(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.

pull/155/head
rubidium 18 years ago
parent 29d93bb912
commit 819acd270a

@ -1024,7 +1024,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
vp = w->viewport;
if (_game_mode != GM_MENU && !IsGeneratingWorld()) {
if (_game_mode != GM_MENU) {
if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
return;
@ -1777,8 +1777,6 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WE_KEYPRESS: {
PlayerID local = (_local_player != OWNER_SPECTATOR) ? _local_player : 0;
if (IsGeneratingWorld()) break;
switch (e->keypress.keycode) {
case WKC_F1: case WKC_PAUSE:
ToolbarPauseClick(w);
@ -2106,7 +2104,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
);
if (p != NULL && !IsGeneratingWorld()) {
if (p != NULL) {
// Draw player money
SetDParam64(0, p->money64);
DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
@ -2124,7 +2122,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
WP(w,def_d).data_1 = -1280;
} else {
if (p != NULL && !IsGeneratingWorld()) {
if (p != NULL) {
// This is the default text
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@ -2225,12 +2223,6 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
break;
case WE_KEYPRESS:
if (e->keypress.keycode == WKC_BACKQUOTE) {
if (!IsGeneratingWorld()) IConsoleSwitch();
e->keypress.cont = false;
break;
}
switch (e->keypress.keycode) {
case 'Q' | WKC_CTRL:
case 'Q' | WKC_META:
@ -2238,7 +2230,19 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
break;
}
if (_game_mode == GM_MENU || IsGeneratingWorld()) break;
/* Disable all key shortcuts, except quit shortcuts when
* generating the world, otherwise they create threading
* problem during the generating, resulting in random
* assertions that are hard to trigger and debug */
if (IsGeneratingWorld()) break;
if (e->keypress.keycode == WKC_BACKQUOTE) {
IConsoleSwitch();
e->keypress.cont = false;
break;
}
if (_game_mode == GM_MENU) break;
switch (e->keypress.keycode) {
case 'C':
@ -2363,14 +2367,10 @@ void ShowVitalWindows(void)
if (_game_mode != GM_EDITOR) {
w = AllocateWindowDesc(&_toolb_normal_desc);
/* Disable zoom-in for normal things, and zoom-out if we come
* from world-generating. */
w->disabled_state = IsGeneratingWorld() ? (1 << 18) : (1 << 17);
w->disabled_state = 1 << 18;
} else {
w = AllocateWindowDesc(&_toolb_scen_desc);
/* Disable zoom-in for normal things, and zoom-out if we come
* from world-generating. */
w->disabled_state = IsGeneratingWorld() ? (1 << 10) : (1 << 9);
w->disabled_state = 1 << 10;
}
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);

@ -899,7 +899,7 @@ static void DoAutosave(void)
static void ScrollMainViewport(int x, int y)
{
if (_game_mode != GM_MENU && !IsGeneratingWorld()) {
if (_game_mode != GM_MENU) {
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w);

@ -56,7 +56,6 @@ extern void HideMenuBar(void);
#include "../window.h"
#include "../network.h"
#include "../variables.h"
#include "../genworld.h"
#include "../os/macosx/splash.h"
#include "cocoa_v.h"
@ -711,7 +710,7 @@ static void QZ_GameLoop(void)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2 && !IsGeneratingWorld()) {
} else if (_fast_forward & 2) {
_fast_forward = 0;
}

@ -13,7 +13,6 @@
#include "../window.h"
#include "../network.h"
#include "../variables.h"
#include "../genworld.h"
#include "sdl_v.h"
#include <SDL.h>
@ -461,7 +460,7 @@ static void SdlVideoMainLoop(void)
if (keys[SDLK_TAB])
#endif
{
if (!_networking && _game_mode != GM_MENU && !IsGeneratingWorld()) _fast_forward |= 2;
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}

@ -9,7 +9,6 @@
#include "../variables.h"
#include "../win32.h"
#include "../window.h"
#include "../genworld.h"
#include "win32_v.h"
#include <windows.h>
@ -801,7 +800,7 @@ static void Win32GdiMainLoop(void)
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
if ((_pressed_key >> 16) & WKC_TAB &&
#endif
!_networking && _game_mode != GM_MENU && !IsGeneratingWorld())
!_networking && _game_mode != GM_MENU)
_fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;

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