alberth
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6c1ff5f772
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(svn r24693) -Doc: Add some doxymentation into the newgrf code.
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12 years ago |
alberth
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8a297ca5f1
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(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
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12 years ago |
alberth
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2609cce514
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(svn r24682) -Codechange: Add resolver classes for houses.
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12 years ago |
alberth
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6a619b40d5
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(svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes.
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12 years ago |
rubidium
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76d5833650
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(svn r24179) -Codechange: move some variables of Town to TownCache
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13 years ago |
rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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13 years ago |
yexo
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6e65e92054
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(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid
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13 years ago |
frosch
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e29221a31e
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(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
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13 years ago |
frosch
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ebf19d6219
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(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
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13 years ago |
frosch
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46e77ee24f
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(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
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13 years ago |
michi_cc
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f0ffa534de
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(svn r23072) -Feature: [NewGRF] House callback 0x148.
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13 years ago |
michi_cc
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68370d2bc9
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(svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through the generic NewGRF animation helper class.
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13 years ago |
michi_cc
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80766e45ba
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(svn r23070) -Add: [NewGRF] House variable 0x64.
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13 years ago |
frosch
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bd696a6288
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(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters().
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13 years ago |
frosch
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7a7b16336f
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(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set.
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13 years ago |
frosch
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0f8065fef4
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(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles.
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13 years ago |
frosch
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e2a5d69cb7
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(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'.
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13 years ago |
terkhen
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e8a8b6dae5
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(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
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14 years ago |
terkhen
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db879d5bd1
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(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.
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14 years ago |
terkhen
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713acf1ad3
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(svn r22562) -Codechange: Remove constness from TownGetVariable.
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14 years ago |
terkhen
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92c429e3ee
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(svn r22560) -Codechange: Remove constness from House in ResolverObject.
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14 years ago |
terkhen
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e392f26215
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(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.
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14 years ago |
frosch
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becf6c823f
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(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
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14 years ago |
frosch
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5ca3ac41f0
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(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
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14 years ago |
yexo
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faec404752
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(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house
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14 years ago |
rubidium
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878a06dd9a
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(svn r21198) -Fix: don't call variables properties in debug messages
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14 years ago |
alberth
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063931d435
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(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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14 years ago |
rubidium
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360d6daf34
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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14 years ago |
rubidium
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7107eef4de
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(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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14 years ago |
rubidium
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3a6c4c2f85
|
(svn r20624) -Codechange: some constifying for NewGRF house
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14 years ago |
rubidium
|
514f566d7c
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(svn r20623) -Codechange: unify the storing of animation related information
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14 years ago |
rubidium
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5a7d6249af
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(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
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14 years ago |
rubidium
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3e1888287e
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(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
|
14 years ago |
rubidium
|
da8c058b89
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(svn r20401) -Codechange: let HouseSpec use GRFFileProps
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14 years ago |
frosch
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5b86c79fce
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(svn r20283) -Codechange: Unify start of doygen comments.
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14 years ago |
alberth
|
1743c86610
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(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
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14 years ago |
rubidium
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9fd2afb147
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(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
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14 years ago |
rubidium
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6ef7b78c8b
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(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
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14 years ago |
rubidium
|
60b93f5c69
|
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
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14 years ago |
frosch
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bca1abe146
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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15 years ago |
frosch
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dc1a95a9fd
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(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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15 years ago |
rubidium
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5f39601d0c
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
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15 years ago |
rubidium
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7127338414
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(svn r18872) -Codechange: introduce PaletteID and use it
|
15 years ago |
frosch
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eded89633c
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(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
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15 years ago |
frosch
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9bbabadd29
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(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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15 years ago |
rubidium
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9467b7c6d6
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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15 years ago |
yexo
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5cad8dac74
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(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
|
15 years ago |
frosch
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340f5e8569
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(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
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15 years ago |
yexo
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5e85f1a7aa
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(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
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15 years ago |
rubidium
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c719069e05
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(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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15 years ago |