rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
rubidium
81ce9ad189
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
2013-07-12 18:54:27 +00:00
frosch
43ec0bf0c1
(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
2013-06-30 14:36:31 +00:00
frosch
e184b9799c
(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
2013-06-30 14:33:32 +00:00
frosch
5f8f71edf0
(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
2013-06-30 14:33:15 +00:00
frosch
98fdd20f84
(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets.
2013-06-30 14:32:31 +00:00
frosch
fef30983e6
(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
2013-06-15 15:31:22 +00:00
frosch
ee4e68bd5e
(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
2013-06-15 15:31:04 +00:00
frosch
5cb174c6b8
(svn r25412) -Codechange: Make use of Window::OnHotkey
2013-06-15 15:30:44 +00:00
frosch
1b8b1f3f6c
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
2013-06-15 15:28:09 +00:00
frosch
d9e9710cb3
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
2013-06-15 15:27:33 +00:00
frosch
bb308c5e30
(svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file.
2013-06-15 15:05:54 +00:00
frosch
4e4e635916
(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
2013-05-26 19:30:07 +00:00
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
rubidium
001fdc3682
(svn r25236) -Fix [FS#5547]: crash when AI is executing a command as it is bankrupted (removed from the game)
...
The command is placed in a queue for processing before it is bankrupted, after that the command
is executed. This command yields a failure because the company does not exist, but then it still
needs to call the callback. This callback tries to access the AI's virtual machine without any
checks, so it starts to read a just freed pointer and segfaults.
2013-05-12 13:12:55 +00:00
zuu
c6187b5d97
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
2013-03-17 21:58:18 +00:00
frosch
9b06e79765
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
2013-02-27 21:23:19 +00:00
rubidium
7ff6598cd2
(svn r25001) -Change: heading for 1.4 now
2013-02-14 18:58:04 +00:00
frosch
a00320c61d
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
2013-01-20 18:43:49 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
812ae4140a
(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
2012-12-05 19:36:04 +00:00
frosch
e43bf5dabd
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
2012-12-05 19:35:38 +00:00
frosch
a499435351
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
2012-12-05 19:34:45 +00:00
frosch
545b6de900
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
2012-11-14 22:50:53 +00:00
frosch
f5d8ba5d7f
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
2012-11-14 22:50:35 +00:00
frosch
6e6d94a2d1
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
2012-11-14 22:50:26 +00:00
frosch
f6d4200f86
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
2012-11-14 22:50:17 +00:00
frosch
f2221e8b89
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
2012-11-14 22:46:49 +00:00
frosch
2c22fe98dd
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
2012-11-13 21:47:07 +00:00
frosch
c4d7c8dd42
(svn r24733) -Codechange: Move handling of editbox keys to window class.
2012-11-13 21:47:02 +00:00
frosch
7699a7dc06
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
2012-11-13 21:46:58 +00:00
frosch
6d1fe626f5
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
2012-11-13 21:46:46 +00:00
frosch
1071d51508
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
2012-11-13 21:46:37 +00:00
frosch
137adb3496
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
2012-11-13 21:46:33 +00:00
frosch
17025fa6ea
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
2012-11-13 21:46:19 +00:00
frosch
8cd77b6f6e
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
2012-11-13 21:46:14 +00:00
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
frosch
cd55253865
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
2012-11-11 16:10:11 +00:00
zuu
eff4bbeb53
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
2012-09-23 14:37:59 +00:00
zuu
d219fdb875
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
2012-09-23 11:30:37 +00:00
zuu
f3f4c562ff
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
2012-09-21 19:58:18 +00:00
zuu
468d232ef4
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
2012-09-01 17:49:26 +00:00
zuu
a97387011d
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
2012-08-21 17:07:17 +00:00
yexo
fe31aa28c4
(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
2012-08-20 21:01:40 +00:00
yexo
54aa43c81b
(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)
2012-08-13 19:22:26 +00:00
yexo
5192155253
(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro)
2012-08-13 18:52:47 +00:00
frosch
bca5ba1d26
(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
2012-06-13 18:58:29 +00:00
frosch
d58eee1e79
(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.
2012-06-04 15:30:29 +00:00
frosch
be0b94400d
(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
2012-06-01 15:19:59 +00:00
frosch
625ec041b9
(svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row.
2012-06-01 15:13:34 +00:00
frosch
65f51240cd
(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.
2012-06-01 15:08:40 +00:00
frosch
e240f660f0
(svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows.
2012-06-01 14:42:48 +00:00
frosch
056f779334
(svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent.
2012-06-01 14:41:09 +00:00
frosch
198de5397e
(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h
2012-06-01 10:44:45 +00:00
frosch
95d3d6fdef
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
2012-05-26 14:16:45 +00:00
frosch
8dc553a039
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
2012-05-26 14:16:38 +00:00
frosch
66a37e28a6
(svn r24289) -Add: [Script] Base class for script events involving a company and a town.
2012-05-26 14:16:32 +00:00
frosch
0332c7e6b3
(svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows.
2012-05-23 19:07:34 +00:00
frosch
d7d89bc806
(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings.
2012-04-09 12:35:01 +00:00
rubidium
a5cb454e94
(svn r23969) -Codechange: trunk heads to 1.3 now
2012-02-19 19:14:17 +00:00
rubidium
6356178a25
(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
2012-02-12 10:58:18 +00:00
rubidium
1cf2f521ab
(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts
2012-02-11 22:25:20 +00:00
frosch
69e197c87f
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
2012-01-05 19:32:51 +00:00
truebrain
251687f795
(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads
2012-01-03 23:09:48 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
rubidium
d2f776ef3e
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
2012-01-02 22:44:28 +00:00
rubidium
37b136576d
(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened
2012-01-02 20:39:50 +00:00
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
truebrain
96e1f0a8f0
(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
2011-12-27 15:35:47 +00:00
truebrain
0e6ca77e1a
(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI
2011-12-27 15:17:42 +00:00
smatz
2fb22e8214
(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript
2011-12-24 13:08:11 +00:00
truebrain
8456d5de69
(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
2011-12-21 15:15:43 +00:00
truebrain
ac306fc138
(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
2011-12-21 15:06:00 +00:00
truebrain
102f811d02
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
truebrain
cc3f42794d
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
2011-12-19 21:05:25 +00:00
truebrain
5718c2e2e3
(svn r23607) -Add: wire GameScript in all the GUIs
2011-12-19 20:56:06 +00:00
truebrain
561b25d031
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
frosch
6ae8cac432
(svn r23589) -Codechange: Make the AI-start-delay setting translateable.
2011-12-18 18:21:55 +00:00
truebrain
e9f584ac21
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
truebrain
2aa774e831
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
2011-12-15 22:22:55 +00:00
truebrain
2ecbe89509
(svn r23524) -Codechange: move the name of the scanner to a level deeper
2011-12-15 19:52:44 +00:00
michi_cc
a085ea9e4b
(svn r23506) -Add: [NoAI] Support for dealing with aircraft range.
2011-12-13 00:43:59 +00:00
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
michi_cc
0e5e8fff12
(svn r23416) -Add: [NoAI] API for querying infrastructure costs.
2011-12-03 23:40:57 +00:00
truebrain
5a9523bfa0
(svn r23399) -Fix (r23362): a randomizer should return a random value, not always the first
2011-12-02 23:40:32 +00:00
truebrain
a8b22e5292
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
2011-12-01 12:04:10 +00:00
truebrain
cc12942d70
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
2011-12-01 12:03:34 +00:00
rubidium
582601b2f7
(svn r23377) -Fix: compilation failure when networking is disabled
2011-11-30 06:20:14 +00:00
truebrain
0f9954ec1b
(svn r23374) -Add: Doxygen files for the NoAI API (Yexo)
2011-11-29 23:31:55 +00:00
truebrain
7158aaea31
(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
2011-11-29 23:29:20 +00:00
truebrain
e60747a604
(svn r23372) -Move: move squirrel export script to script/api/
2011-11-29 23:29:12 +00:00
truebrain
549e072041
(svn r23371) -Change: rename the DOXYGEN_AI_DOCS tag to DOXYGEN_API
2011-11-29 23:27:34 +00:00
truebrain
4d91f645c1
(svn r23370) -Add: support @api tag in API header files, to select which API should receive the defined classes and functions
2011-11-29 23:27:26 +00:00
truebrain
e0d4c75cf4
(svn r23368) -Codechange: move FindLibrary down a few layers, so there is no layer violation anymore
2011-11-29 23:27:08 +00:00
truebrain
880f377fa6
(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid global variable in script_controller
2011-11-29 23:27:01 +00:00
truebrain
3e6d026129
(svn r23366) -Codechange: move most of the Dummy code to script/, unifying it
2011-11-29 23:26:52 +00:00
truebrain
4505edbd47
(svn r23365) -Codechange: move constants to a single place, to avoid duplication (and in time, different values)
2011-11-29 23:26:44 +00:00
truebrain
34d7f01ccc
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
2011-11-29 23:26:35 +00:00