(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 13 years ago
parent 7415b9cca2
commit e55f849a29

@ -3946,34 +3946,33 @@ static void NewSpriteGroup(ByteReader *buf)
act_group = group;
/* num_building_stages should be 1, if we are only using non-custom sprites */
group->num_building_stages = max((uint8)1, num_spriteset_ents);
group->dts = new NewGRFSpriteLayout();
/* Groundsprite */
group->dts->ground.sprite = buf->ReadWord();
group->dts->ground.pal = buf->ReadWord();
group->dts.ground.sprite = buf->ReadWord();
group->dts.ground.pal = buf->ReadWord();
/* Remap transparent/colour modifier bits */
MapSpriteMappingRecolour(&group->dts->ground);
MapSpriteMappingRecolour(&group->dts.ground);
if (HasBit(group->dts->ground.pal, 15)) {
if (HasBit(group->dts.ground.pal, 15)) {
/* Bit 31 set means this is a custom sprite, so rewrite it to the
* last spriteset defined. */
uint spriteset = GB(group->dts->ground.sprite, 0, 14);
uint spriteset = GB(group->dts.ground.sprite, 0, 14);
if (num_spriteset_ents == 0 || spriteset >= num_spritesets) {
grfmsg(1, "NewSpriteGroup: Spritelayout uses undefined custom spriteset %d", spriteset);
group->dts->ground.sprite = SPR_IMG_QUERY;
group->dts->ground.pal = PAL_NONE;
group->dts.ground.sprite = SPR_IMG_QUERY;
group->dts.ground.pal = PAL_NONE;
} else {
SpriteID sprite = _cur_grffile->spriteset_start + spriteset * num_spriteset_ents;
SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
ClrBit(group->dts->ground.pal, 15);
SetBit(group->dts->ground.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
SB(group->dts.ground.sprite, 0, SPRITE_WIDTH, sprite);
ClrBit(group->dts.ground.pal, 15);
SetBit(group->dts.ground.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE);
}
}
group->dts->Allocate(num_building_sprites);
group->dts.Allocate(num_building_sprites);
for (i = 0; i < num_building_sprites; i++) {
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts->seq[i]);
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts.seq[i]);
seq->image.sprite = buf->ReadWord();
seq->image.pal = buf->ReadWord();

@ -264,7 +264,7 @@ uint16 GetAirportTileCallback(CallbackID callback, uint32 param1, uint32 param2,
static void AirportDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte colour, StationGfx gfx)
{
const DrawTileSprites *dts = group->dts;
const DrawTileSprites *dts = &group->dts;
SpriteID image = dts->ground.sprite;
SpriteID pal = dts->ground.pal;

@ -412,7 +412,7 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
{
const DrawTileSprites *dts = group->dts;
const DrawTileSprites *dts = &group->dts;
const HouseSpec *hs = HouseSpec::Get(house_id);
PaletteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;

@ -176,7 +176,7 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
{
const DrawTileSprites *dts = group->dts;
const DrawTileSprites *dts = &group->dts;
SpriteID image = dts->ground.sprite;
PaletteID pal = dts->ground.pal;

@ -417,7 +417,7 @@ uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, cons
*/
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
{
const DrawTileSprites *dts = group->dts;
const DrawTileSprites *dts = &group->dts;
PaletteID palette = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;
SpriteID image = dts->ground.sprite;
@ -468,7 +468,7 @@ void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, NULL), &object);
if (group == NULL || group->type != SGT_TILELAYOUT) return;
const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->dts;
const DrawTileSprites *dts = &((const TileLayoutSpriteGroup *)group)->dts;
PaletteID palette;
if (Company::IsValidID(_local_company)) {

@ -35,11 +35,6 @@ RandomizedSpriteGroup::~RandomizedSpriteGroup()
free((void*)this->groups);
}
TileLayoutSpriteGroup::~TileLayoutSpriteGroup()
{
delete this->dts;
}
TemporaryStorageArray<int32, 0x110> _temp_store;

@ -280,10 +280,10 @@ struct ResultSpriteGroup : SpriteGroup {
struct TileLayoutSpriteGroup : SpriteGroup {
TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
~TileLayoutSpriteGroup();
~TileLayoutSpriteGroup() {}
byte num_building_stages; ///< Number of building stages to show for this house/industry tile
NewGRFSpriteLayout *dts;
NewGRFSpriteLayout dts;
};
struct IndustryProductionSpriteGroup : SpriteGroup {

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