terkhen
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76cd19f846
|
(svn r22560) -Codechange: Remove constness from House in ResolverObject.
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14 years ago |
terkhen
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e127fca384
|
(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.
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14 years ago |
frosch
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a241a4ce97
|
(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
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14 years ago |
frosch
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e55f849a29
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(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
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14 years ago |
yexo
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fff4bdecd8
|
(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house
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14 years ago |
rubidium
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a6a2fbd937
|
(svn r21198) -Fix: don't call variables properties in debug messages
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14 years ago |
alberth
|
7e48d85104
|
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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14 years ago |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
rubidium
|
ddf1510a23
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
14 years ago |
rubidium
|
9982b5fd00
|
(svn r20624) -Codechange: some constifying for NewGRF house
|
14 years ago |
rubidium
|
e2e26190d5
|
(svn r20623) -Codechange: unify the storing of animation related information
|
14 years ago |
rubidium
|
4efa2efdbb
|
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
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14 years ago |
rubidium
|
ca7a067b7a
|
(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
|
14 years ago |
rubidium
|
6d6939f844
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
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14 years ago |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
14 years ago |
alberth
|
a825b4fa5f
|
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
|
14 years ago |
rubidium
|
b8487afe54
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
14 years ago |
rubidium
|
644deff9d2
|
(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
|
14 years ago |
rubidium
|
73527b7b45
|
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
|
14 years ago |
frosch
|
910aade284
|
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
15 years ago |
frosch
|
7795303227
|
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
|
15 years ago |
rubidium
|
1da0086a45
|
(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
|
15 years ago |
rubidium
|
f94c83a387
|
(svn r18872) -Codechange: introduce PaletteID and use it
|
15 years ago |
frosch
|
24e0945bc4
|
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
|
15 years ago |
frosch
|
d9d75c83d5
|
(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
|
15 years ago |
rubidium
|
82fc28f77f
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
15 years ago |
yexo
|
7f6016031e
|
(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
|
15 years ago |
frosch
|
5b422d0c64
|
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
|
15 years ago |
yexo
|
75f717cce3
|
(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
|
15 years ago |
rubidium
|
d46127a723
|
(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
|
15 years ago |
rubidium
|
d6cded5380
|
(svn r17693) -Cleanup: remove some unneeded includes
|
15 years ago |
rubidium
|
430ce19418
|
(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
|
15 years ago |
rubidium
|
7fbc33dae1
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
15 years ago |
frosch
|
aad988c99a
|
(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
|
15 years ago |
frosch
|
1c7a2cca23
|
(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
|
15 years ago |
smatz
|
b668c24d46
|
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
|
15 years ago |
smatz
|
af78d6a9bb
|
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
|
15 years ago |
smatz
|
e6a165881c
|
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
|
15 years ago |
smatz
|
bea3fe2b8b
|
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
|
16 years ago |
rubidium
|
f2317d0d9d
|
(svn r16402) -Codechange: make Resolve a function of SpriteGroup
|
16 years ago |
rubidium
|
f490394aa8
|
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
|
16 years ago |
smatz
|
871107f529
|
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
|
16 years ago |
frosch
|
aea2fcd0a0
|
(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
|
16 years ago |
frosch
|
c7345c6db0
|
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
|
16 years ago |
rubidium
|
c0a8d09ca7
|
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
|
16 years ago |
smatz
|
0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
|
16 years ago |
smatz
|
7368c740a6
|
(svn r14828) -Codechange: move most of save/load-specific code to separate files
|
16 years ago |
frosch
|
3d467cabe5
|
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
|
16 years ago |
frosch
|
259a073f0c
|
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
|
16 years ago |
frosch
|
f0286cb1e5
|
(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour.
|
16 years ago |