Commit Graph

137 Commits (f09ebb5ec262dc45d8bdb982d7ab95157aa804c9)

Author SHA1 Message Date
rubidium 8f719a7b2d (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 17 years ago
rubidium dfe851e02f (svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(. 17 years ago
rubidium 9df2e25258 (svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle. 17 years ago
rubidium b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
rubidium 99da45988a (svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle). 17 years ago
rubidium 0ab03b835b (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places. 17 years ago
peter1138 9b9bca40b9 (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 17 years ago
peter1138 f975e2e85c (svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check. 17 years ago
glx 05ae4506af (svn r10714) -Fix r10696: MSVC performance warning 17 years ago
rubidium a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago
rubidium a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 17 years ago
rubidium 7fe3635cdb (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 17 years ago
peter1138 61e41b24b4 (svn r10603) -Codechange: avoid direct access to _engine_info 17 years ago
peter1138 dcf4881b07 (svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels. 17 years ago
rubidium 6dfbc5a113 (svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed. 17 years ago
rubidium ec137f60ed (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 17 years ago
rubidium c0e341ee05 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 17 years ago
peter1138 fd6f474c88 (svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 18 years ago
peter1138 cd0e022172 (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 18 years ago
peter1138 85fb4eb94b (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 18 years ago
rubidium 36e05116ae (svn r10354) -Fix [FS#950]: loading indicator showed "^" when the train would load at the given station. 18 years ago
rubidium 1cff472501 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 18 years ago
maedhros cc63a1659f (svn r10341) -Fix (r10236): Only update the timetable when leaving stations if this is a scheduled stop. 18 years ago
maedhros 9fce70ac21 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 18 years ago
KUDr aa93897197 (svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate. 18 years ago
truelight 80bcbce62b (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading 18 years ago
rubidium fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 18 years ago
truelight 66a136be09 (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) 18 years ago
maedhros 7fb6e8f11d (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 18 years ago
rubidium 8220153e6b (svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder. 18 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 18 years ago
rubidium 82e79b847e (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 18 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 18 years ago
rubidium 6cd88fd449 (svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high resolution and a high zoom-out level. Patch by B. N. SmatZ!. 18 years ago
rubidium 5644794af9 (svn r10153) -Fix [FS#869]: vehicles disappear when crossing certain tiles. Fix by B. N. SmatZ!. 18 years ago
peter1138 cb54a561ef (svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile == INVALID_TILE to determine if a vehicle should be removed from the has. 18 years ago
glx 3de8438314 (svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when the position hash were 18 years ago
peter1138 ce590b59f3 (svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 18 years ago
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
18 years ago
bjarni 160aa21f31 (svn r10077) -Fix: FS#845 Cloning Trains Longer Than 8 Units Causes Crash
The problem was that if adding units to the clone (wagon by wagon) failed, then cloning wouldn't notice it and it made two half trains
  Now it detects this case and it will make cloning fail. The string with the explanation for the failed move will be used in the error message so the user will know why it failed.
18 years ago
peter1138 f2e0912ce9 (svn r10062) -Codechange: Don't redraw all station tiles when cargo is added or removed if the station has no custom graphics. 18 years ago
rubidium 0fcda4e45c (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy. 18 years ago
rubidium ddf249b2fe (svn r10049) -Codechange: get rid of the SLE_WRITEBYTE obfuscation. 18 years ago
peter1138 a0a43b4a7e (svn r10048) -Fix (r6455): Don't use override engine type for articulated wagon parts. 18 years ago
maedhros fb5072b824 (svn r10020) -Fix [FS#824]: GetNextVehicle() is invalid for anything that isn't a train. 18 years ago
maedhros fa548f1a6f (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type. 18 years ago
maedhros d07b57f9aa (svn r9959) -Fix: Only call GetNextVehicle for trains. 18 years ago
peter1138 7273802f0c (svn r9956) -Codechange: Add tram livery schemes 18 years ago
maedhros 4ff33af406 (svn r9953) -Fix: Only check whether trains are multiheaded when cloning. 18 years ago
maedhros c7897d4422 (svn r9939) -Fix (r3139): EngineHasArticPart(v) is only valid for trains. 18 years ago