(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent b270ca84ba
commit f490394aa8

@ -2588,42 +2588,6 @@ static void ReserveChangeInfo(byte *buf, size_t len)
}
}
/**
* Creates a spritegroup representing a callback result
* @param value The value that was used to represent this callback result
* @return A spritegroup representing that callback result
*/
static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
{
SpriteGroup *group = new SpriteGroup(SGT_CALLBACK);
/* Old style callback results have the highest byte 0xFF so signify it is a callback result
* New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
if ((value >> 8) == 0xFF) {
value &= ~0xFF00;
} else {
value &= ~0x8000;
}
group->g.callback.result = value;
return group;
}
/**
* Creates a spritegroup representing a sprite number result.
* @param sprite The sprite number.
* @param num_sprites The number of sprites per set.
* @return A spritegroup representing the sprite number result.
*/
static const SpriteGroup *NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
{
SpriteGroup *group = new SpriteGroup(SGT_RESULT);
group->g.result.sprite = sprite;
group->g.result.num_sprites = num_sprites;
return group;
}
/* Action 0x01 */
static void NewSpriteSet(byte *buf, size_t len)
{
@ -2678,7 +2642,7 @@ static void SkipAct1(byte *buf, size_t len)
* defined spritegroup. */
static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 groupid)
{
if (HasBit(groupid, 15)) return NewCallBackResultSpriteGroup(groupid);
if (HasBit(groupid, 15)) return new CallbackResultSpriteGroup(groupid);
if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(1, "GetGroupFromGroupID(0x%02X:0x%02X): Groupid 0x%04X does not exist, leaving empty", setid, type, groupid);
@ -2691,7 +2655,7 @@ static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 grou
/* Helper function to either create a callback or a result sprite group. */
static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid, uint16 num_sprites)
{
if (HasBit(spriteid, 15)) return NewCallBackResultSpriteGroup(spriteid);
if (HasBit(spriteid, 15)) return new CallbackResultSpriteGroup(spriteid);
if (spriteid >= _cur_grffile->spriteset_numsets) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid, max %u", setid, type, spriteid, _cur_grffile->spriteset_numsets);
@ -2716,7 +2680,7 @@ static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte
return NULL;
}
return NewResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
return new ResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
}
/* Action 0x02 */
@ -2732,7 +2696,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
* otherwise it specifies a number of entries, the exact
* meaning depends on the feature
* V feature-specific-data (huge mess, don't even look it up --pasky) */
SpriteGroup *group = NULL;
SpriteGroup *act_group = NULL;
byte *bufend = buf + len;
if (!check_length(len, 5, "NewSpriteGroup")) return;
@ -2765,14 +2729,15 @@ static void NewSpriteGroup(byte *buf, size_t len)
/* Check we can load the var size parameter */
if (!check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)")) return;
group = new SpriteGroup(SGT_DETERMINISTIC);
group->g.determ.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
DeterministicSpriteGroup *group = new DeterministicSpriteGroup();
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
switch (GB(type, 2, 2)) {
default: NOT_REACHED();
case 0: group->g.determ.size = DSG_SIZE_BYTE; varsize = 1; break;
case 1: group->g.determ.size = DSG_SIZE_WORD; varsize = 2; break;
case 2: group->g.determ.size = DSG_SIZE_DWORD; varsize = 4; break;
case 0: group->size = DSG_SIZE_BYTE; varsize = 1; break;
case 1: group->size = DSG_SIZE_WORD; varsize = 2; break;
case 2: group->size = DSG_SIZE_DWORD; varsize = 4; break;
}
if (!check_length(bufend - buf, 5 + varsize, "NewSpriteGroup (Deterministic) (2)")) return;
@ -2782,17 +2747,17 @@ static void NewSpriteGroup(byte *buf, size_t len)
do {
DeterministicSpriteGroupAdjust *adjust;
if (group->g.determ.num_adjusts > 0) {
if (group->num_adjusts > 0) {
if (!check_length(bufend - buf, 2 + varsize + 3, "NewSpriteGroup (Deterministic) (3)")) return;
}
group->g.determ.num_adjusts++;
group->g.determ.adjusts = ReallocT(group->g.determ.adjusts, group->g.determ.num_adjusts);
group->num_adjusts++;
group->adjusts = ReallocT(group->adjusts, group->num_adjusts);
adjust = &group->g.determ.adjusts[group->g.determ.num_adjusts - 1];
adjust = &group->adjusts[group->num_adjusts - 1];
/* The first var adjust doesn't have an operation specified, so we set it to add. */
adjust->operation = group->g.determ.num_adjusts == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)grf_load_byte(&buf);
adjust->operation = group->num_adjusts == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)grf_load_byte(&buf);
adjust->variable = grf_load_byte(&buf);
if (adjust->variable == 0x7E) {
/* Link subroutine group */
@ -2817,18 +2782,18 @@ static void NewSpriteGroup(byte *buf, size_t len)
/* Continue reading var adjusts while bit 5 is set. */
} while (HasBit(varadjust, 5));
group->g.determ.num_ranges = grf_load_byte(&buf);
if (group->g.determ.num_ranges > 0) group->g.determ.ranges = CallocT<DeterministicSpriteGroupRange>(group->g.determ.num_ranges);
group->num_ranges = grf_load_byte(&buf);
if (group->num_ranges > 0) group->ranges = CallocT<DeterministicSpriteGroupRange>(group->num_ranges);
if (!check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->g.determ.num_ranges, "NewSpriteGroup (Deterministic)")) return;
if (!check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->num_ranges, "NewSpriteGroup (Deterministic)")) return;
for (uint i = 0; i < group->g.determ.num_ranges; i++) {
group->g.determ.ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
group->g.determ.ranges[i].low = grf_load_var(varsize, &buf);
group->g.determ.ranges[i].high = grf_load_var(varsize, &buf);
for (uint i = 0; i < group->num_ranges; i++) {
group->ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
group->ranges[i].low = grf_load_var(varsize, &buf);
group->ranges[i].high = grf_load_var(varsize, &buf);
}
group->g.determ.default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
group->default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
break;
}
@ -2839,25 +2804,26 @@ static void NewSpriteGroup(byte *buf, size_t len)
{
if (!check_length(bufend - buf, HasBit(type, 2) ? 8 : 7, "NewSpriteGroup (Randomized) (1)")) return;
group = new SpriteGroup(SGT_RANDOMIZED);
group->g.random.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
RandomizedSpriteGroup *group = new RandomizedSpriteGroup();
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
if (HasBit(type, 2)) {
if (feature <= GSF_AIRCRAFT) group->g.random.var_scope = VSG_SCOPE_RELATIVE;
group->g.random.count = grf_load_byte(&buf);
if (feature <= GSF_AIRCRAFT) group->var_scope = VSG_SCOPE_RELATIVE;
group->count = grf_load_byte(&buf);
}
uint8 triggers = grf_load_byte(&buf);
group->g.random.triggers = GB(triggers, 0, 7);
group->g.random.cmp_mode = HasBit(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
group->g.random.lowest_randbit = grf_load_byte(&buf);
group->g.random.num_groups = grf_load_byte(&buf);
group->g.random.groups = CallocT<const SpriteGroup*>(group->g.random.num_groups);
group->triggers = GB(triggers, 0, 7);
group->cmp_mode = HasBit(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
group->lowest_randbit = grf_load_byte(&buf);
group->num_groups = grf_load_byte(&buf);
group->groups = CallocT<const SpriteGroup*>(group->num_groups);
if (!check_length(bufend - buf, 2 * group->g.random.num_groups, "NewSpriteGroup (Randomized) (2)")) return;
if (!check_length(bufend - buf, 2 * group->num_groups, "NewSpriteGroup (Randomized) (2)")) return;
for (uint i = 0; i < group->g.random.num_groups; i++) {
group->g.random.groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
for (uint i = 0; i < group->num_groups; i++) {
group->groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
}
break;
@ -2866,8 +2832,6 @@ static void NewSpriteGroup(byte *buf, size_t len)
/* Neither a variable or randomized sprite group... must be a real group */
default:
{
switch (feature) {
case GSF_TRAIN:
case GSF_ROAD:
@ -2888,25 +2852,26 @@ static void NewSpriteGroup(byte *buf, size_t len)
if (!check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)")) return;
group = new SpriteGroup(SGT_REAL);
RealSpriteGroup *group = new RealSpriteGroup();
act_group = group;
group->g.real.num_loaded = num_loaded;
group->g.real.num_loading = num_loading;
if (num_loaded > 0) group->g.real.loaded = CallocT<const SpriteGroup*>(num_loaded);
if (num_loading > 0) group->g.real.loading = CallocT<const SpriteGroup*>(num_loading);
group->num_loaded = num_loaded;
group->num_loading = num_loading;
if (num_loaded > 0) group->loaded = CallocT<const SpriteGroup*>(num_loaded);
if (num_loading > 0) group->loading = CallocT<const SpriteGroup*>(num_loading);
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading",
setid, sprites, num_loaded, num_loading);
for (uint i = 0; i < num_loaded; i++) {
uint16 spriteid = grf_load_word(&buf);
group->g.real.loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
}
for (uint i = 0; i < num_loading; i++) {
uint16 spriteid = grf_load_word(&buf);
group->g.real.loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
}
@ -2919,32 +2884,33 @@ static void NewSpriteGroup(byte *buf, size_t len)
byte num_sprites = max((uint8)1, type);
uint i;
group = new SpriteGroup(SGT_TILELAYOUT);
group->g.layout.num_sprites = sprites;
group->g.layout.dts = CallocT<DrawTileSprites>(1);
TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
act_group = group;
group->num_sprites = sprites;
group->dts = CallocT<DrawTileSprites>(1);
/* Groundsprite */
group->g.layout.dts->ground.sprite = grf_load_word(&buf);
group->g.layout.dts->ground.pal = grf_load_word(&buf);
group->dts->ground.sprite = grf_load_word(&buf);
group->dts->ground.pal = grf_load_word(&buf);
/* Remap transparent/colour modifier bits */
MapSpriteMappingRecolour(&group->g.layout.dts->ground);
MapSpriteMappingRecolour(&group->dts->ground);
if (HasBit(group->g.layout.dts->ground.pal, 15)) {
if (HasBit(group->dts->ground.pal, 15)) {
/* Bit 31 set means this is a custom sprite, so rewrite it to the
* last spriteset defined. */
SpriteID sprite = _cur_grffile->spriteset_start + GB(group->g.layout.dts->ground.sprite, 0, 14) * sprites;
SB(group->g.layout.dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
ClrBit(group->g.layout.dts->ground.pal, 15);
SpriteID sprite = _cur_grffile->spriteset_start + GB(group->dts->ground.sprite, 0, 14) * sprites;
SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
ClrBit(group->dts->ground.pal, 15);
}
group->g.layout.dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1);
group->dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1);
for (i = 0; i < num_sprites; i++) {
DrawTileSeqStruct *seq = (DrawTileSeqStruct*)&group->g.layout.dts->seq[i];
DrawTileSeqStruct *seq = (DrawTileSeqStruct*)&group->dts->seq[i];
seq->image.sprite = grf_load_word(&buf);
seq->image.pal = grf_load_word(&buf);
seq->image.pal = grf_load_word(&buf);
seq->delta_x = grf_load_byte(&buf);
seq->delta_y = grf_load_byte(&buf);
@ -2969,7 +2935,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
}
/* Set the terminator value. */
((DrawTileSeqStruct*)group->g.layout.dts->seq)[i].delta_x = (int8)0x80;
((DrawTileSeqStruct*)group->dts->seq)[i].delta_x = (int8)0x80;
break;
}
@ -2980,24 +2946,25 @@ static void NewSpriteGroup(byte *buf, size_t len)
break;
}
group = new SpriteGroup(SGT_INDUSTRY_PRODUCTION);
group->g.indprod.version = type;
IndustryProductionSpriteGroup *group = new IndustryProductionSpriteGroup();
act_group = group;
group->version = type;
if (type == 0) {
for (uint i = 0; i < 3; i++) {
group->g.indprod.substract_input[i] = grf_load_word(&buf);
group->substract_input[i] = grf_load_word(&buf);
}
for (uint i = 0; i < 2; i++) {
group->g.indprod.add_output[i] = grf_load_word(&buf);
group->add_output[i] = grf_load_word(&buf);
}
group->g.indprod.again = grf_load_byte(&buf);
group->again = grf_load_byte(&buf);
} else {
for (uint i = 0; i < 3; i++) {
group->g.indprod.substract_input[i] = grf_load_byte(&buf);
group->substract_input[i] = grf_load_byte(&buf);
}
for (uint i = 0; i < 2; i++) {
group->g.indprod.add_output[i] = grf_load_byte(&buf);
group->add_output[i] = grf_load_byte(&buf);
}
group->g.indprod.again = grf_load_byte(&buf);
group->again = grf_load_byte(&buf);
}
break;
}
@ -3008,7 +2975,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
}
}
_cur_grffile->spritegroups[setid] = group;
_cur_grffile->spritegroups[setid] = act_group;
}
static CargoID TranslateCargo(uint8 feature, uint8 ctype)

@ -60,11 +60,11 @@ static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte
}
static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
if (group->g.real.num_loaded == 0) return NULL;
if (group->num_loaded == 0) return NULL;
return group->g.real.loaded[0];
return group->loaded[0];
}
@ -97,7 +97,7 @@ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
NewCanalResolver(&object, tile, _water_feature[feature].grffile);
group = Resolve(_water_feature[feature].group, &object);
if (group == NULL || group->type != SGT_RESULT) return 0;
if (group == NULL) return 0;
return group->g.result.sprite;
return group->GetResult();
}

@ -35,12 +35,12 @@ static uint32 CargoGetVariable(const ResolverObject *object, byte variable, byte
}
static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* Cargo action 2s should always have only 1 "loaded" state, but some
* times things don't follow the spec... */
if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
if (group->g.real.num_loading > 0) return group->g.real.loading[0];
if (group->num_loaded > 0) return group->loaded[0];
if (group->num_loading > 0) return group->loading[0];
return NULL;
}
@ -75,9 +75,9 @@ SpriteID GetCustomCargoSprite(const CargoSpec *cs)
NewCargoResolver(&object, cs);
group = Resolve(cs->group, &object);
if (group == NULL || group->type != SGT_RESULT) return 0;
if (group == NULL) return 0;
return group->g.result.sprite;
return group->GetResult();
}
@ -92,9 +92,9 @@ uint16 GetCargoCallback(CallbackID callback, uint32 param1, uint32 param2, const
object.callback_param2 = param2;
group = Resolve(cs->group, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}

@ -815,24 +815,24 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
const Vehicle *v = object->u.vehicle.self;
if (v == NULL) {
if (group->g.real.num_loading > 0) return group->g.real.loading[0];
if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
if (group->num_loading > 0) return group->loading[0];
if (group->num_loaded > 0) return group->loaded[0];
return NULL;
}
bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
uint totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
uint totalsets = in_motion ? group->num_loaded : group->num_loading;
uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
set = min(set, totalsets - 1);
return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
return in_motion ? group->loaded[set] : group->loading[set];
}
@ -913,9 +913,9 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
NewVehicleResolver(&object, engine, v);
group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->g.result.sprite + (direction % group->g.result.num_sprites);
return group->GetResult() + (direction % group->GetNumResults());
}
@ -936,11 +936,11 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
group = Resolve(group, &object);
if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
if (group == NULL || group->GetNumResults() == 0) return 0;
if (v == NULL) return group->g.result.sprite;
if (v == NULL) return group->GetResult();
return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->state % group->g.result.num_sprites));
return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
}
@ -976,9 +976,9 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
object.callback_param2 = param2;
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}
/**
@ -1005,9 +1005,9 @@ uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param
object.u.vehicle.parent = parent;
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}

@ -98,11 +98,11 @@ static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte vari
}
static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
if (group->g.real.num_loaded == 0) return NULL;
if (group->num_loaded == 0) return NULL;
return group->g.real.loaded[0];
return group->loaded[0];
}
@ -140,12 +140,12 @@ static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject *object, co
for (GenericCallbackList::const_iterator it = _gcl[feature].begin(); it != _gcl[feature].end(); ++it) {
const SpriteGroup *group = it->group;
group = Resolve(group, object);
if (group == NULL || group->type != SGT_CALLBACK) continue;
if (group == NULL) continue;
/* Return NewGRF file if necessary */
if (file != NULL) *file = it->file;
return group->g.callback.result;
return group->GetCallbackResult();
}
/* No callback returned a valid result, so we've failed. */

@ -309,7 +309,7 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte
return UINT_MAX;
}
static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* Houses do not have 'real' groups */
return NULL;
@ -355,14 +355,14 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
object.callback_param2 = param2;
group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}
static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, HouseID house_id)
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
{
const DrawTileSprites *dts = group->g.layout.dts;
const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
const HouseSpec *hs = GetHouseSpecs(house_id);
@ -427,10 +427,11 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
/* XXX: This is for debugging purposes really, and shouldn't stay. */
DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
} else {
const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
/* Limit the building stage to the number of stages supplied. */
byte stage = GetHouseBuildingStage(ti->tile);
stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
DrawTileLayout(ti, group, stage, house_id);
stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
DrawTileLayout(ti, tlgroup, stage, house_id);
}
}

@ -329,7 +329,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
return UINT_MAX;
}
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* IndustryTile do not have 'real' groups */
return NULL;
@ -388,9 +388,9 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
object.callback_param2 = param2;
group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
@ -465,18 +465,20 @@ bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspe
/* Unlike the "normal" cases, not having a valid result means we allow
* the building of the industry, as that's how it's done in TTDP. */
if (group == NULL || group->type != SGT_CALLBACK || group->g.callback.result == 0x400) return true;
if (group == NULL) return true;
uint16 result = group->GetCallbackResult();
if (result == 0x400 || result == CALLBACK_FAILED) return true;
/* Copy some parameters from the registers to the error message text ref. stack */
SwitchToErrorRefStack();
PrepareTextRefStackUsage(4);
SwitchToNormalRefStack();
switch (group->g.callback.result) {
switch (result) {
case 0x401: _error_message = STR_ERROR_SITE_UNSUITABLE; break;
case 0x402: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
case 0x403: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT; break;
default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result); break;
}
return false;
@ -529,19 +531,20 @@ void IndustryProductionCallback(Industry *ind, int reason)
}
SB(object.callback_param2, 8, 16, loop);
const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object);
if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;
const SpriteGroup *tgroup = Resolve(spec->grf_prop.spritegroup, &object);
if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
bool deref = (group->g.indprod.version == 1);
bool deref = (group->version == 1);
for (uint i = 0; i < 3; i++) {
ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF);
ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->substract_input[i], deref) * multiplier, 0, 0xFFFF);
}
for (uint i = 0; i < 2; i++) {
ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
}
int32 again = DerefIndProd(group->g.indprod.again, deref);
int32 again = DerefIndProd(group->again, deref);
if (again == 0) break;
SB(object.callback_param2, 24, 8, again);

@ -105,7 +105,7 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
return UINT_MAX;
}
static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* IndustryTile do not have 'real' groups. Or do they?? */
return NULL;
@ -163,9 +163,9 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
res->grffile = (its != NULL ? its->grf_prop.grffile : NULL);
}
static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
{
const DrawTileSprites *dts = group->g.layout.dts;
const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
SpriteID image = dts->ground.sprite;
@ -224,7 +224,7 @@ uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2
group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
@ -249,10 +249,11 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
if (group == NULL || group->type != SGT_TILELAYOUT) {
return false;
} else {
const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
/* Limit the building stage to the number of stages supplied. */
byte stage = GetIndustryConstructionStage(ti->tile);
stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
IndustryDrawTileLayout(ti, group, i->random_colour, stage, gfx);
stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
return true;
}
}

@ -11,32 +11,27 @@
SpriteGroupPool _spritegroup_pool("SpriteGroup");
INSTANTIATE_POOL_METHODS(SpriteGroup)
SpriteGroup::~SpriteGroup()
RealSpriteGroup::~RealSpriteGroup()
{
/* Free dynamically allocated memory */
switch (this->type) {
case SGT_REAL:
free((SpriteGroup**)this->g.real.loaded);
free((SpriteGroup**)this->g.real.loading);
break;
case SGT_DETERMINISTIC:
free(this->g.determ.adjusts);
free(this->g.determ.ranges);
break;
case SGT_RANDOMIZED:
free((SpriteGroup**)this->g.random.groups);
break;
case SGT_TILELAYOUT:
free((void*)this->g.layout.dts->seq);
free(this->g.layout.dts);
break;
default:
break;
}
free((SpriteGroup**)this->loaded);
free((SpriteGroup**)this->loading);
}
DeterministicSpriteGroup::~DeterministicSpriteGroup()
{
free(this->adjusts);
free(this->ranges);
}
RandomizedSpriteGroup::~RandomizedSpriteGroup()
{
free((SpriteGroup**)this->groups);
}
TileLayoutSpriteGroup::~TileLayoutSpriteGroup()
{
free((void*)this->dts->seq);
free(this->dts);
}
TemporaryStorageArray<uint32, 0x110> _temp_store;
@ -126,17 +121,16 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObjec
}
static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
static inline const SpriteGroup *ResolveVariable(const DeterministicSpriteGroup *group, ResolverObject *object)
{
static SpriteGroup nvarzero;
uint32 last_value = 0;
uint32 value = 0;
uint i;
object->scope = group->g.determ.var_scope;
object->scope = group->var_scope;
for (i = 0; i < group->g.determ.num_adjusts; i++) {
DeterministicSpriteGroupAdjust *adjust = &group->g.determ.adjusts[i];
for (i = 0; i < group->num_adjusts; i++) {
DeterministicSpriteGroupAdjust *adjust = &group->adjusts[i];
/* Try to get the variable. We shall assume it is available, unless told otherwise. */
bool available = true;
@ -144,10 +138,10 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
ResolverObject subobject = *object;
subobject.procedure_call = true;
const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
if (subgroup == NULL) {
value = CALLBACK_FAILED;
} else {
value = subgroup->g.callback.result;
value = subgroup->GetCallbackResult();
}
} else {
value = GetVariable(object, adjust->variable, adjust->parameter, &available);
@ -156,10 +150,10 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
if (!available) {
/* Unsupported property: skip further processing and return either
* the group from the first range or the default group. */
return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object);
return Resolve(group->num_ranges > 0 ? group->ranges[0].group : group->default_group, object);
}
switch (group->g.determ.size) {
switch (group->size) {
case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, object, last_value, value); break;
case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, object, last_value, value); break;
case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, object, last_value, value); break;
@ -170,45 +164,42 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
object->last_value = last_value;
if (group->g.determ.num_ranges == 0) {
if (group->num_ranges == 0) {
/* nvar == 0 is a special case -- we turn our value into a callback result */
if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
nvarzero.type = SGT_CALLBACK;
nvarzero.g.callback.result = value;
static CallbackResultSpriteGroup nvarzero(0);
nvarzero.result = value;
return &nvarzero;
}
for (i = 0; i < group->g.determ.num_ranges; i++) {
if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
return Resolve(group->g.determ.ranges[i].group, object);
for (i = 0; i < group->num_ranges; i++) {
if (group->ranges[i].low <= value && value <= group->ranges[i].high) {
return Resolve(group->ranges[i].group, object);
}
}
return Resolve(group->g.determ.default_group, object);
return Resolve(group->default_group, object);
}
static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
static inline const SpriteGroup *ResolveRandom(const RandomizedSpriteGroup *group, ResolverObject *object)
{
uint32 mask;
byte index;
object->scope = group->g.random.var_scope;
object->count = group->g.random.count;
object->scope = group->var_scope;
object->count = group->count;
if (object->trigger != 0) {
/* Handle triggers */
/* Magic code that may or may not do the right things... */
byte waiting_triggers = object->GetTriggers(object);
byte match = group->g.random.triggers & (waiting_triggers | object->trigger);
bool res;
res = (group->g.random.cmp_mode == RSG_CMP_ANY) ?
(match != 0) : (match == group->g.random.triggers);
byte match = group->triggers & (waiting_triggers | object->trigger);
bool res = (group->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == group->triggers);
if (res) {
waiting_triggers &= ~match;
object->reseed |= (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
object->reseed |= (group->num_groups - 1) << group->lowest_randbit;
} else {
waiting_triggers |= object->trigger;
}
@ -216,10 +207,10 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve
object->SetTriggers(object, waiting_triggers);
}
mask = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;
mask = (group->num_groups - 1) << group->lowest_randbit;
index = (object->GetRandomBits(object) & mask) >> group->lowest_randbit;
return Resolve(group->g.random.groups[index], object);
return Resolve(group->groups[index], object);
}
@ -230,9 +221,9 @@ const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
if (group == NULL) return NULL;
switch (group->type) {
case SGT_REAL: return object->ResolveReal(object, group);
case SGT_DETERMINISTIC: return ResolveVariable(group, object);
case SGT_RANDOMIZED: return ResolveRandom(group, object);
case SGT_REAL: return object->ResolveReal(object, (RealSpriteGroup *)group);
case SGT_DETERMINISTIC: return ResolveVariable((DeterministicSpriteGroup *)group, object);
case SGT_RANDOMIZED: return ResolveRandom((RandomizedSpriteGroup *)group, object);
default: return group;
}
}

@ -30,12 +30,44 @@ static inline uint32 GetRegister(uint i)
return _temp_store.Get(i);
}
/* List of different sprite group types */
enum SpriteGroupType {
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
SGT_CALLBACK,
SGT_RESULT,
SGT_TILELAYOUT,
SGT_INDUSTRY_PRODUCTION,
};
struct SpriteGroup;
typedef uint32 SpriteGroupID;
typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
extern SpriteGroupPool _spritegroup_pool;
/* Common wrapper for all the different sprite group types */
struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
protected:
SpriteGroup(SpriteGroupType type) : type(type) {}
public:
virtual ~SpriteGroup() {}
SpriteGroupType type;
virtual SpriteID GetResult() const { return 0; }
virtual byte GetNumResults() const { return 0; }
virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
};
/* 'Real' sprite groups contain a list of other result or callback sprite
* groups. */
struct RealSpriteGroup {
struct RealSpriteGroup : SpriteGroup {
RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
~RealSpriteGroup();
/* Loaded = in motion, loading = not moving
* Each group contains several spritesets, for various loading stages */
@ -114,7 +146,10 @@ struct DeterministicSpriteGroupRange {
};
struct DeterministicSpriteGroup {
struct DeterministicSpriteGroup : SpriteGroup {
DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
~DeterministicSpriteGroup();
VarSpriteGroupScope var_scope;
DeterministicSpriteGroupSize size;
byte num_adjusts;
@ -131,7 +166,10 @@ enum RandomizedSpriteGroupCompareMode {
RSG_CMP_ALL,
};
struct RandomizedSpriteGroup {
struct RandomizedSpriteGroup : SpriteGroup {
RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
~RandomizedSpriteGroup();
VarSpriteGroupScope var_scope; ///< Take this object:
RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
@ -147,68 +185,68 @@ struct RandomizedSpriteGroup {
/* This contains a callback result. A failed callback has a value of
* CALLBACK_FAILED */
struct CallbackResultSpriteGroup {
struct CallbackResultSpriteGroup : SpriteGroup {
/**
* Creates a spritegroup representing a callback result
* @param result The value that was used to represent this callback result
*/
CallbackResultSpriteGroup(uint16 value) :
SpriteGroup(SGT_CALLBACK),
result(result)
{
/* Old style callback results have the highest byte 0xFF so signify it is a callback result
* New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
if ((this->result >> 8) == 0xFF) {
this->result &= ~0xFF00;
} else {
this->result &= ~0x8000;
}
}
uint16 result;
uint16 GetCallbackResult() const { return this->result; }
};
/* A result sprite group returns the first SpriteID and the number of
* sprites in the set */
struct ResultSpriteGroup {
struct ResultSpriteGroup : SpriteGroup {
/**
* Creates a spritegroup representing a sprite number result.
* @param sprite The sprite number.
* @param num_sprites The number of sprites per set.
* @return A spritegroup representing the sprite number result.
*/
ResultSpriteGroup(SpriteID sprite, byte num_sprites) :
SpriteGroup(SGT_RESULT),
sprite(sprite),
num_sprites(num_sprites)
{
}
SpriteID sprite;
byte num_sprites;
SpriteID GetResult() const { return this->sprite; }
byte GetNumResults() const { return this->num_sprites; }
};
struct TileLayoutSpriteGroup {
struct TileLayoutSpriteGroup : SpriteGroup {
TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
~TileLayoutSpriteGroup();
byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
struct DrawTileSprites *dts;
};
struct IndustryProductionSpriteGroup {
struct IndustryProductionSpriteGroup : SpriteGroup {
IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
uint8 version;
uint16 substract_input[3];
uint16 add_output[2];
uint8 again;
};
/* List of different sprite group types */
enum SpriteGroupType {
SGT_INVALID,
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
SGT_CALLBACK,
SGT_RESULT,
SGT_TILELAYOUT,
SGT_INDUSTRY_PRODUCTION,
};
typedef uint32 SpriteGroupID;
typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
extern SpriteGroupPool _spritegroup_pool;
/* Common wrapper for all the different sprite group types */
struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
SpriteGroup(SpriteGroupType type = SGT_INVALID) :
type(type)
{
}
~SpriteGroup();
SpriteGroupType type;
union {
RealSpriteGroup real;
DeterministicSpriteGroup determ;
RandomizedSpriteGroup random;
CallbackResultSpriteGroup callback;
ResultSpriteGroup result;
TileLayoutSpriteGroup layout;
IndustryProductionSpriteGroup indprod;
} g;
};
struct ResolverObject {
CallbackID callback;
@ -273,7 +311,7 @@ struct ResolverObject {
uint32 (*GetTriggers)(const struct ResolverObject*);
void (*SetTriggers)(const struct ResolverObject*, int);
uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
ResolverObject() : procedure_call(false) { }
};

@ -527,7 +527,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
}
static const SpriteGroup *StationResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *StationResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
const Station *st = object->u.station.st;
const StationSpec *statspec = object->u.station.statspec;
@ -537,7 +537,7 @@ static const SpriteGroup *StationResolveReal(const ResolverObject *object, const
CargoID cargo_type = object->u.station.cargo_type;
if (st == NULL || statspec->sclass == STAT_CLASS_WAYP) {
return group->g.real.loading[0];
return group->loading[0];
}
switch (cargo_type) {
@ -562,18 +562,18 @@ static const SpriteGroup *StationResolveReal(const ResolverObject *object, const
cargo = min(0xfff, cargo);
if (cargo > statspec->cargo_threshold) {
if (group->g.real.num_loading > 0) {
set = ((cargo - statspec->cargo_threshold) * group->g.real.num_loading) / (4096 - statspec->cargo_threshold);
return group->g.real.loading[set];
if (group->num_loading > 0) {
set = ((cargo - statspec->cargo_threshold) * group->num_loading) / (4096 - statspec->cargo_threshold);
return group->loading[set];
}
} else {
if (group->g.real.num_loaded > 0) {
set = (cargo * group->g.real.num_loaded) / (statspec->cargo_threshold + 1);
return group->g.real.loaded[set];
if (group->num_loaded > 0) {
set = (cargo * group->num_loaded) / (statspec->cargo_threshold + 1);
return group->loaded[set];
}
}
return group->g.real.loading[0];
return group->loading[0];
}
@ -645,7 +645,7 @@ SpriteID GetCustomStationRelocation(const StationSpec *statspec, const Station *
group = ResolveStation(&object);
if (group == NULL || group->type != SGT_RESULT) return 0;
return group->g.result.sprite - 0x42D;
return group->GetResult() - 0x42D;
}
@ -661,7 +661,7 @@ SpriteID GetCustomStationGroundRelocation(const StationSpec *statspec, const Sta
group = ResolveStation(&object);
if (group == NULL || group->type != SGT_RESULT) return 0;
return group->g.result.sprite - 0x42D;
return group->GetResult() - 0x42D;
}
@ -677,8 +677,8 @@ uint16 GetStationCallback(CallbackID callback, uint32 param1, uint32 param2, con
object.callback_param2 = param2;
group = ResolveStation(&object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}

Loading…
Cancel
Save