(svn r10177) -Fix: Passengers has one A and two Es (ln)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 17 years ago
parent cf4911ddaf
commit 94bd08fc17

@ -650,7 +650,7 @@ static void AiNew_State_FindStation(Player *p)
// To find a good spot we scan a range from the center, a get the point
// where we get the most cargo and where it is buildable.
// TODO: also check for station of myself and make sure we are not
// taking eachothers passangers away (bad result when it does not)
// taking eachothers passengers away (bad result when it does not)
for (x = TileX(tile) - AI_FINDSTATION_TILE_RANGE; x <= TileX(tile) + AI_FINDSTATION_TILE_RANGE; x++) {
for (y = TileY(tile) - AI_FINDSTATION_TILE_RANGE; y <= TileY(tile) + AI_FINDSTATION_TILE_RANGE; y++) {
new_tile = TileXY(x, y);

@ -2732,10 +2732,10 @@ static void CheckTrainCollision(Vehicle *v)
(v->u.rail.track == TRACK_BIT_WORMHOLE && (v->direction & 2) != (realcoll->direction & 2)))
return;
/* two drivers + passangers killed in train v */
/* two drivers + passengers killed in train v */
uint num = 2 + CountPassengersInTrain(v);
if (!(coll->vehstatus & VS_CRASHED))
/* two drivers + passangers killed in train coll (if it was not crashed already) */
/* two drivers + passengers killed in train coll (if it was not crashed already) */
num += 2 + CountPassengersInTrain(coll);
SetVehicleCrashed(v);

Loading…
Cancel
Save