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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r6167) -Code cleanup r6161: replaced some uint16 with OrderID and (1 << 8) with SHARE_FLAG
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@ -1009,10 +1009,10 @@ static const Widget _other_player_aircraft_widgets[] = {
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static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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{
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uint16 order = GB(w->window_number, 16, 16);
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OrderID order = GB(w->window_number, 16, 16);
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/* Sorting a shared order list relies on station being set to INVALID_STATION */
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/* If station is not INVALID_STATION, then order is never used and we don't care what it contains */
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StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order;
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StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order;
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PlayerID owner = GB(w->window_number, 0, 8);
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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@ -1194,12 +1194,12 @@ static const WindowDesc _other_player_aircraft_desc = {
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PlayerAircraftWndProc
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};
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void ShowPlayerAircraftLocal(PlayerID player, StationID station, uint16 order, bool show_shared)
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void ShowPlayerAircraftLocal(PlayerID player, StationID station, OrderID order, bool show_shared)
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{
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Window *w;
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if (show_shared) {
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w = AllocateWindowDescFront(&_player_aircraft_desc, (order << 16) | (1 << 8));
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w = AllocateWindowDescFront(&_player_aircraft_desc, (order << 16) | SHARE_FLAG);
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} else {
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if (player == _local_player) {
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w = AllocateWindowDescFront(&_player_aircraft_desc, (station << 16) | player);
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1
order.h
1
order.h
@ -11,6 +11,7 @@
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enum {
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INVALID_ORDER = 0xFFFF,
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SHARE_FLAG = 1 << 8,
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};
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/* Order types */
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@ -947,10 +947,10 @@ static const Widget _other_player_roadveh_widgets[] = {
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static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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{
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uint16 order = GB(w->window_number, 16, 16);
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OrderID order = GB(w->window_number, 16, 16);
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/* Sorting a shared order list relies on station being set to INVALID_STATION */
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/* If station is not INVALID_STATION, then order is never used and we don't care what it contains */
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StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order;
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StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order;
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PlayerID owner = GB(w->window_number, 0, 8);
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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@ -1128,12 +1128,12 @@ static const WindowDesc _other_player_roadveh_desc = {
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};
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static void ShowPlayerRoadVehiclesLocal(PlayerID player, StationID station, uint16 order, bool show_shared)
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static void ShowPlayerRoadVehiclesLocal(PlayerID player, StationID station, OrderID order, bool show_shared)
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{
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Window *w;
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if (show_shared) {
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w = AllocateWindowDescFront(&_player_roadveh_desc, (order << 16) | (1 << 8));
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w = AllocateWindowDescFront(&_player_roadveh_desc, (order << 16) | SHARE_FLAG);
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} else {
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if ( player == _local_player) {
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w = AllocateWindowDescFront(&_player_roadveh_desc, (station << 16) | player);
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@ -956,10 +956,10 @@ static const Widget _other_player_ships_widgets[] = {
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static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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{
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uint16 order = GB(w->window_number, 16, 16);
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OrderID order = GB(w->window_number, 16, 16);
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/* Sorting a shared order list relies on station being set to INVALID_STATION */
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/* If station is not INVALID_STATION, then order is never used and we don't care what it contains */
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StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order;
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StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order;
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PlayerID owner = GB(w->window_number, 0, 8);
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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@ -1142,7 +1142,7 @@ static const WindowDesc _other_player_ships_desc = {
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};
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static void ShowPlayerShipsLocal(PlayerID player, StationID station, uint16 order, bool show_shared)
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static void ShowPlayerShipsLocal(PlayerID player, StationID station, OrderID order, bool show_shared)
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{
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Window *w;
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@ -1406,10 +1406,10 @@ static const Widget _other_player_trains_widgets[] = {
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static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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{
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uint16 order = GB(w->window_number, 16, 16);
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OrderID order = GB(w->window_number, 16, 16);
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/* Sorting a shared order list relies on station being set to INVALID_STATION */
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/* If station is not INVALID_STATION, then order is never used and we don't care what it contains */
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StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order;
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StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order;
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PlayerID owner = GB(w->window_number, 0, 8);
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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@ -1591,12 +1591,12 @@ static const WindowDesc _other_player_trains_desc = {
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PlayerTrainsWndProc
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};
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static void ShowPlayerTrainsLocal(PlayerID player, StationID station, uint16 order, bool show_shared)
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static void ShowPlayerTrainsLocal(PlayerID player, StationID station, OrderID order, bool show_shared)
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{
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Window *w;
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if (show_shared) {
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w = AllocateWindowDescFront(&_player_trains_desc, (order << 16) | (1 << 8));
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w = AllocateWindowDescFront(&_player_trains_desc, (order << 16) | SHARE_FLAG);
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} else {
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if (player == _local_player) {
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w = AllocateWindowDescFront(&_player_trains_desc, (station << 16) | player);
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@ -115,7 +115,7 @@ void ResortVehicleLists(void)
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}
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}
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void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, uint16 order)
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void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, OrderID order)
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{
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const Vehicle** sort_list;
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uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
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