Commit Graph

1328 Commits (de940b1dbc7a1d6f245f3965bc43e8885b690441)

Author SHA1 Message Date
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
Patric Stout 62cdadb582 Change: move "give money" from client-list to company window
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.

This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311

We did modify it to fix several bugs and clean up the code while
here anyway.

The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
4 years ago
Patric Stout c288eba813
Fix: prevent clients making emergency saves twice if server disconnects (#8477)
This was clearly overlooked during the initial implementation.
4 years ago
Charles Pigott e0161cf8da Fix b408fe7: Don't try to construct a std::string from nullptr 4 years ago
Michael Lutz 5cbb2da794 Codechange: Even more std::string usage in file IO. 4 years ago
Michael Lutz 65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 4 years ago
Michael Lutz f3326d34e7 Codechange: Use std::string in FIO search path handling. 4 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
frosch ba49fa3b82 Codechange: Rename strings to match their usage. 4 years ago
frosch 2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 4 years ago
Jonathan G Rennison 0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
4 years ago
Pavel Stupnikov d989fb516b
Change: send network error to the server before making an emergency save (#8387) 4 years ago
Byoungchan Lee 0471de2d92
Fix: Remove unnessary reference to suppress warning (#8337)
Apple Clang version 12 (bundled with Xcode 12) complaints about copying
small objects in range loop (-Wrange-loop-analysis introduced by -Wall).
This warning can be easily avoided by removing the reference from
the const pointer type.
4 years ago
Patric Stout 8fbf5bef60 Fix: workarounds for two emscripten bugs in the network stack 4 years ago
Patric Stout d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
4 years ago
Jonathan G Rennison 053d4f3bff Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
4 years ago
duck 1bc7047af7
Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType (#8238) 4 years ago
Charles Pigott 224acb78b0 Fix: Compiler warnings about memsetting non-trivial classes 4 years ago
Jonathan G Rennison 1ac0d4a5b2 Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.

Replace it with a form returning std::string.
4 years ago
Jonathan G Rennison b0f192abc4 Fix: Racy use of flags in TCPConnecter::CheckCallbacks
conected and aborted flags are used concurrently from multiple threads.
4 years ago
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Yexo a9b3312d1a Fix #8024: make online content gui more responsive while loading
Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.

Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
4 years ago
Michael Lutz 43cd892e0c Codechange: Replace custom linked list for GRF texts with STL vectors and strings. 4 years ago
glx22 82573a5e73
Fix #8117: Memory leak in admin port (#8122) 4 years ago
frosch 7fe291667f Fix #8060, 5880f14: Restore admin network API compatibility. 4 years ago
Quipyowert2 d1b7eb2de1 Codechange: Limit field width to avoid sscanf crash 4 years ago
glx 2b1a7ceb4e Fix #7976: Don't kick the client doing the rcon 4 years ago
Bjarni Thor 5880f1479f Feature #7756: Allow server to supply a reason to kicked/banned clients
This commit adds the missing feature of allowing the server owner to
    provide a reason for kicking/banning a client, which the client sees in
    a pop-up window after being kicked. The implementation extends the
    network protocol by adding a new network action called
    NETWORK_ACTION_KICKED that is capable of having an error string, unlike
    the other network error packages.  Additionally, the kick function
    broadcasts a message to all clients about the kicked client and the
    reason for the kick.
4 years ago
Berbe 2fc2058b3b Feature: Auto-restart loads the original resources again
If the game was started loading a savegame or scenario, auto-restart will load a new random map.
This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game.
This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloaded
5 years ago
Jonathan G Rennison 150dfba95b Codechange: Remove std::function from Pool iteration wrapper
Add a separate template wrapper for filtered iteration
5 years ago
glx e3c75a30ba Fix: unused variable warnings 5 years ago
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 5 years ago
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 5 years ago
glx 41232f18c1 Codechange: Replace network related FOR_ALL with range-based for loops 5 years ago
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 5 years ago
glx 3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Joe Stringer b4f1056097 Fix: [Cygwin] Fix missing AI_ADDRCONFIG declaration
Fixes the following complaints:

src/network/core/address.cpp: In member function 'const sockaddr_storage* NetworkAddress::GetAddress()':
src/network/core/address.cpp:134:55: error: 'AI_ADDRCONFIG' was not declared in this scope
   this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);

Signed-off-by: Joe Stringer <joe@wand.net.nz>
5 years ago
Charles Pigott fe9731d32c Fix: clang and MSVC warnings (glx) 5 years ago
Charles Pigott 71a3e83468 Fix: GCC9's warnings about deprecated implicit assignment operators 5 years ago
JMcKiern 04f659e768 Fix: Some typos found using codespell 5 years ago
glx 212140b88b Codechange: replace grow() usage in ClientNetworkContentSocketHandler::OnReceiveData() 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
PeterN 0ab6244f6b
Fix #7165: Missed another 'Append() --> push_back()' replacement (#7548) 5 years ago
Niels Martin Hansen d5841109f0 Fix dcb2571: Missing override keywords 5 years ago
Niels Martin Hansen a64bd6e22c Fix: Also breaking for warning text in set company password 5 years ago
Niels Martin Hansen dcb2571888 Add: Warn players that company passwords are not truly secure 5 years ago
glx 8899272614 Codechange: use std::vector for _language_dropdown 5 years ago
glx 2db88953e7 Codechange: use std::sort() in GUIList 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Jonathan G Rennison 01f957c51f Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler
In particular this crash can be observed when using the
bootstrap GUI to download the base graphics.

In ClientNetworkContentSocketHandler::OnReceiveContentInfo
ClientNetworkContentSocketHandler::callbacks is iterated, using an iterator
cb->OnReceiveContentInfo() is called (cb is of type BootstrapAskForDownloadWindow)
This calls new BootstrapContentDownloadStatusWindow()
This inherits from BaseNetworkContentDownloadStatusWindow
The constructor of which calls _network_content_client.AddCallback(this)
This reallocates the std::vector which is being iterated in ClientNetworkContentSocketHandler::OnReceiveContentInfo
This results in iter being invalid, and an assertion failure occurs shortly
afterwards due to its use in the next iteration of cb->OnReceiveContentInfo()

Adjust all locations where ClientNetworkContentSocketHandler::callbacks
is iterated to avoid problematic behaviour
5 years ago
Michael Lutz 8b1880187a Remove: AutoFreeSmallVector.
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
5 years ago
Michael Lutz e804173595 Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector. 5 years ago
Michael Lutz ae748166d0 Codechange: Use platform independent C++11 function for sleeping on a thread. 5 years ago
Michael Lutz 94c5269fa7 Codechange: Use atomic variables for thread synchronization where useful. 5 years ago
Michael Lutz 05bc2ed7cb Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
5 years ago
Michael Lutz 05f4e73608 Codechange: Replace custom mutex code with C++11 mutex'es.
A conforming compiler with a valid <mutex>-header is expected.
Most parts of the code assume that locking a mutex will never fail unexpectedly,
which is generally true on all common platforms that don't just pretend to
be C++11. The use of condition variables in driver code is checked.
5 years ago
glx22 a1e492d0d8
Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) 5 years ago
PeterN 9244dad3f1
Fix #7434: Incorrect use of vector iterator. (#7437) 5 years ago
glx22 66dd7c3879
Fix: MSVC warnings (#7423) 5 years ago
stormcone b913c92aa7 Fix #7165: Missed 'Append() --> push_back()' replacement 5 years ago
Henry Wilson cc62f4163f Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector 5 years ago
Henry Wilson c01a2e2a81 Codechange: Removed SmallVector completely 5 years ago
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 5 years ago
Henry Wilson 297fd3dda3 Codechange: Replaced SmallVector::Include() with include() 5 years ago
Henry Wilson 2bc2de9034 Codechange: Replaced SmallVector::Find() with std::find() 5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
Henry Wilson ca2f33c6d0 Codechange: Replaced SmallVector::Erase() with std::vector::erase() 5 years ago
Henry Wilson 097328c3d7 Codechange: Replaced SmallVector::Get() const with std alternatives 5 years ago
Henry Wilson 5795f66d2e Codechange: Replaced SmallVector::Contains() with std::find() pattern 5 years ago
Henry Wilson 8460952240 Codechange: Replaced SmallVector::Find() const with suitable alternatives
The use of std::none_of in network/core/host.cpp is driven by the non-const
comparison operator use by NetworkAddress. A future commit should address
the const_casts in that class to ensure const-correctness.
5 years ago
Henry Wilson 81315939b9 Codechange: Replaced SmallVector::Find() non-const with std::find() 5 years ago
Henry Wilson f3938fdb83 Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit() 5 years ago
Henry Wilson a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 5 years ago
Henry Wilson 9cba6f7193 Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit() 5 years ago
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 5 years ago
peter1138 07de9d6c3f Codechange: Use override keyword in networking classes. 5 years ago
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 5 years ago
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
SamuXarick cdb6dbad85 Cleanup: Remove repeated network error message on connection timeout. (#7327) 5 years ago
Patric Stout 1c5ea33099 Fix: warnings when compiling for a recent version of Haiku
This might break older Haiku versions, but it is hard to tell.
5 years ago
Patric Stout f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
5 years ago
Patric Stout 7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
5 years ago
Niels Martin Hansen c61acc7fc1 Fix #7280: Save in the right location on desync and server timeout 5 years ago
glx 7c31a32c2b Fix: colour of network specific strings in company dropdown menus 5 years ago
Niels Martin Hansen 830ed6be61 Fix: Do not mangle tagged revision strings for network revision strings 5 years ago
Thomas den Hollander 412e6132b6 Fix: CompanyEconomy documentation
Company income was described as an unsigned integer, but it should be signed.
5 years ago
Niels Martin Hansen db2c0ccae0
Fix fdc2e85: Double close of file handles
When unpacking downloaded content, the downloaded .gz file was being opened with `fopen`, the OS file handle given to zlib, and then afterwards zlib told to close the file.

But the `FILE *` object was never closed with `fclose`, meaning the stdio library would have a hanging file object, whose file handle was now invalid or referred to a different file. This caused asserts during shutdown with Microsoft's C library in debug mode.

Fix this by properly duplicating the OS handle and `fclose`ing the `FILE *` object, before giving the handle to zlib.
5 years ago
glx 8e7fe3973f Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 5 years ago
Niels Martin Hansen 5f8354f358 Change: Make a shortened network revision string for use in server queries 5 years ago
Niels Martin Hansen c511b0e801 Change: Increase NETWORK_REVISION_LENGTH to 33 bytes 5 years ago
glx b22fbfbe3d Add: allow opening of one TextfileWindow per type 6 years ago
Charles Pigott fe8c24e081 Codechange: Remove unnecessarily defined functions under MinGW 6 years ago
PeterN 5ff0c24993 Fix #6780: Some windows didn't get updated from OnTick() (#7048) 6 years ago
glx c540d72445 Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 6 years ago
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 6 years ago
Niels Martin Hansen 4fb76db42f Feature #986: Automatic save when losing connection to a network game 6 years ago
J0an Josep cfb8092397 Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 6 years ago
Matthijs Kooijman fa87212a76 Fix: Some spelling errors in printed messages 6 years ago
Patric Stout 85adde7485 Remove: PSP support 6 years ago
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
peter1138 ed01e81c42 (svn r27794) -Fix [FS#6526]: Chat text background overflowed due to missing padding. 7 years ago
frosch ec9a920aab (svn r27729) -Codechange: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game.
-Codechange: Remove LAST_GRF_SLOT and MAX_NEWGRFS. Now NETWORK_MAX_GRF_COUNT is the only constant to specify the maximum number of non-static NewGRF.
-Codechange: Increase the number of file slots, effectively increasing the maximum number of static NewGRF and baseset GRFs.
8 years ago
frosch 31f046bd9b (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 8 years ago
alberth 0adfb1ac6f (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. 8 years ago
alberth 597380e099 (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 8 years ago
alberth 88bdf482c0 (svn r27648) -Codechange: Remove remaining _saveload_mode usage. 8 years ago
frosch 8084f39bf3 (svn r27577) -Fix [FS#6386]: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya) 8 years ago
frosch 4fc43b510d (svn r27576) -Fix (r27570): Compilation failure with all compilers but mine. 8 years ago
frosch 9aa33862a7 (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 8 years ago
frosch 97e6981e39 (svn r27570) -Fix [FS#6449]: Various incorrect but uncritical size computations in the content client. 8 years ago
zuu b22d6715cd (svn r27469) -Fix (r27468): Don't fetch all content info from content server when showing a online content window with exactly one type of content. 9 years ago
zuu aabc46712a (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window. 9 years ago
zuu c9f1d82345 (svn r27444) -Add: When viewing online content of a particular type, hide content of other types unless they have been (auto)selected for download. 9 years ago
zuu 4fcaee1fee (svn r27443) -Fix: Negoation in comment was wrong. 9 years ago
frosch 2c9117fbdd (svn r27421) -Fix [FS#6265]: Consider text and icon sizes when drawing the client list. (_dp_) 9 years ago
rubidium ff5c05c1b4 (svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead 9 years ago
frosch fc50ff6531 (svn r27304) -Fix [FS#6321-ish]: Improve password window layout for big font sizes. 9 years ago
michi_cc 95cb7c8692 (svn r27288) -Fix: Slow network content GUI in MSVC Debug builds due to repeated string resolving. 9 years ago
frosch e113f5e4a1 (svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition. 10 years ago
frosch 2f7de4fd99 (svn r27144) -Change: The chatbox-width setting now uses percent of screen width instead of pixels. 10 years ago
frosch 396dde1636 (svn r27092) -Fix/Add [FS#6186]: Compilation on OS/2 (smedles) 10 years ago
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 10 years ago
rubidium f28ff446e9 (svn r26975) -Fix: reading too many bits when determining the client index for desync debug message 10 years ago
peter1138 0877f892c5 (svn r26960) -Codechange: Draw sort button symbols as sprites, and pad sort buttons with non-static width. 10 years ago
peter1138 59076ee32b (svn r26923) -Codechange: Make multiplayer lobby fit to icon size. 10 years ago
peter1138 d9179d518e (svn r26921) -Codechange: Adjust content window listing to fit icon size. 10 years ago
frosch e2f5081f40 (svn r26788) -Add: Desync replay option to skip/replay failed commands 10 years ago
frosch 937265d6d6 (svn r26786) -Fix: Also replay failed commands. 10 years ago
planetmaker 105306609f (svn r26616) -Fix (r26576) [FS#6025]: First send packages about new company, then clients joining it to admin port (Taede) 10 years ago
rubidium e64249446d (svn r26577) -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables 10 years ago
rubidium 4a52300838 (svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company 10 years ago
rubidium b476086c39 (svn r26538) -Codechange: remove double accounting of the drivers 10 years ago
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 10 years ago
rubidium e61fe21237 (svn r26506) -Codechange: replace most of vsnprintf with vseprintf 10 years ago
rubidium 21f991e235 (svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay 10 years ago
rubidium 160ad31028 (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 10 years ago
rubidium 5b82822c12 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 10 years ago
frosch ef4c2ce031 (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat. 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
planetmaker 3e9c10f9e1 (svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention 10 years ago
frosch c6ce57e8a7 (svn r26370) -Doc: Desync debugging and command replaying. 11 years ago
rubidium 2618d960e3 (svn r26209) -Codechange: remove some template magic and simplify some code 11 years ago
frosch 62c0d42f92 (svn r26167) -Fix [FS#5834]: Certain hotkeys crashed the content GUI when the list was empty. 11 years ago
rubidium b3e93d6520 (svn r26057) -Fix: a number of possibly uninitialised variables 11 years ago
rubidium 2e54c8fdfa (svn r26056) -Fix: a number of possibly uninitialised variables 11 years ago
rubidium bdd62a4b3e (svn r26055) -Codechange: mark switch default as really not triggerable, as technically it's dead code 11 years ago
rubidium ed4e14dc20 (svn r26047) -Fix: possible, but very unlikely, null pointer dereference when gunziping just downloaded files 11 years ago
rubidium fad4fa09ba (svn r26046) -Fix: handle a number of failure conditions from methods called in the network code 11 years ago