(svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 17 years ago
parent 2a96ca6983
commit de357c74c1

@ -451,7 +451,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateAutoreplaceWindow(VEH_AIRCRAFT); //updates the replace Aircraft window
InvalidateAutoreplaceWindow(VEH_AIRCRAFT, v->group_id); //updates the replace Aircraft window
GetPlayer(_current_player)->num_engines[p1]++;
}

@ -38,17 +38,19 @@ void InitializeVehiclesGuiList()
/** Rebuild the left autoreplace list if an engine is removed or added
* @param e Engine to check if it is removed or added
* @param id_g The group the engine belongs to
* Note: this function only works if it is called either
* - when a new vehicle is build, but before it's counted in num_engines
* - when a vehicle is deleted and after it's substracted from num_engines
* - when not changing the count (used when changing replace orders)
*/
void InvalidateAutoreplaceWindow(EngineID e)
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
{
Player *p = GetPlayer(_local_player);
byte type = GetEngine(e)->type;
uint num_engines = IsDefaultGroupID(id_g) ? p->num_engines[e] : GetGroup(id_g)->num_engines[e];
if (p->num_engines[e] == 0) {
if (num_engines == 0 || p->num_engines[e] == 0) {
/* We don't have any of this engine type.
* Either we just sold the last one, we build a new one or we stopped replacing it.
* In all cases, we need to update the left list */

@ -736,7 +736,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
cost = RemoveEngineReplacementForPlayer(p, old_engine_type,id_g, flags);
}
if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type);
if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
return cost;
}

@ -269,7 +269,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateAutoreplaceWindow(VEH_ROAD); // updates the replace Road window
InvalidateAutoreplaceWindow(VEH_ROAD, v->group_id); // updates the replace Road window
GetPlayer(_current_player)->num_engines[p1]++;
}

@ -894,7 +894,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateAutoreplaceWindow(VEH_SHIP); // updates the replace Ship window
InvalidateAutoreplaceWindow(VEH_SHIP, v->group_id); // updates the replace Ship window
GetPlayer(_current_player)->num_engines[p1]++;
}

@ -587,7 +587,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
if (IsLocalPlayer()) {
InvalidateAutoreplaceWindow(VEH_TRAIN); // updates the replace Train window
InvalidateAutoreplaceWindow(VEH_TRAIN, v->group_id); // updates the replace Train window
}
GetPlayer(_current_player)->num_engines[engine]++;
}
@ -771,7 +771,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateAutoreplaceWindow(VEH_TRAIN); // updates the replace Train window
InvalidateAutoreplaceWindow(VEH_TRAIN, v->group_id); // updates the replace Train window
GetPlayer(_current_player)->num_engines[p1]++;
}

@ -677,7 +677,7 @@ void DestroyVehicle(Vehicle *v)
if (IsEngineCountable(v)) {
GetPlayer(v->owner)->num_engines[v->engine_type]--;
if (v->owner == _local_player) InvalidateAutoreplaceWindow(v->engine_type);
if (v->owner == _local_player) InvalidateAutoreplaceWindow(v->engine_type, v->group_id);
if (IsValidGroupID(v->group_id)) GetGroup(v->group_id)->num_engines[v->engine_type]--;
if (v->IsPrimaryVehicle()) DecreaseGroupNumVehicle(v->group_id);

@ -567,7 +567,7 @@ CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service,
bool IsVehicleInDepot(const Vehicle *v);
void VehicleEnterDepot(Vehicle *v);
void InvalidateAutoreplaceWindow(EngineID e);
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g);
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
bool CanBuildVehicleInfrastructure(VehicleType type);

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