(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files

pull/155/head
rubidium 15 years ago
parent 7866de8912
commit 67a11a5776

@ -12,13 +12,13 @@
#ifndef NETWORK_ADDRESS_H
#define NETWORK_ADDRESS_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "config.h"
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"
#ifdef ENABLE_NETWORK
class NetworkAddress;
typedef SmallVector<NetworkAddress, 4> NetworkAddressList;
typedef SmallMap<NetworkAddress, SOCKET, 4> SocketList;

@ -14,11 +14,11 @@
#ifndef NETWORK_CORE_H
#define NETWORK_CORE_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "../../newgrf_config.h"
#ifdef ENABLE_NETWORK
bool NetworkCoreInitialize();
void NetworkCoreShutdown();

@ -15,12 +15,12 @@
#ifndef NETWORK_CORE_GAME_H
#define NETWORK_CORE_GAME_H
#ifdef ENABLE_NETWORK
#include "config.h"
#include "../../newgrf_config.h"
#include "../../date_type.h"
#ifdef ENABLE_NETWORK
/**
* The game information that is not generated on-the-fly and has to
* be sent to the clients.

@ -14,11 +14,11 @@
#ifndef NETWORK_CORE_PACKET_H
#define NETWORK_CORE_PACKET_H
#ifdef ENABLE_NETWORK
#include "config.h"
#include "core.h"
#ifdef ENABLE_NETWORK
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet

@ -14,13 +14,13 @@
#ifndef NETWORK_CORE_TCP_H
#define NETWORK_CORE_TCP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "address.h"
#include "core.h"
#include "packet.h"
#ifdef ENABLE_NETWORK
/** Base socket handler for all TCP sockets */
class NetworkTCPSocketHandler : public NetworkSocketHandler {
private:

@ -14,13 +14,13 @@
#ifndef NETWORK_CORE_CONTENT_H
#define NETWORK_CORE_CONTENT_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "tcp.h"
#include "packet.h"
#include "../../debug.h"
#ifdef ENABLE_NETWORK
/** The values in the enum are important; they are used as database 'keys' */
enum ContentType {
CONTENT_TYPE_BEGIN = 1, ///< Helper to mark the begin of the types

@ -14,13 +14,13 @@
#ifndef NETWORK_CORE_TCP_GAME_H
#define NETWORK_CORE_TCP_GAME_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "tcp.h"
#include "packet.h"
#include "../../core/pool_type.hpp"
#ifdef ENABLE_NETWORK
/**
* Enum with all types of UDP packets.
* The order of the first 4 packets MUST not be changed, as

@ -71,8 +71,6 @@
#ifndef NETWORK_CORE_UDP_H
#define NETWORK_CORE_UDP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "address.h"
#include "core.h"
@ -80,6 +78,8 @@
#include "packet.h"
#include "../../debug.h"
#ifdef ENABLE_NETWORK
/** Enum with all types of UDP packets. The order MUST not be changed **/
enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information

@ -12,11 +12,11 @@
#ifndef NETWORK_CONTENT_H
#define NETWORK_CONTENT_H
#if defined(ENABLE_NETWORK)
#include "core/tcp_content.h"
#include "../core/smallvec_type.hpp"
#if defined(ENABLE_NETWORK)
/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
typedef SmallVector<const ContentInfo *, 16> ConstContentVector;

@ -12,14 +12,14 @@
#ifndef NETWORK_FUNC_H
#define NETWORK_FUNC_H
#ifdef ENABLE_NETWORK
#include "core/address.h"
#include "network_type.h"
#include "../console_type.h"
#include "../gfx_type.h"
#include "../core/smallvec_type.hpp"
#ifdef ENABLE_NETWORK
extern NetworkServerGameInfo _network_game_info;
extern NetworkCompanyState *_network_company_states;

@ -12,11 +12,11 @@
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
#ifdef ENABLE_NETWORK
#include "../window_type.h"
#include "network_type.h"
#ifdef ENABLE_NETWORK
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(CompanyID company);
void ShowNetworkChatQueryWindow(DestType type, int dest);

@ -12,8 +12,6 @@
#ifndef NETWORK_INTERNAL_H
#define NETWORK_INTERNAL_H
#ifdef ENABLE_NETWORK
#include "network.h"
#include "network_func.h"
#include "network_base.h"
@ -25,6 +23,8 @@
#include "../command_type.h"
#ifdef ENABLE_NETWORK
#ifdef RANDOM_DEBUG
/**
* If this line is enable, every frame will have a sync test

@ -12,13 +12,13 @@
#ifndef NETWORK_TYPE_H
#define NETWORK_TYPE_H
#ifdef ENABLE_NETWORK
#include "../company_type.h"
#include "../economy_type.h"
#include "core/config.h"
#include "core/game.h"
#ifdef ENABLE_NETWORK
enum {
/** How many clients can we have */
MAX_CLIENTS = 255,

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