Commit Graph

300 Commits (ddd8b73f0adbf9fdda07c98608a7c8f04a20f347)

Author SHA1 Message Date
frosch 7b9efcea21 (svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ) 17 years ago
belugas 62b3520e51 (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
17 years ago
smatz 04ef38ec60 (svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden 17 years ago
glx 525409b0fc (svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class 17 years ago
smatz c8ba8d930b (svn r11996) -Fix [FS#1706]: update train statusbar when stopping from zero speed 17 years ago
smatz 0b888ccc00 (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 17 years ago
smatz 730dda867b (svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound 17 years ago
smatz 1d59439166 (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
17 years ago
smatz 8d077b16d8 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
17 years ago
smatz 822242f411 (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 17 years ago
smatz c74cf439fa (svn r11900) -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
17 years ago
smatz ac7bc24b0e (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 17 years ago
smatz 692fbb3c05 (svn r11877) -Fix: another way to crash competitors' train in a station
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
17 years ago
smatz 40a7ace4fa (svn r11870) -Fix: slow down train when approaching tile we can't enter in more cases
(tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype)
-Fix: do not make crossing red when we can't enter it in any case
17 years ago
rubidium 576f8ad93e (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. 17 years ago
smatz 245f05a7cc (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later 17 years ago
smatz 7beb63a93b (svn r11847) -Fix: do not affect the speed a train is entering a depot by trackbits behind it 17 years ago
smatz bfc4d80c8e (svn r11845) -Codechange: simplify train collision detection a bit 17 years ago
smatz 8da51e5eb2 (svn r11835) -Fix: mark depot, viewports, vehicle lists and vehicle details dirty when a train crashes 17 years ago
rubidium dc87b05e8c (svn r11834) -Codechange: only include settings_type.h if needed. 17 years ago
smatz b0c34f4d62 (svn r11831) -Fix: call TrainConsistChanged() when removing crashed train part to be consistent with saveload process 17 years ago
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
smatz a222fe2e86 (svn r11821) -Fix (r11802): 'optimization assert' when removing crashed wagon in some cases 17 years ago
smatz 704a75871a (svn r11820) -Fix: invalidate depot window when removing crashed train 17 years ago
smatz 712d4b6259 (svn r11819) -Fix: do not access the Vehicle struct that has been already deleted when removing crashed train 17 years ago
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
smatz 4d04077156 (svn r11812) -Codechange: introduce TrainExitDir() to simplify some functions 17 years ago
smatz f44a9a5d5b (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
17 years ago
rubidium 998d7644f6 (svn r11800) -Codechange: move some functions to a more logical location + some type safety. 17 years ago
rubidium 46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
peter1138 a01fc4c142 (svn r11789) -Codechange: coding style for global variable names 17 years ago
rubidium 0e517fe023 (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
rubidium a8a3a7e3f2 (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 17 years ago
rubidium b0ac283aec (svn r11774) -Change: do not include variables.h in a header when it is not needed. 17 years ago
smatz 7302d8c88b (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
17 years ago
peter1138 47082fec5c (svn r11741) -Feature: Add support for NewGRF's train 'tilt' flag. Trains with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves. 17 years ago
peter1138 47d23eb003 (svn r11738) -Codechange: Refactor realistic acceleration's curve counting to use DirDiffs instead of local tables, and remove an unnecessary loop. 17 years ago
peter1138 a8611311ac (svn r11733) -Fix: Max speed for entering stations overrode the max speed of curves 17 years ago
peter1138 a967a7287f (svn r11732) -Fix (r4150): elrail merge gave elrail, monorail & maglev unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype. 17 years ago
peter1138 7031358cff (svn r11731) -Fix [FS#1582]: Clear sprite override data before performing NewGRF wagon attach callback. This stopped
the callback working for autoreplace and when moving wagons from train to train in a depot.
-Fix (r11724): Don't check wagon attach callback for the chain when moving a single wagon.
17 years ago
rubidium 1a70eed58c (svn r11724) -Fix: make it impossible (for users) to circumvent the length checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time. 17 years ago
rubidium e5e75bd8f8 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
smatz 38f0e422ac (svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles 17 years ago
rubidium 384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
smatz 4e66f5a04b (svn r11705) -Fix [FS#1557]: trains could have sprites with wrong direction when reversing, also was inconsistent with save/load process (possible desyncs) 17 years ago
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium 2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium 5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
rubidium f56a354d31 (svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies. 17 years ago
smatz 145517fb8e (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 17 years ago
smatz 3cee0abdba (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 17 years ago
smatz acf6e08f78 (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 17 years ago
smatz 5992187a85 (svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated 17 years ago
smatz 4b7f8f04a3 (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge 17 years ago
smatz ed54703db8 (svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other 17 years ago
smatz 359c9aea3f (svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train is entering 17 years ago
glx 0f43982c72 (svn r11567) -Fix [FS#1512] (r11011): break the chain before moving a vehicle after another in the same chain 17 years ago
skidd13 bdc7fd2d76 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
skidd13 a91c2a4c39 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
skidd13 50bfe1a19d (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define 17 years ago
skidd13 8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 17 years ago
glx f28723830f (svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle user-defined bit mask (prop 25) via callback 36 17 years ago
truelight 4b8aaa994c (svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13) 17 years ago
glx 4041d8108a (svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn 17 years ago
maedhros 68a1fbd437 (svn r11333) -Fix: Train engines still had a value of 0. 17 years ago
rubidium 4bb210614b (svn r11332) -Fix: vehicles getting a value of 0 on construction.
-Fix: assertion when selling vehicles.
17 years ago
rubidium cbfe23108c (svn r11230) -Fix [FS#1228]: one could construct trains out of crashed wagons and engines. Based on a patch by SmatZ. 17 years ago
rubidium b6c9bc80cf (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money. 17 years ago
rubidium 127c7c9b0f (svn r11173) -Codechange: rename some callback enums so they are more uniform. 17 years ago
rubidium a6a8502ca3 (svn r11134) -Fix [FS#1238]: vehicles got removed twice from the group list when selling whole trains. 17 years ago
rubidium 257fdb38e6 (svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes. 17 years ago
rubidium 9da9e77641 (svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle. 17 years ago
rubidium 74d0bf52b2 (svn r11086) -Fix/Revert (r11053, r10984): "fixing" r11053 made the acceleration code use the wrong speed, which can be fixed by reverting a small piece of r10984. 17 years ago
rubidium 38ff181ebf (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 17 years ago
rubidium 91a49cee55 (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 17 years ago
rubidium 15ea3be986 (svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups. 17 years ago
bjarni 7cdf6d1cbe (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine 17 years ago
rubidium 2c8e50f20c (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 17 years ago
rubidium aba867d78d (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium 9b65bc430c (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 17 years ago
rubidium cb7eaff353 (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 17 years ago
rubidium 3f3b013b99 (svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom. 17 years ago
rubidium 5d628e6135 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 17 years ago
rubidium a5b32d8d72 (svn r10984) -Codechange: unify the way one can get the current speed in the same forwat so we can display it. 17 years ago
rubidium a83ccad6bd (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed. 17 years ago
bjarni a973c893fb (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count didn't always update correctly) (Matthias) 17 years ago
rubidium 836105864c (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
peter1138 92061aba4e (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 17 years ago
rubidium 5bd241eb5b (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago
rubidium efc7fdf2fd (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 17 years ago
rubidium b876be0064 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 17 years ago
rubidium 7ba2e75f3e (svn r10474) -Fix [FS#995]: wrong group count after train crash. 17 years ago
rubidium 90f85c957a (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 17 years ago
rubidium 83a880c882 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 17 years ago
rubidium 3a82c1e9ea (svn r10381) -Fix [FS#951]: skipping an order made train reverse immediatelly. Patch by boekabart. 17 years ago
peter1138 de357c74c1 (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 17 years ago
peter1138 a6da8c9519 (svn r10344) -Fix (r10317): confusion between TRACK_n and TRACK_BIT_n stopped NW/SE slopes being picked up, and compare middle of tile against current z, not previous. 17 years ago
maedhros fb284a9264 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 17 years ago
rubidium 9c0ccadbe0 (svn r10317) -Fix [FS#786]: acceleration not calculated properly when a train goes up a hill between tunnels. 17 years ago
truelight 34723257f0 (svn r10288) -Fix [FS#202]: also age engines that aren't front-engines (based on a patch by kaan) 17 years ago
rubidium 117368a5a9 (svn r10287) -Fix (r10266): some surprises from that (almost always) complaining compiler... 17 years ago
rubidium e5c352818d (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 17 years ago
rubidium 9c0944aa09 (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
17 years ago
rubidium eb1472a82d (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. 17 years ago
rubidium f806b46cc9 (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 17 years ago
maedhros cf0118ee63 (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 17 years ago
peter1138 e7191fc57a (svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz) 17 years ago
rubidium 2ee73b50b8 (svn r10208) -Codechange: replace int32 with Money where appropriate. 17 years ago
rubidium 49220cc6f1 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 966e2738b9 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
peter1138 94bd08fc17 (svn r10177) -Fix: Passengers has one A and two Es (ln) 17 years ago
peter1138 78d797a6b7 (svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 17 years ago
maedhros 3e326085fa (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
peter1138 43482d22d0 (svn r10028) -Fix (r2270/r2951): When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company. 17 years ago
bjarni e129438139 (svn r10026) -Fix: unlinking a rail vehicle didn't clear the first pointer
After r9973, this could cause some asserts as some vehicles could end up with first pointers to chains they didn't belong to
17 years ago
maedhros 229e311cb9 (svn r10023) -Fix (r3218): When selling trains, if there were no wagons between multiheaded
engines the rear part could be checked despite having already been deleted,
triggering an assert.
17 years ago
maedhros 1e7b8190f2 (svn r10022) -Fix (r10007): Set the type of multiheaded trains before the subtype. 17 years ago
maedhros ab8503f5a5 (svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own. 17 years ago
maedhros dce1101039 (svn r10007) -Codechange: Add some asserts to IsFrontEngine and friends to ensure that only trains use them. 17 years ago
rubidium bc41dc4966 (svn r9987) -Fix [FS#818]: a train under a bridge could collide with a train on the bridge. 17 years ago
bjarni 77f5c1e25e (svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot)
NormaliseTrainConsist() is called later in the same command and it will take care of this issue
17 years ago
bjarni a6bea527a3 (svn r9967) -Fix (r9938): autoreplace would in certain conditions move dualheaded engines in a train (usually to the rear)
-Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine)
   This can make a difference if there are wagons in the train
17 years ago
rubidium 440d723d84 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
peter1138 60a2c5280e (svn r9875) -Fix (r9828): Only set carriage capacity if the wagon has not been refitted. 17 years ago
rubidium 7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 17 years ago
peter1138 1d5135830a (svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains. 17 years ago
peter1138 dc2073b96e (svn r9818) -Codechange: Cache wagon override sprite set whenever consist is changed, instead of 'recalculating' it every time it is used or just tested. 17 years ago
rubidium 2efecd34c4 (svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions. 17 years ago
rubidium 161786e222 (svn r9807) -Codechange: unify playing of sound when vehicle has been loaded and leaves the station. 17 years ago
peter1138 4591fb5b0d (svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, for all vehicle types. 17 years ago
rubidium feadd86819 (svn r9802) -Fix: a vehicle without visual effects isn't per definition unpowered (mart3p). 17 years ago
rubidium 411985b13a (svn r9801) -Fix: do not assume that trains running on monorail/maglev cannot smoke/spark (mart3p). 17 years ago
rubidium 208e40a839 (svn r9800) -Codechange: play sound effects based on the engine class, not the rail type (mart3p). 17 years ago
rubidium abbaa1691e (svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. 17 years ago
rubidium b76cc8c96b (svn r9784) -Codechange: remove unused variable. 17 years ago
peter1138 e81906c62d (svn r9780) -Codechange: [NewGRF] Add support for variable vehicle weight for trains (callback 36, property 16) 17 years ago
rubidium 981bf52bdd (svn r9770) -Codechange: perform the payment of cargo when loading/unloading, but when arriving at the station. 17 years ago
rubidium a4e045a3fb (svn r9760) -Codechange: remove the need for saving some vehicle variables. 17 years ago
rubidium cbd9a1bf0d (svn r9756) -Fix [FS#755]: LeaveStation wasn't always called when a station was left. 17 years ago
rubidium ec9ac99d01 (svn r9755) -Codechange: refactor some more of the begin loading stuff. 17 years ago
rubidium 202009522c (svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches. 17 years ago
rubidium 6440440f12 (svn r9752) -Codechange: remove some duplication related to BeginLoading. 17 years ago