alberth
19adc87262
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
12 years ago
rubidium
3d605f6488
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
13 years ago
rubidium
ee93be2e3f
(svn r22403) -Document: some more network/core code
13 years ago
rubidium
8e39557a2e
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
13 years ago
rubidium
347ec4d713
(svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined:
...
* Clients can't be starved from joining the game
* Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
13 years ago
rubidium
b469b1dc51
(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands
14 years ago
rubidium
5a40992e84
(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
14 years ago
rubidium
4c76d8eaf6
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
14 years ago
rubidium
c7066d00af
(svn r21358) -Codechange: make some network function names conform to coding style
14 years ago
rubidium
d7eafddc18
(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
14 years ago
rubidium
242110b8cb
(svn r21030) -Codechange: move ClientStatus into the network server socket class
14 years ago
rubidium
9012b54fa2
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
14 years ago
rubidium
7c6b360e01
(svn r21025) -Codechange: document PacketGameType's enums and reshuffle them slightly to make the whole more readable and easier to understand
14 years ago
rubidium
6012a9074c
(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
14 years ago
rubidium
a0f7099a7d
(svn r20937) -Codechange: move some variables from client/server to server only
14 years ago
rubidium
66087c5e60
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
14 years ago
rubidium
6ff39fc5ec
(svn r20929) -Codechange: make NetworkCloseClient a class method
14 years ago
rubidium
41e6567c0d
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
14 years ago
rubidium
594faf45d9
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
14 years ago
rubidium
6d3c747d05
(svn r20553) -Feature: allow rate limiting of incoming commands
14 years ago
rubidium
8f82b2b588
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
14 years ago
rubidium
3ed6ca0aed
(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
14 years ago
rubidium
6f81fa7215
(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
14 years ago
rubidium
eb8ee7ad5e
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
14 years ago
smatz
52b5be7434
(svn r19693) -Codechange: split STATUS_INACTIVE to two states
14 years ago
rubidium
a83194fad3
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
14 years ago
smatz
e0746e5bd3
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
14 years ago
smatz
150ae1c707
(svn r19607) -Codechange: use different packet types instead of packet subtypes
14 years ago
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
67a11a5776
(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
71c7064ad6
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
15 years ago
smatz
3793b966c3
(svn r16380) -Codechange: rename pool.hpp to pool_type.hpp
15 years ago
smatz
50624d5c0f
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
15 years ago
smatz
7eb14aa49f
(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index
15 years ago
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
15 years ago
smatz
cf986c3099
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
15 years ago
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
15 years ago
rubidium
2722cabcce
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
16 years ago
rubidium
850a2735cc
(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
16 years ago