Commit Graph

79 Commits

Author SHA1 Message Date
Darkvater
0a0b8f22aa (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
Darkvater
3d409cc986 (svn r4528) - Fix: fix idiotic gcc warning 2006-04-22 13:42:09 +00:00
Darkvater
f144f1dc8d (svn r4526) - CodeChange: do some more cleanup, mainly changing the OldChunkTypes from full bitmasks into segmented values like in SaveLoad. 2006-04-22 12:55:57 +00:00
Darkvater
645990bf86 (svn r4525) - Codechange: Do a little cleanup; also fix a typo while here: _old_vehicle_multipler should be _old_vehicle_multiplier 2006-04-22 12:53:35 +00:00
celestar
277f8cbda2 (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings.
   -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-18 08:50:17 +00:00
tron
613104ba00 (svn r4432) Make use of map access functions 2006-04-15 18:57:58 +00:00
celestar
8cbe98a3fd (svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
Darkvater
921a4d8a13 (svn r4129) - CodeChange: Add proper bool type for is_ai as well...it is a bool type. 2006-03-26 22:25:29 +00:00
peter1138
67bc818bbe (svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:
- Replace miles/kilometres game option with a general measuring units option.
  - Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
  - Add SI as option for measuring units.
  Language file updates to use the system will come soon.
2006-03-26 21:50:57 +00:00
tron
a90e46bf03 (svn r3981) More work for the rail accessing functions and enums 2006-03-19 13:48:08 +00:00
celestar
480ea7c671 (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either 2006-03-18 08:00:27 +00:00
peter1138
fca5823238 (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
tron
7692556c62 (svn r3613) Some more const, indentation, whitespace and similar stuff 2006-02-18 14:41:24 +00:00
peter1138
95ce125633 (svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and use INVALID_VEHICLE instead of nonsense INVALID_SLOT. 2006-02-18 14:11:23 +00:00
peter1138
30429dc4fb (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr 2006-02-11 10:45:20 +00:00
tron
9712d6f639 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
Darkvater
4014e36aec (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
peter1138
28668bc30b (svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes.
 - ensure AI is started for AI players.
2006-01-04 20:18:39 +00:00
tron
9822b4d755 (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
tron
ef7fb8b515 (svn r3205) Some more uses for GB/SB 2005-11-16 13:11:28 +00:00
tron
8980891b09 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
tron
6ba9c65fc6 (svn r2979) Avoid unnecessary recursion 2005-09-23 20:20:08 +00:00
tron
acbccd03ff (svn r2978) Make a global variable local 2005-09-23 20:13:48 +00:00
tron
8b74a95d36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 2005-08-23 18:47:04 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
celestar
7bce410f61 (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
2005-07-20 22:02:58 +00:00
tron
f09638ad3d (svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read 2005-07-20 15:29:28 +00:00
Darkvater
cda6efd919 (svn r2609) - Feature: remove extension from savegames/scenarios when browsing the folders. 2005-07-17 15:58:47 +00:00
ludde
f868fb0811 (svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing the calls evenly over the day. 2005-07-17 12:44:35 +00:00
tron
a4bf608d40 (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
Darkvater
4ae02ddbad (svn r2528) - Fix: TTDPatch games had garbage in _map3[hi]&0xF0 which interfered with OpenTTD PBS functionality; fixed in oldloader
- Fix: TTD AI internals are still a puzzle and the AI in state 'SellVehicle' doesn't have a valid vehicle, so change the state to something harmless. Both fixed make sure that Megarail TTD scenario works
2005-07-07 22:14:37 +00:00
celestar
354058341b (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
tron
d2364f1d51 (svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[] 2005-06-07 18:13:49 +00:00
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
truelight
49d69f6fa3 (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 2005-03-24 13:59:44 +00:00
tron
5cb74cb049 (svn r1900) Simplify a piece of code in the oldloader 2005-02-22 14:37:52 +00:00
truelight
034dac2c85 (svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default 2005-02-07 19:23:38 +00:00
tron
6984d6cd31 (svn r1832) Next byte -> char iteration: custom names 2005-02-06 20:53:31 +00:00
truelight
29faa0095a (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) 2005-02-06 19:22:54 +00:00
truelight
8de49defe9 (svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-flag) 2005-02-06 18:41:15 +00:00
truelight
85dc9fb637 (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
again.. kind of anyway. Still needs work for the extra chunks 
   TTDPatch provides, and which we use too, but not in the same way..
 - Also, no longer BE is a problem, reading is BE/LE safe. 
 - Tnx to Bjarni for the BE testing, Tron for the help on the BE, 
   Darkvater for helping out, and Mek for providing me with the correct 
   information regarding TTDPatch savegames
2005-02-06 18:28:35 +00:00
truelight
79d1ed2c66 (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
truelight
bd7f37d592 (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
truelight
d3aa3043e3 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
truelight
98202ed119 (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) 2005-02-04 14:45:32 +00:00
truelight
f183ca5cc2 (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) 2005-02-04 13:23:29 +00:00
truelight
3eda5e61f7 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations 2005-02-03 17:22:35 +00:00
truelight
3df76452cd (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
truelight
59ac6e8c4b (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
2005-02-01 18:32:01 +00:00