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(svn r26975) -Fix: reading too many bits when determining the client index for desync debug message
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@ -953,7 +953,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
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strecpy(ci->client_name, name, lastof(ci->client_name));
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ci->client_playas = playas;
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ci->client_lang = client_lang;
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DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, ci->index);
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DEBUG(desync, 1, "client: %08x; %02x; %02x; %02x", _date, _date_fract, (int)ci->client_playas, (int)ci->index);
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/* Make sure companies to which people try to join are not autocleaned */
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if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0;
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