(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses

pull/155/head
yexo 15 years ago
parent 340f5e8569
commit 5cad8dac74

@ -19,6 +19,7 @@
#include "newgrf_commons.h"
#include "station_map.h"
#include "tree_map.h"
#include "viewport_func.h"
#include "core/mem_func.hpp"
/** Constructor of generic class
@ -322,3 +323,42 @@ uint32 GetNearbyTileInformation(TileIndex tile)
byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
}
/**
* Draws a building including all subsprites on a tile.
* @param ti The tile to draw on
* @param dts Sprite and subsprites to draw
* @param to The transparancy bit that toggles drawing of these sprites
* @param stage The construction stage (0-3)
* @param default_palette The default recolour sprite to use (typically company colour resp. random industry/house colour)
*/
void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette)
{
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
SpriteID image = dtss->image.sprite;
SpriteID pal = dtss->image.pal;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (IS_CUSTOM_SPRITE(image)) image += stage;
pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
);
} else {
/* For industries and houses delta_x and delta_y are unsigned */
AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
}
}
}

@ -15,6 +15,9 @@
#define NEWGRF_COMMONS_H
#include "core/bitmath_func.hpp"
#include "tile_cmd.h"
#include "transparency.h"
#include "sprite.h"
#include "table/sprites.h"
@ -146,4 +149,6 @@ static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal
}
}
void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette);
#endif /* NEWGRF_COMMONS_H */

@ -403,7 +403,6 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
{
const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
const HouseSpec *hs = HouseSpec::Get(house_id);
SpriteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
@ -424,32 +423,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
}
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
image = dtss->image.sprite;
pal = dtss->image.pal;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(TO_HOUSES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (IS_CUSTOM_SPRITE(image)) image += stage;
pal = SpriteLayoutPaletteTransform(image, pal, palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_HOUSES)
);
} else {
/* For industries and houses delta_x and delta_y are unsigned */
AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_HOUSES));
}
}
DrawTileSeq(ti, dts, TO_HOUSES, stage, palette);
}
void DrawNewHouseTile(TileInfo *ti, HouseID house_id)

@ -173,7 +173,6 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
{
const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
SpriteID image = dts->ground.sprite;
SpriteID pal = dts->ground.pal;
@ -190,32 +189,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGro
}
}
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
image = dtss->image.sprite;
pal = dtss->image.pal;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(TO_INDUSTRIES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (IS_CUSTOM_SPRITE(image)) image += stage;
pal = SpriteLayoutPaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour));
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES)
);
} else {
/* For industries and houses delta_x and delta_y are unsigned */
AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES));
}
}
DrawTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
}
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)

@ -13,6 +13,7 @@
#define TRANSPARENCY_H
#include "gfx_func.h"
#include "openttd.h"
/**
* Transparency option bits: which position in _transparency_opt stands for which transparency.

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