VL_DESC); break;
default: NOT_REACHED(); break;
}
vl->l.flags ^= VL_DESC;
vl->l.flags |= VL_RESORT;
vl->_sorting->order = !!(vl->l.flags & VL_DESC);
SetWindowDirty(w);
break;
case 4: case 5:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0);
ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, 5, 0, 0);
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
@ -1340,11 +1374,11 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
if (id_v >= vl->list_length) return; // click out of list bound
if (id_v >= vl->l.list_length) return; // click out of list bound
v = vl->sort_list[id_v];
switch (vehicle_type) {
switch (vl->vehicle_type) {
case VEH_Train: ShowTrainViewWindow(v); break;
case VEH_Road: ShowRoadVehViewWindow(v); break;
case VEH_Ship: ShowShipViewWindow(v); break;
@ -1354,89 +1388,47 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
} break;
case 9: // Left button
if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
assert(vl->list_length != 0);
if ((PlayerID)w->caption_color != _local_player) break;
assert(vl->l.list_length != 0);
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
(w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vehicle_type));
(w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
break;
case 10: // Right button
ShowReplaceVehicleWindow(vehicle_type);
ShowReplaceVehicleWindow(vl->vehicle_type);
break;
}
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (vl->sort_type != e->dropdown.index) {
if (vl->l.sort_type != e->dropdown.index) {
// value has changed -> resort
vl->flags |= VL_RESORT;
vl->sort_type = e->dropdown.index;
switch (vehicle_type) {
case VEH_Train: _sorting.train.criteria = vl->sort_type; break;
case VEH_Road: _sorting.roadveh.criteria = vl->sort_type; break;
case VEH_Ship: _sorting.ship.criteria = vl->sort_type; break;
case VEH_Aircraft: _sorting.aircraft.criteria = vl->sort_type; break;
default: NOT_REACHED(); break;
}
vl->l.flags |= VL_RESORT;
vl->l.sort_type = e->dropdown.index;
vl->_sorting->criteria = vl->l.sort_type;
}
SetWindowDirty(w);
break;
case WE_CREATE:
w->caption_color = GB(w->window_number, 0, 8); // OwnerID is stored in the last 8 bits of the window number
switch (vehicle_type) {
case VEH_Train:
w->hscroll.cap = 10 * 29;
w->resize.step_width = 1;
vl->flags = VL_REBUILD | (_sorting.train.order << (VL_DESC - 1));
vl->sort_type = _sorting.train.criteria;
break;
case VEH_Road:
vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1));
vl->sort_type = _sorting.roadveh.criteria;
break;
case VEH_Ship:
vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1));
vl->sort_type = _sorting.ship.criteria;
break;
case VEH_Aircraft:
vl->flags = VL_REBUILD | (_sorting.aircraft.order << (VL_DESC - 1));
vl->sort_type = _sorting.aircraft.criteria;
break;
default: NOT_REACHED(); break;
}
if (vehicle_type == VEH_Ship || vehicle_type == VEH_Aircraft) {
w->vscroll.cap = 4;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
} else {
w->vscroll.cap = 7;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
}
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
vl->sort_list = NULL;
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
break;
case WE_DESTROY:
free((void*)vl->sort_list);
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--vl->resort_timer == 0) {
if (--vl->l.resort_timer == 0) {
StationID station = ((w->window_number & VLW_FLAGS) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = GB(w->window_number, 0, 8);
DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vehicle_type, owner, station);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
PlayerID owner = (PlayerID)w->caption_color;
DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->l.flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
case WE_RESIZE: /* Update the scroll + matrix */
if (vehicle_type == VEH_Train) w->hscroll.cap += e->sizing.diff.x;
if (vl->vehicle_type == VEH_Train) w->hscroll.cap += e->sizing.diff.x;
w->vscroll.cap += e->sizing.diff.y / (int)w->resize.step_height;
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
break;

@ -15,12 +15,6 @@ void ResortVehicleLists(void);
#define PERIODIC_RESORT_DAYS 10
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
/* Vehicle List Window type flags */
enum {
VLW_FLAGS = (1 << 8)|(1 << 9)|(1 << 10),

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