smatz
f129ba40a7
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
2008-04-25 16:33:40 +00:00
rubidium
29ce273067
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
2008-04-23 22:17:33 +00:00
rubidium
420b1b53d3
(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
2008-04-23 00:16:21 +00:00
rubidium
d010ae9408
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
2008-04-20 08:43:31 +00:00
rubidium
ba0532b595
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-20 08:22:59 +00:00
rubidium
0670ec6ee1
(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
2008-04-19 10:18:38 +00:00
rubidium
136e26925e
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
2008-04-19 08:21:55 +00:00
rubidium
7e5639ccea
(svn r12779) -Codechange: remove a few constants from openttd.h.
2008-04-18 21:49:38 +00:00
rubidium
d46d8d9c9d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
2008-04-18 10:16:51 +00:00
rubidium
18e64b28e2
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
rubidium
6d063c3ad6
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00
smatz
ec588da9e8
(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
2008-04-17 18:24:45 +00:00
smatz
966e476df8
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
2008-04-17 00:44:20 +00:00
rubidium
b6ce235700
(svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems.
2008-04-13 19:46:26 +00:00
rubidium
a277d2df86
(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles.
2008-04-13 16:54:19 +00:00
rubidium
4ad8b95dcc
(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
2008-04-10 17:23:51 +00:00
rubidium
e61dcab79d
(svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
...
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-10 08:30:15 +00:00
rubidium
973997e896
(svn r12617) -Codechange: add type safety to the Order's load and unload types.
2008-04-07 20:03:46 +00:00
rubidium
53d101cc99
(svn r12593) -Codechange: hide Order's flags in most of the code.
2008-04-06 15:09:45 +00:00
rubidium
935b562074
(svn r12588) -Codechange: do not access the destination of an order directly.
2008-04-06 07:48:51 +00:00
rubidium
3edb967ecf
(svn r12586) -Codechange: do not access an order's refit variables directly.
2008-04-06 07:07:21 +00:00
rubidium
3b0e3d8d30
(svn r12584) -Codechange: do not access the order type directly.
2008-04-05 23:36:54 +00:00
smatz
673055d27f
(svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better
2008-04-03 23:52:43 +00:00
smatz
8ed3f5fd5e
(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
2008-04-03 21:54:31 +00:00
rubidium
b488fe1929
(svn r12501) -Codechange: split signs.h.
2008-03-31 07:25:49 +00:00
rubidium
8920a15979
(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
2008-03-31 07:03:35 +00:00
rubidium
877ca99198
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
2008-03-31 06:42:26 +00:00
rubidium
df1d9bd880
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
rubidium
c51b81c247
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
2008-03-31 00:06:17 +00:00
rubidium
2426f5342f
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
2008-03-28 08:53:36 +00:00
skidd13
49cf499cf2
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
frosch
81174bc523
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
2008-03-06 14:21:10 +00:00
peter1138
debabbbd9a
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
2008-03-04 12:14:34 +00:00
peter1138
ab1fa8b8fc
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
2008-02-20 19:37:02 +00:00
smatz
2657090b1f
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
2008-02-20 16:24:56 +00:00
smatz
4a329de942
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
2008-02-18 18:35:36 +00:00
frosch
514df81e27
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14 15:59:16 +00:00
smatz
fe48d0be21
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
...
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
smatz
a3e3cd7d46
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
2008-02-13 14:21:36 +00:00
smatz
0fc6754832
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
2008-02-10 14:16:25 +00:00
smatz
b18f96d222
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
2008-02-10 14:00:52 +00:00
smatz
5bfcd657c3
(svn r12096) -Fix: remove leftover property when loading older savegames
2008-02-09 17:36:21 +00:00
smatz
6edbe4a6e7
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
2008-02-08 19:57:56 +00:00
frosch
9b2ca61044
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
2008-02-06 15:32:06 +00:00
peter1138
c05d10dd35
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
51f03faf83
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
2008-01-24 14:57:43 +00:00
smatz
8be486c27e
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
peter1138
b967c9918e
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
2008-01-20 18:30:53 +00:00
smatz
8dbf03e322
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz
b20d1eee6c
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
2008-01-17 19:49:06 +00:00