bjarni
1f2ed9d731
(svn r6562) -Codechange: merged the vehicle list window widget arrays
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It made no sense to maintain 8 nearly identically arrays when a single one can do the job
Also made the two buttons always use half of the bottom width each, even when resizing
2006-09-28 23:05:03 +00:00
belugas
98ba395277
(svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct
2006-09-23 02:39:24 +00:00
Darkvater
2ca590ab75
(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.
2006-09-04 15:44:28 +00:00
tron
d5e5a78cf4
(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
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DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
bjarni
f938db6619
(svn r6161) -Feature: List of vehicles with the same shared orders
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the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
based on a patch by nycom, thought it ended up getting heavily modified
Thanks to TrueLight for proofreading and suggestions
2006-08-26 22:28:40 +00:00
truelight
65f5ec13f6
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
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-Codechange: introduced DestinationID, which is in fact an union of several types
Used in Order struct, so no longer StationID is abused for all targets.
Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-26 16:34:03 +00:00
truelight
bdc1d681a7
(svn r6052) -Codechange: change OrderType (order->type) in a typedef
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-Codechange: renamed DeleteDestinationFromVehicleOrder to RemoveOrderFromAllVehicles to reflect his function better
-Codechange: changed the params of RemoveOrderFromAllVehicles, to avoid unneeded variable-creation
2006-08-22 17:13:49 +00:00
rubidium
908d3bcfe6
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-22 14:38:37 +00:00
tron
3c368fc05e
(svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes
2006-07-27 05:30:53 +00:00
belugas
40a8964911
(svn r5609) CodeChange : Apply coding style
2006-07-26 03:33:12 +00:00
tron
772fbda3e3
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
8cae4d1214
(svn r5225) Some windows periodically check if their parent exists - if not they close themselves
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This is unnecessary, because their parents already close them when they get closed
Therefore remove the code for the periodic checks
2006-06-11 14:56:21 +00:00
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
rubidium
2a337ab009
(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-05-09 08:25:31 +00:00
rubidium
3dae1a9bba
(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-05-09 08:17:33 +00:00
celestar
113b093d89
(svn r4200) -Codechange: Make use of water map accessors when getting the Index of a Ship Depot. TODO: Store the depot index in the map
2006-03-31 10:47:06 +00:00
peter1138
c203fdaafa
(svn r4195) - Codechange: Initialize order variables to avoid a compiler warning. These are unused anyway... (smells of r3476-7, but not the same)
2006-03-31 09:08:02 +00:00
tron
c40740e058
(svn r4120) Use the new station functions where appropriate
2006-03-26 19:20:15 +00:00
tron
f6285a659c
(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
2006-03-24 08:55:08 +00:00
tron
a90e46bf03
(svn r3981) More work for the rail accessing functions and enums
2006-03-19 13:48:08 +00:00
tron
4efa560ffc
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
2006-03-05 10:19:33 +00:00
tron
b26d54585f
(svn r3660) Convert further road bits and type references to the functions/enums
2006-02-23 12:24:19 +00:00
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
truelight
a33a7bc4f8
(svn r3477) -Fix: a fix that fixed the last commit.. I shouldn't be committing here :)
2006-01-29 20:06:26 +00:00
truelight
8650268e3d
(svn r3476) -Fix: fixed a warning from the OSX compiler, it is bogus, but oh well
2006-01-29 20:03:50 +00:00
Darkvater
66ac4f4d1a
(svn r3325) - Fix: You couldn't send an airplane to a hangar for mandatory servicing, the NON_STOP flag failed the command.
2005-12-21 01:14:01 +00:00
peter1138
5f3dc36983
(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing.
2005-12-07 15:48:52 +00:00
bjarni
16e65960b9
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
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This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
2005-11-18 23:41:03 +00:00
truelight
cd1ad24723
(svn r3210) -Codechange: use IsRailWaypoint where possible (instead of magicnumbers)
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-Codechange: IsRailWaypoint should take 'tile', not 'm5'
2005-11-16 14:41:01 +00:00
tron
8a3587fa28
(svn r3185) const
2005-11-15 09:00:02 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
53f00c8f9d
(svn r3173) Use the trinary operator and switch to improve readability
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Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron
181d586a7c
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
ludde
6246619185
(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the new string system.
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Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-15 15:09:52 +00:00
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
tron
9617614b04
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
2005-06-25 16:44:57 +00:00
tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
celestar
fd95f78dfc
(svn r2443) -Fix: somehow I delete one line too many :(
2005-06-15 17:18:32 +00:00
celestar
c7de834059
(svn r2441) -Feature: You can now give transfer order to set up feeder systems
2005-06-15 16:58:15 +00:00
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
matthijs
ea0f4757c6
(svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid)
2005-05-23 19:00:16 +00:00
matthijs
f8302a137a
(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
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- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
2005-05-02 23:59:11 +00:00
truelight
d1e158d6f7
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
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-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00
celestar
a9c0a173bf
(svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful
2005-03-20 08:43:29 +00:00
tron
830565514c
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00