truelight
58acfeacaa
(svn r3381) -Fix: r3374 left one bug: allow moving around wagons in a 100 long train
2006-01-07 10:57:32 +00:00
peter1138
5e68953907
(svn r3378) - NewGRF Fix: Use order status to determine whether a vehicle is loading instead
...
of speed, and get that state from first vehicle in a train consist.
2006-01-06 22:49:00 +00:00
truelight
59bea21c2c
(svn r3374) -Fix: [ FS#36 ] Don't allow trains to get bigger than 100 via drag and drop
2006-01-06 21:10:58 +00:00
truelight
a165a40803
(svn r3373) -Fix: don't link a wagon to itself, which resulted in a wagon disapearing, and a depot which was unable to remove
2006-01-06 18:26:02 +00:00
tron
2053685fb5
(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
...
As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2006-01-05 21:35:54 +00:00
tron
318fe153eb
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
tron
ed4b89ee36
(svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length
2005-12-29 12:42:59 +00:00
peter1138
901068fd6e
(svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
2005-12-28 22:29:59 +00:00
peter1138
c5adf63d77
(svn r3303) Change #if PF_BENCHMARK to #ifdef PF_BENCHMARK
2005-12-14 09:15:06 +00:00
tron
9822b4d755
(svn r3297) Staticise
2005-12-14 06:20:23 +00:00
peter1138
0b48a69e02
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
2005-11-29 22:29:59 +00:00
bjarni
bc06997bbe
(svn r3219) -Codechange: removed the now obsolite code in the build train command to make half multiheaded engines
2005-11-19 00:10:20 +00:00
bjarni
16e65960b9
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
...
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
96dea28eae
(svn r3208) Don't explicitly pass the engine type to look for to GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter
2005-11-16 14:07:34 +00:00
tron
d09db07ca1
(svn r3204) Make handling of clicking on vehicles a bit less ugly by avoiding function declarations in .c files and unnecessary indirection
2005-11-16 12:52:01 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
...
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
6509e42db3
(svn r3179) - RandomRange() and RandomTile() instead of home brewed versions
...
- CHANCE*() instead of mumbling strange numbers
2005-11-14 09:21:05 +00:00
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
2005-11-14 08:09:57 +00:00
tron
b34de09e62
(svn r3176) Use proper types, not some variants of int
2005-11-13 21:16:34 +00:00
tron
81e5b16d71
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
bjarni
1b3e626ff9
(svn r3156) -Fix: removed some cases where autoreplace windows were redrawn when nothing was changed
...
due to the FOR_ALL_VEHICLES(), redrawing those windows are slow
2005-11-08 23:18:09 +00:00
bjarni
df6c48fdba
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
...
-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
2005-11-07 23:20:47 +00:00
peter1138
d91a4df8d7
(svn r3150) Unify some code duplication in HandleLocomotiveSmokeCloud()
2005-11-07 13:02:33 +00:00
peter1138
1fecb61566
(svn r3147) Fix crash when building dual-head rail vehicles...
2005-11-06 13:29:28 +00:00
peter1138
b88564b6be
(svn r3146) Avoid use of variable size declared arrays when allocating articulated rail vehicles.
2005-11-06 12:39:30 +00:00
peter1138
3610c0474b
(svn r3145) Fix two off-by-one errors in building articulated rail vehicles.
2005-11-06 10:17:20 +00:00
bjarni
a3c06f20fa
(svn r3144) -Fix: a new train is now made if the front unit is an engine and the former front engine is moved away (Meush)
2005-11-06 01:15:10 +00:00
peter1138
0d9379f904
(svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is used, for example, by coal tenders.
2005-11-05 16:07:26 +00:00
bjarni
7715deec3d
(svn r3136) -Fix: [autoreplace] all cargo in engines that consists of more than one vehicle will try to move cargo from all vehicles
...
currently this applies to planes and multiheaded train engines (no more lost airmail)
added GetNextEnginePart() that returns the next vehicle in an engine nomatter what type it is
when more types of multivehicle engines are added, they will have to be added here too or autoreplace will not remove all cargo
2005-11-04 20:52:03 +00:00
peter1138
8ece7ab107
(svn r3132) -NewGRF: support positioning of rail vehicle visual effects.
2005-11-04 12:58:18 +00:00
peter1138
44f06c8bf0
(svn r3124) Alter train loading/unloading time to use the actual length of the train instead of the number of wagons. The actual length is cached in the first vehicle of the train.
2005-11-03 09:22:24 +00:00
bjarni
fa5ca040e9
(svn r3111) -Fix: [autoreplace] [ 1341783 ] Assertion failure in vehicle.c line 378
...
running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks()
This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
2005-10-31 12:59:47 +00:00
peter1138
f50ec50d9b
(svn r3107) -NewGRF: Move train y-position offset adjustment to remove code duplication, and make it apply only to vehicles with a custom image.
2005-10-30 21:47:42 +00:00
bjarni
17d341b902
(svn r3101) -Codechange: added _new_vehicle_id
...
this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type
this is a nice tool to code vehicle independent code, which in turn can reduce code duplication
Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
2005-10-29 21:54:28 +00:00
tron
7c14b86aaf
(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI
2005-10-28 20:04:54 +00:00
bjarni
0f5c8787f8
(svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace
...
this is a complete rewrite, that makes use of existing commands like build and sell
this means that multiheaded train engines are replaced correctly
2005-10-24 19:40:48 +00:00
tron
181d586a7c
(svn r3078) Some more stuff, which piled up:
...
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
a85d68ed57
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
...
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
2005-10-18 07:01:00 +00:00
tron
b0174ab76b
(svn r3052) Fix last commit *grml*
2005-10-16 14:12:21 +00:00
tron
24250c6a3a
(svn r3051) Remove the unused function RemoteSubsidyAdd()
2005-10-16 14:07:11 +00:00
tron
d318f3763a
(svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate
2005-10-16 07:58:15 +00:00
tron
93f003919f
(svn r3036) Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)
2005-10-13 14:44:03 +00:00
tron
39f5dbfd3b
(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB
2005-10-05 07:20:26 +00:00
tron
6d7c7e67b2
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
2005-10-03 21:20:01 +00:00
Darkvater
e1acd38bc5
(svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc)
...
Fix warning in graph_gui.c with const problem
2005-10-02 22:39:56 +00:00
tron
0ad3902acf
(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts)
2005-10-01 12:43:34 +00:00
tron
980808dac2
(svn r3001) s/Player*/const Player*/
...
s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
peter1138
9e20ae4222
(svn r2990) Remove _engine_original_sprites and replace all uses with references to our (new) original engine/vehicle tables.
2005-09-26 19:01:49 +00:00
peter1138
aac5e2c131
(svn r2989) - Make engine/vehicle information tables constant. Duplicate them so NewGRF data can be loaded without wiping out the default data.
2005-09-26 18:43:58 +00:00
peter1138
5dcb1e34fd
(svn r2982) Newgrf: Added patch option for wagon speed limits. This is enabled by default.
2005-09-24 13:56:39 +00:00