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(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour.
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@ -447,14 +447,13 @@ static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte st
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if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOR)) {
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if (pal == 0) {
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const HouseSpec *hs = GetHouseSpecs(house_id);
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pal = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOR_START;
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if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
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uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile);
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if (callback != CALLBACK_FAILED) {
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/* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
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pal = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
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}
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} else {
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pal = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOR_START;
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}
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}
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} else {
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