Commit Graph

40 Commits (dbaad927d7a2cb57ddf46731b4c4d790f8c8964f)

Author SHA1 Message Date
alberth 19adc87262 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 12 years ago
rubidium 3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
rubidium ee93be2e3f (svn r22403) -Document: some more network/core code 13 years ago
rubidium 8e39557a2e (svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation 13 years ago
rubidium 347ec4d713 (svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined:
* Clients can't be starved from joining the game
 * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
13 years ago
rubidium b469b1dc51 (svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands 14 years ago
rubidium 5a40992e84 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 14 years ago
rubidium 4c76d8eaf6 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 14 years ago
rubidium c7066d00af (svn r21358) -Codechange: make some network function names conform to coding style 14 years ago
rubidium d7eafddc18 (svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow 14 years ago
rubidium 242110b8cb (svn r21030) -Codechange: move ClientStatus into the network server socket class 14 years ago
rubidium 9012b54fa2 (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 14 years ago
rubidium 7c6b360e01 (svn r21025) -Codechange: document PacketGameType's enums and reshuffle them slightly to make the whole more readable and easier to understand 14 years ago
rubidium 6012a9074c (svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral) 14 years ago
rubidium a0f7099a7d (svn r20937) -Codechange: move some variables from client/server to server only 14 years ago
rubidium 66087c5e60 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 14 years ago
rubidium 6ff39fc5ec (svn r20929) -Codechange: make NetworkCloseClient a class method 14 years ago
rubidium 41e6567c0d (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 14 years ago
rubidium 594faf45d9 (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 14 years ago
rubidium 6d3c747d05 (svn r20553) -Feature: allow rate limiting of incoming commands 14 years ago
rubidium 8f82b2b588 (svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server) 14 years ago
rubidium 3ed6ca0aed (svn r20548) -Codechange: rename some variables giving them slightly more meaningful names 14 years ago
rubidium 6f81fa7215 (svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n) 14 years ago
rubidium eb8ee7ad5e (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 14 years ago
smatz 52b5be7434 (svn r19693) -Codechange: split STATUS_INACTIVE to two states 14 years ago
rubidium a83194fad3 (svn r19678) -Fix (r19607): client status was shown incorrect in the console 14 years ago
smatz e0746e5bd3 (svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED 14 years ago
smatz 150ae1c707 (svn r19607) -Codechange: use different packet types instead of packet subtypes 14 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 67a11a5776 (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 71c7064ad6 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 15 years ago
smatz 3793b966c3 (svn r16380) -Codechange: rename pool.hpp to pool_type.hpp 15 years ago
smatz 50624d5c0f (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 15 years ago
smatz 7eb14aa49f (svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index 15 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz cf986c3099 (svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() 15 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
rubidium 2722cabcce (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 16 years ago
rubidium 850a2735cc (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 16 years ago