Fix: Thread unsafe use of NetworkAddress::GetAddressAsString

Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.

Replace it with a form returning std::string.
pull/163/head
Jonathan G Rennison 4 years ago committed by Charles Pigott
parent 9aca6ff971
commit 1ac0d4a5b2

@ -96,12 +96,11 @@ void NetworkAddress::GetAddressAsString(char *buffer, const char *last, bool wit
* Get the address as a string, e.g. 127.0.0.1:12345.
* @param with_family whether to add the family (e.g. IPvX).
* @return the address
* @note NOT thread safe
*/
const char *NetworkAddress::GetAddressAsString(bool with_family)
std::string NetworkAddress::GetAddressAsString(bool with_family)
{
/* 6 = for the : and 5 for the decimal port number */
static char buf[NETWORK_HOSTNAME_LENGTH + 6 + 7];
char buf[NETWORK_HOSTNAME_LENGTH + 6 + 7];
this->GetAddressAsString(buf, lastof(buf), with_family);
return buf;
}
@ -289,7 +288,8 @@ static SOCKET ConnectLoopProc(addrinfo *runp)
{
const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
const char *address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();
char address[NETWORK_HOSTNAME_LENGTH + 6 + 7];
NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString(address, lastof(address));
SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
@ -319,7 +319,7 @@ static SOCKET ConnectLoopProc(addrinfo *runp)
*/
SOCKET NetworkAddress::Connect()
{
DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString());
DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString().c_str());
return this->Resolve(AF_UNSPEC, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ConnectLoopProc);
}
@ -333,7 +333,8 @@ static SOCKET ListenLoopProc(addrinfo *runp)
{
const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
const char *address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();
char address[NETWORK_HOSTNAME_LENGTH + 6 + 7];
NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString(address, lastof(address));
SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {

@ -15,6 +15,8 @@
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"
#include <string>
class NetworkAddress;
typedef std::vector<NetworkAddress> NetworkAddressList; ///< Type for a list of addresses.
typedef SmallMap<NetworkAddress, SOCKET> SocketList; ///< Type for a mapping between address and socket.
@ -91,7 +93,7 @@ public:
const char *GetHostname();
void GetAddressAsString(char *buffer, const char *last, bool with_family = true);
const char *GetAddressAsString(bool with_family = true);
std::string GetAddressAsString(bool with_family = true);
const sockaddr_storage *GetAddress();
/**

@ -171,9 +171,9 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p)
default:
if (this->HasClientQuit()) {
DEBUG(net, 0, "[tcp/content] received invalid packet type %d from %s", type, this->client_addr.GetAddressAsString());
DEBUG(net, 0, "[tcp/content] received invalid packet type %d from %s", type, this->client_addr.GetAddressAsString().c_str());
} else {
DEBUG(net, 0, "[tcp/content] received illegal packet from %s", this->client_addr.GetAddressAsString());
DEBUG(net, 0, "[tcp/content] received illegal packet from %s", this->client_addr.GetAddressAsString().c_str());
}
return false;
}
@ -224,7 +224,7 @@ bool NetworkContentSocketHandler::ReceivePackets()
*/
bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type)
{
DEBUG(net, 0, "[tcp/content] received illegal packet type %d from %s", type, this->client_addr.GetAddressAsString());
DEBUG(net, 0, "[tcp/content] received illegal packet type %d from %s", type, this->client_addr.GetAddressAsString().c_str());
return false;
}

@ -100,10 +100,10 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
/* Send the buffer */
int res = sendto(s.second, (const char*)p->buffer, p->size, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString());
DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString().c_str());
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %i", send.GetAddressAsString(), GET_LAST_ERROR());
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %i", send.GetAddressAsString().c_str(), GET_LAST_ERROR());
if (!all) break;
}
@ -136,7 +136,7 @@ void NetworkUDPSocketHandler::ReceivePackets()
/* If the size does not match the packet must be corrupted.
* Otherwise it will be marked as corrupted later on. */
if (nbytes != p.size) {
DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString());
DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString().c_str());
continue;
}
@ -313,9 +313,9 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
default:
if (this->HasClientQuit()) {
DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, client_addr->GetAddressAsString());
DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str());
} else {
DEBUG(net, 0, "[udp] received illegal packet from %s", client_addr->GetAddressAsString());
DEBUG(net, 0, "[udp] received illegal packet from %s", client_addr->GetAddressAsString().c_str());
}
break;
}
@ -328,7 +328,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
*/
void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr)
{
DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString());
DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str());
}
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }

@ -664,7 +664,9 @@ public:
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, sel->address.GetAddressAsString());
char network_addr_buffer[NETWORK_HOSTNAME_LENGTH + 6 + 7];
sel->address.GetAddressAsString(network_addr_buffer, lastof(network_addr_buffer));
SetDParamStr(0, network_addr_buffer);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_ADDRESS); // server address
y += FONT_HEIGHT_NORMAL;

@ -244,7 +244,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
uint8 in_reply_count = 0;
size_t packet_len = 0;
DEBUG(net, 6, "[udp] newgrf data request from %s", client_addr->GetAddressAsString());
DEBUG(net, 6, "[udp] newgrf data request from %s", client_addr->GetAddressAsString().c_str());
num_grfs = p->Recv_uint8 ();
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
@ -307,7 +307,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
/* Just a fail-safe.. should never happen */
if (_network_udp_server) return;
DEBUG(net, 4, "[udp] server response from %s", client_addr->GetAddressAsString());
DEBUG(net, 4, "[udp] server response from %s", client_addr->GetAddressAsString().c_str());
/* Find next item */
item = NetworkGameListAddItem(*client_addr);
@ -407,7 +407,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
uint8 num_grfs;
uint i;
DEBUG(net, 6, "[udp] newgrf data reply from %s", client_addr->GetAddressAsString());
DEBUG(net, 6, "[udp] newgrf data reply from %s", client_addr->GetAddressAsString().c_str());
num_grfs = p->Recv_uint8 ();
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
@ -477,7 +477,7 @@ void NetworkUDPQueryMasterServer()
_udp_client_socket->SendPacket(&p, &out_addr, true);
DEBUG(net, 2, "[udp] master server queried at %s", out_addr.GetAddressAsString());
DEBUG(net, 2, "[udp] master server queried at %s", out_addr.GetAddressAsString().c_str());
}
/** Find all servers */
@ -541,8 +541,8 @@ static void NetworkUDPAdvertiseThread()
if (_session_key == 0 && session_key_retries++ == 2) {
DEBUG(net, 0, "[udp] advertising to the master server is failing");
DEBUG(net, 0, "[udp] we are not receiving the session key from the server");
DEBUG(net, 0, "[udp] please allow udp packets from %s to you to be delivered", out_addr.GetAddressAsString(false));
DEBUG(net, 0, "[udp] please allow udp packets from you to %s to be delivered", out_addr.GetAddressAsString(false));
DEBUG(net, 0, "[udp] please allow udp packets from %s to you to be delivered", out_addr.GetAddressAsString(false).c_str());
DEBUG(net, 0, "[udp] please allow udp packets from you to %s to be delivered", out_addr.GetAddressAsString(false).c_str());
}
if (_session_key != 0 && _network_advertise_retries == 0) {
DEBUG(net, 0, "[udp] advertising to the master server is failing");

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