belugas
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2678c4faaa
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(svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
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2008-02-27 15:35:24 +00:00 |
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frosch
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7f3d56041b
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
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smatz
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7a5855fec2
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(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
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2008-02-18 23:37:16 +00:00 |
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smatz
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b2721c08fc
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(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
|
2008-02-18 22:12:27 +00:00 |
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smatz
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4a329de942
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
|
smatz
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9f619f91b3
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(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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2008-02-18 16:11:31 +00:00 |
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smatz
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b389425dda
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(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
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2008-02-17 21:27:44 +00:00 |
|
frosch
|
a13899ee8e
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(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
|
2008-02-15 18:40:42 +00:00 |
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frosch
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ae996a270b
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(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
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2008-02-15 18:34:26 +00:00 |
|
frosch
|
514df81e27
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(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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2008-02-14 15:59:16 +00:00 |
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smatz
|
e081e0712f
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(svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it
|
2008-02-14 10:19:16 +00:00 |
|
smatz
|
17d9c9bf2b
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(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
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2008-02-10 15:53:26 +00:00 |
|
smatz
|
98e81e95a5
|
(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
|
2008-02-09 17:30:13 +00:00 |
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smatz
|
d00bf03012
|
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
|
2008-02-09 15:07:31 +00:00 |
|
smatz
|
db50a6d231
|
(svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
|
2008-01-28 12:40:31 +00:00 |
|
frosch
|
d4dc5e0775
|
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
|
2008-01-25 15:47:58 +00:00 |
|
smatz
|
74af65e556
|
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
2008-01-23 22:34:04 +00:00 |
|
smatz
|
8be486c27e
|
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
|
2008-01-23 14:51:36 +00:00 |
|
smatz
|
d89c5e945f
|
(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
|
2008-01-23 00:36:48 +00:00 |
|
smatz
|
8dbf03e322
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
|
smatz
|
b20d1eee6c
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
|
belugas
|
88206b8808
|
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
|
2008-01-16 02:53:55 +00:00 |
|
rubidium
|
90acd52f22
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
2008-01-13 01:21:35 +00:00 |
|
rubidium
|
2fc62eab05
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
|
glx
|
8ee8d1b964
|
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
|
2008-01-09 17:47:05 +00:00 |
|
rubidium
|
0365c1f33b
|
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
|
2008-01-09 16:55:48 +00:00 |
|
rubidium
|
64d691bacc
|
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
|
2008-01-09 09:45:45 +00:00 |
|
rubidium
|
444e77d8bc
|
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
|
2008-01-07 00:57:19 +00:00 |
|
smatz
|
f02cf9281b
|
(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
|
2008-01-04 19:45:29 +00:00 |
|
glx
|
bf57e3d868
|
(svn r11750) -Revert (r11749): commited too much
|
2008-01-03 23:54:23 +00:00 |
|
glx
|
e9a35fd75d
|
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
|
2008-01-03 23:50:58 +00:00 |
|
rubidium
|
445a733eb6
|
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
|
2007-12-29 09:24:26 +00:00 |
|
rubidium
|
722613f7f3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
2007-12-27 13:35:39 +00:00 |
|
rubidium
|
f82aeb82c5
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
2007-12-26 11:45:43 +00:00 |
|
rubidium
|
1f6043458c
|
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
|
2007-12-22 23:30:28 +00:00 |
|
rubidium
|
3074bca136
|
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
|
2007-12-21 22:50:51 +00:00 |
|
rubidium
|
766551b0bc
|
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
|
2007-12-21 21:50:46 +00:00 |
|
rubidium
|
8427b8bad2
|
(svn r11675) -Codechange: split the string types from the string functions.
|
2007-12-21 19:49:27 +00:00 |
|
rubidium
|
be923601bf
|
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
|
2007-12-19 23:26:02 +00:00 |
|
rubidium
|
8bfbfd0031
|
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
2007-12-19 19:44:29 +00:00 |
|
rubidium
|
efc18e8ab3
|
(svn r11663) -Codechange: moving of the road related types and functions.
|
2007-12-18 20:38:16 +00:00 |
|
smatz
|
531651293e
|
(svn r11657) -Fix: show better error message when trying to convert rail
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
|
2007-12-17 22:29:27 +00:00 |
|
smatz
|
d56a690ba4
|
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
|
2007-12-16 19:30:42 +00:00 |
|
smatz
|
926fe5c9e9
|
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
|
2007-12-16 15:38:51 +00:00 |
|
smatz
|
60f9bbd17e
|
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
|
2007-12-15 23:11:18 +00:00 |
|
smatz
|
76391f4498
|
(svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it
|
2007-12-15 13:59:38 +00:00 |
|
smatz
|
911273948b
|
(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
|
2007-12-08 19:53:30 +00:00 |
|
skidd13
|
e36dba227b
|
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
|
2007-11-25 15:35:25 +00:00 |
|
skidd13
|
815b8d8df1
|
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
|
2007-11-24 10:38:43 +00:00 |
|
skidd13
|
c0a2c0c23e
|
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
|
2007-11-19 21:02:30 +00:00 |
|