Commit Graph

4583 Commits (dcad28dd22ba8e56ff4ce4211472da7ddd247b1e)
 

Author SHA1 Message Date
bjarni dcad28dd22 (svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as well 18 years ago
bjarni ee05c4cd93 (svn r6431) -Fix r6424: removed a declaration after statement in ReplaceVehicleWndProc() 18 years ago
bjarni f6719443ad (svn r6430) -Fix r6424: fixed failure to init the whole array of engines when starting a new player 18 years ago
bjarni 7d9ab2e4e2 (svn r6429) -Fix: [autoreplace GUI] selecting an empty line will now deselect the engine instead of selecting the first in the list (consistent with all other windows)
-Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty
18 years ago
bjarni d9e07719f4 (svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the info text in the autoreplace window 18 years ago
miham 902b31adbc (svn r6427) WebTranslator2 update to 2006-09-08 13:49:45
hungarian  - 8 fixed by miham (8)
18 years ago
miham 5840d59cc5 (svn r6426) [langchanges] WT2 screwed up hungarian translations, because server ran out of disc space (nightlies took up too much space).
First step: restore hungarian languagefile
18 years ago
miham 1ae82450b4 (svn r6425) WebTranslator2 update to 2006-09-08 13:42:53
hungarian  - 8 fixed by miham (8)
turkish    - 7 fixed by edokan (7)
18 years ago
bjarni c545edf46f (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
   Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
   It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
18 years ago
belugas 3d1bde020a (svn r6423) -Codechange: Replace two magic numbers by appropriate enum/define value 18 years ago
Darkvater 5b67443d04 (svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit. 18 years ago
Darkvater c1fa005024 (svn r6420) -Feature [Win32]: Use an existing console if openttd was started from one.
Unfortunately this only works for WindowsXP or higher, all older MS-OS's
 are stuck with the old behaviour.
18 years ago
miham 1735dfc816 (svn r6419) WebTranslator2 update to 2006-09-07 20:36:09
american   - 8 fixed by WhiteRabbit (8)
french     - 7 changed by glx (7)
spanish    - 11 fixed by eusebio (11)
turkish    - 2 fixed by edokan (2)
18 years ago
bjarni 3980db4623 (svn r6418) -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once
This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
18 years ago
miham a3688401d4 (svn r6417) WebTranslator2 update to 2006-09-07 08:38:16
french     - 8 fixed by glx (8)
18 years ago
bjarni 79fb2b87a8 (svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings in the translations in lang/unfinished 18 years ago
bjarni d14bfcd4cf (svn r6415) -Fix r6414: switched orange and light blue colours in last commit, so they now fit what we agreed upon (oops)
stopping is now orange and service is now light blue
18 years ago
bjarni 87ca6ea0a1 (svn r6414) -GUI change: heading for depot is now shown as either "Service at depot" (service) in orange or "Heading for depot" (stopping) in light blue 18 years ago
glx 952a9e9496 (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) 18 years ago
glx c72b00b30d (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) )
-Cleanup: Removed UNITTEST preprocessor checks
18 years ago
glx b3dae23976 (svn r6410) -remove unittest 18 years ago
glx 431c22029b (svn r6408) -Fix(r6406): compilation was broken
-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
18 years ago
Darkvater 544ff2aaf9 (svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP
with a boolean type.
18 years ago
Darkvater 7e4d0f112e (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
18 years ago
Darkvater a53c92464f (svn r6405) -Codechange: When showing tooltips, properly position the tooltip, considering
cursor size and cursor offset (hotspot). The maximum and minimum y-values
 for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
 would be too low, flip it above the cursor.
18 years ago
Darkvater 4721a3fcce (svn r6404) -Fix: GetStringWidth failed to calculate correct string width if the string
contained newlines.
18 years ago
glx ab5135dd38 (svn r6395) -Fix: when converting a depot from/to elrail, update the power of trains that are in it 18 years ago
bjarni 75d8a724fa (svn r6394) -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393 18 years ago
bjarni 965693bdce (svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same)
-Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one
   this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected
   now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at
-Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
18 years ago
miham c0fcbab793 (svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
slovak     - 12 fixed, 5 changed by lengyel (17)
18 years ago
glx 0abece8805 (svn r6387) Fix: removed OSX specific warning 18 years ago
glx 9965957986 (svn r6386) -Fix(r6376): removed a warning 18 years ago
rubidium 973064a2bd (svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest. 18 years ago
rubidium 21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
18 years ago
rubidium ca9ec81fd1 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
18 years ago
Darkvater 2ca590ab75 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. 18 years ago
Darkvater 52fa30022a (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask 18 years ago
Darkvater acdfefaad1 (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
18 years ago
bjarni 21195804c3 (svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
18 years ago
miham f5a46bbd9f (svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
german     - 1 changed by Neonox (1)
spanish    - 87 fixed by eusebio (87)
turkish    - 4 fixed by jnmbk (4)
18 years ago
Darkvater eb9a2dd3f6 (svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
18 years ago
bjarni 718255a700 (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE 18 years ago
Darkvater adc785b698 (svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
 if first rails are removed (or property in general that *gives* money
 when demolished, the player's money would overflow. Thanks for noticing Rubidium.
18 years ago
Darkvater 7369122a3e (svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
correct fix was to reset the highlight box if any size changes (grimrc)
18 years ago
Darkvater 5cd58a448d (svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
at least.
18 years ago
rubidium 02459f4bef (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. 18 years ago
rubidium 819acd270a (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. 18 years ago
Darkvater 29d93bb912 (svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh 18 years ago
tron 312297eaae (svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected 18 years ago
tron a23e8fef37 (svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles() 18 years ago