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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r2978) Make a global variable local
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16
oldloader.c
16
oldloader.c
@ -84,7 +84,6 @@ enum {
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/* If it fails, check lines above.. */
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assert_compile(sizeof(TileIndex) == 4);
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static LoadgameState _ls;
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static uint32 _bump_assert_value;
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static bool _read_ttdpatch_flags;
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@ -1559,7 +1558,7 @@ static bool LoadOldMain(LoadgameState *ls)
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DEBUG(oldloader, 4)("[OldLoader] Going to read main chunk..");
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/* Load the biggest chunk */
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if (!LoadChunk(&_ls, NULL, main_chunk)) {
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if (!LoadChunk(ls, NULL, main_chunk)) {
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DEBUG(oldloader, 0)("[OldLoader] Loading failed!");
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return false;
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}
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@ -1609,23 +1608,24 @@ static bool LoadOldMain(LoadgameState *ls)
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bool LoadOldSaveGame(const char *file)
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{
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LoadgameState ls;
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DEBUG(oldloader, 4)("[OldLoader] Trying to load an TTD(Patch) savegame");
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InitLoading(&_ls);
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InitLoading(&ls);
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/* Open file */
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_ls.file = fopen(file, "rb");
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ls.file = fopen(file, "rb");
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if (_ls.file == NULL) {
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if (ls.file == NULL) {
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DEBUG(oldloader, 0)("[OldLoader] Could not open file %s", file);
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return false;
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}
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/* Load the main chunk */
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if (!LoadOldMain(&_ls))
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return false;
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if (!LoadOldMain(&ls)) return false;
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fclose(_ls.file);
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fclose(ls.file);
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_pause = 2;
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