(svn r3101) -Codechange: added _new_vehicle_id

this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type
	this is a nice tool to code vehicle independent code, which in turn can reduce code duplication
	Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
pull/155/head
bjarni 19 years ago
parent a110f575d7
commit 17d341b902

@ -251,6 +251,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->max_age = e->lifelength * 366;
_new_aircraft_id = v->index;
_new_vehicle_id = v->index;
v->u.air.pos = MAX_ELEMENTS;

@ -176,6 +176,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->lifelength * 366;
_new_roadveh_id = v->index;
_new_vehicle_id = v->index;
v->string_id = STR_SV_ROADVEH_NAME;

@ -907,6 +907,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->lifelength * 366;
_new_ship_id = v->index;
_new_vehicle_id = v->index;
v->string_id = STR_SV_SHIP_NAME;
v->u.ship.state = 0x80;

@ -471,6 +471,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
v->cur_image = 0xAC2;
_new_wagon_id = v->index;
_new_vehicle_id = v->index;
VehiclePositionChanged(v);
TrainConsistChanged(GetFirstVehicleInChain(v));
@ -632,6 +633,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->string_id = STR_SV_TRAIN_NAME;
v->u.rail.railtype = e->railtype;
_new_train_id = v->index;
_new_vehicle_id = v->index;
v->service_interval = _patches.servint_trains;
v->date_of_last_service = _date;

@ -1403,13 +1403,6 @@ void AgeVehicle(Vehicle *v)
}
}
static VehicleID * _new_vehicle_id_proc_table[] = {
&_new_train_id,
&_new_roadveh_id,
&_new_ship_id,
&_new_aircraft_id,
};
/** Clone a vehicle. If it is a train, it will clone all the cars too
* @param x,y depot where the cloned vehicle is build
* @param p1 the original vehicle's index
@ -1420,7 +1413,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Vehicle *v_front, *v;
Vehicle *w_front, *w, *w_rear;
int cost, total_cost = 0;
VehicleID *new_id;
// VehicleID *new_id;
if (!IsVehicleIndex(p1))
return CMD_ERROR;
@ -1444,8 +1437,6 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR;
new_id = _new_vehicle_id_proc_table[v->type - VEH_Train];
do {
cost = DoCommand(x, y, v->engine_type, 3, flags, CMD_BUILD_VEH(v->type));
@ -1454,11 +1445,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
total_cost += cost;
if (flags & DC_EXEC) {
if (v->type == VEH_Train && RailVehInfo(v->engine_type)->flags & RVI_WAGON) {
w = GetVehicle(_new_wagon_id);
} else {
w = GetVehicle(*new_id);
}
w= GetVehicle(_new_vehicle_id);
if (v->type != VEH_Road) { // road vehicles can't be refitted
if (v->cargo_type != w->cargo_type) {
@ -1468,7 +1455,6 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type == VEH_Train && v->subtype != TS_Front_Engine) {
// this s a train car
// add this unit to the end of the train
DoCommand(x, y, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
} else {
@ -1521,8 +1507,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
if (CmdFailed(cost)) return cost;
if (flags & DC_EXEC) {
new_v = GetVehicle(*_new_vehicle_id_proc_table[old_v->type - VEH_Train]);
*w = new_v;
new_v = GetVehicle(_new_vehicle_id);
*w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
/* refit if needed */
if (new_v->type != VEH_Road) { // road vehicles can't be refitted

@ -442,6 +442,7 @@ VARDEF VehicleID _new_wagon_id;
VARDEF VehicleID _new_aircraft_id;
VARDEF VehicleID _new_ship_id;
VARDEF VehicleID _new_roadveh_id;
VARDEF VehicleID _new_vehicle_id;
VARDEF uint16 _aircraft_refit_capacity;
VARDEF byte _cmd_build_rail_veh_score;

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