rubidium
d9065fbfbe
(svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing threads could crash OpenTTD
11 years ago
rubidium
4fbcb73166
(svn r25523) -Fix [FS#5587]: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state
11 years ago
matthijs
0d28dc92fc
(svn r25318) -Fix: [SDL, FS#5580] Keyboard input stopped working after fullscreen toggle
11 years ago
rubidium
dcf3df65d3
(svn r25017) -Fix [FS#5466]: crash after bootstrap download of 32bits base set due to referencing a deleted mutex
12 years ago
matthijs
2752dd7bbe
(svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.
...
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
- This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
12 years ago
matthijs
afd1e49224
(svn r25002) -Doc: [SDL] Fix typo in comment.
12 years ago
matthijs
328ed1cf94
(svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
...
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
- This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
- When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
- The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
12 years ago
matthijs
afcb4a25b2
(svn r24992) -Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions.
12 years ago
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
rubidium
d5d96ba683
(svn r24877) -Fix: some whitespace "errors"
12 years ago
michi_cc
02f39ab1ee
(svn r24781) -Fix (r24762): [Win32] MinGW compiler warning.
12 years ago
michi_cc
e67c717c2f
(svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an unsupported fullscreen display mode (like 8 bpp modes in Windows 8).
12 years ago
yexo
1f75f81a41
(svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__)
12 years ago
glx
ad48f766f7
(svn r24394) -Fix (r24188): changing resolution didn't resize the window
12 years ago
truebrain
353fd97de6
(svn r24189) -Fix: when going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (Windows only)
13 years ago
truebrain
39912b7bde
(svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS
13 years ago
rubidium
74785478ec
(svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter
13 years ago
rubidium
4db85fcc4d
(svn r23978) -Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly
13 years ago
matthijs
311413a091
(svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
...
- It seems this event is never triggered when using 1.2 (it has some
autorefresh feature which seems to have been removed in 1.3), but in theory
this event could also trigger on 1.2.
- Note that this fixes redraw issues when compiling against SDL 1.3, but it
still uses the "compatibility" rendering API using SDL_SetVideoMode and
SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this
should probably be rewritting to use the new Windows and Renderers
available in SDL 1.3.
13 years ago
matthijs
cba6390973
(svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3.
13 years ago
rubidium
af7ea8c525
(svn r23891) -Fix-ish: compile failures with SDL 1.3
13 years ago
michi_cc
52175a4260
(svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing.
13 years ago
rubidium
fd559171b4
(svn r23527) -Codechange: unify colo(u)r as far as it goes
13 years ago
rubidium
7e7c262167
(svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver
13 years ago
michi_cc
7099faba28
(svn r23482) -Change: [Win32] Move re-painting the window and doing palette animation into a separate thread.
13 years ago
rubidium
b231e80125
(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files
13 years ago
rubidium
ccededbf77
(svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter
13 years ago
rubidium
61625e53c9
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
13 years ago
rubidium
2ccbd2a6f5
(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
13 years ago
rubidium
6e31c2f068
(svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
13 years ago
michi_cc
6a2735d24e
(svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a GUI-less video driver.
13 years ago
michi_cc
8c4c616cfe
(svn r23003) -Fix (r22999): Missing semicolon.
13 years ago
michi_cc
6dbb050a32
(svn r22999) -Codechange: Allow changing the blitter during the running game.
13 years ago
planetmaker
6a72d64dbe
(svn r22943) -Fix: [OSX] Typo broke debug compilation
13 years ago
planetmaker
58f00d786c
(svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers
13 years ago
rubidium
bffa93a4e9
(svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds
13 years ago
planetmaker
20e359acbe
(svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in OSX 10.6 in the quartz video driver
13 years ago
planetmaker
45b099c655
(svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver
13 years ago
planetmaker
bce482c76f
(svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based on patch by leecbaker)
...
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
13 years ago
rubidium
9fe4b959ac
(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
13 years ago
rubidium
421053a694
(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h
13 years ago
rubidium
37415b9cf7
(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
13 years ago
planetmaker
e3d9879690
(svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driver
13 years ago
alberth
f1cae9960f
(svn r22512) -Add: Save heightmap.
14 years ago
rubidium
4d5dbf5170
(svn r22410) -Document: some more bits ;)
14 years ago
rubidium
1a515e6344
(svn r22405) -Document: some more "random-ish" tidbits
14 years ago
rubidium
3e5924b10f
(svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD
14 years ago
alberth
31386c42a7
(svn r22145) -Codechange: Do explicit test for non-bool values.
14 years ago
alberth
1dbc0a20be
(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
14 years ago
glx
1b2ef66416
(svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution
14 years ago