(svn r3111) -Fix: [autoreplace] [ 1341783 ] Assertion failure in vehicle.c line 378

running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks()
	This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
pull/155/head
bjarni 19 years ago
parent 229535750b
commit fa5ca040e9

@ -1302,8 +1302,6 @@ static void AircraftEnterHangar(Vehicle *v)
ServiceAircraft(v);
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
v = MaybeReplaceVehicle(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {

@ -718,6 +718,12 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
(resolve_callback) TriggerVehicleSpriteGroup);
}
if (trigger == VEHICLE_TRIGGER_DEPOT) {
// store that the vehicle entered a depot this tick
// it needs to be before all possible return statements;
VehicleEnteredDepotThisTick(veh);
}
if (group == NULL)
return;

@ -1522,8 +1522,6 @@ void RoadVehEnterDepot(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
v = MaybeReplaceVehicle(v);
VehicleServiceInDepot(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);

@ -414,8 +414,6 @@ static void ShipEnterDepot(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
v = MaybeReplaceVehicle(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {

@ -3328,8 +3328,6 @@ void TrainEnterDepot(Vehicle *v, TileIndex tile)
v->load_unload_time_rem = 0;
v->cur_speed = 0;
v = MaybeReplaceVehicle(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {

@ -264,6 +264,7 @@ static Vehicle *InitializeVehicle(Vehicle *v)
v->string_id = 0;
v->next_shared = NULL;
v->prev_shared = NULL;
v->depot_list = NULL;
/* random_bits is used to pick out a random sprite for vehicles
which are technical the same (newgrf stuff).
Because RandomRange() results in desyncs, and because it does
@ -515,6 +516,24 @@ void Ship_Tick(Vehicle *v);
void Train_Tick(Vehicle *v);
static void EffectVehicle_Tick(Vehicle *v);
void DisasterVehicle_Tick(Vehicle *v);
static void MaybeReplaceVehicle(Vehicle *v);
// head of the linked list to tell what vehicles that visited a depot in a tick
Vehicle *_first_veh_in_depot_list;
/** Adds a vehicle to the list of vehicles, that visited a depot this tick
* @param *v vehicle to add
*/
void VehicleEnteredDepotThisTick(Vehicle *v)
{
if (_first_veh_in_depot_list == NULL) {
_first_veh_in_depot_list = v;
} else {
Vehicle *w = _first_veh_in_depot_list;
while (w->depot_list != NULL) w = w->depot_list;
w->depot_list = v;
}
}
VehicleTickProc *_vehicle_tick_procs[] = {
Train_Tick,
@ -529,9 +548,21 @@ void CallVehicleTicks(void)
{
Vehicle *v;
_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
FOR_ALL_VEHICLES(v) {
if (v->type != 0)
if (v->type != 0) {
_vehicle_tick_procs[v->type - 0x10](v);
}
}
// now we handle all the vehicles that entered a depot this tick
v = _first_veh_in_depot_list;
while (v != NULL) {
Vehicle *w = v->depot_list;
v->depot_list = NULL; // it should always be NULL at the end of each tick
MaybeReplaceVehicle(v);
v = w;
}
}
@ -1566,18 +1597,21 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
* if the vehicle is a train, v needs to be the front engine
* return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
*/
Vehicle * MaybeReplaceVehicle(Vehicle *v)
static void MaybeReplaceVehicle(Vehicle *v)
{
Vehicle *w;
const Player *p = GetPlayer(v->owner);
byte flags = 0;
int32 cost = 0, temp_cost = 0;
bool stopped = false;
_current_player = v->owner;
assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft);
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));
if (!(v->vehstatus&VS_STOPPED)) {
stopped = true; // we stop the vehicle to do this, so we have to remember to start it again when we are done
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));
}
while (true) {
w = v;
@ -1626,8 +1660,9 @@ Vehicle * MaybeReplaceVehicle(Vehicle *v)
AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
}
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type)); //we start the vehicle again
return v;
if (stopped)
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type)); //we start the vehicle again
return;
}
if (flags & DC_EXEC) {
@ -1641,9 +1676,9 @@ Vehicle * MaybeReplaceVehicle(Vehicle *v)
SubtractMoneyFromPlayer(cost);
if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type)); //we start the vehicle again
if (stopped)
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type)); //we start the vehicle again
_current_player = OWNER_NONE;
return v;
}

@ -153,6 +153,7 @@ struct Vehicle {
Vehicle *next; // next
Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain
Vehicle *depot_list; //NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
StringID string_id; // Displayed string
@ -164,6 +165,7 @@ struct Vehicle {
int32 x_pos; // coordinates
int32 y_pos;
byte z_pos;
byte direction; // facing
@ -240,6 +242,8 @@ struct Vehicle {
int32 profit_last_year;
uint32 value;
union {
VehicleRail rail;
VehicleAir air;
@ -309,7 +313,7 @@ Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
void DecreaseVehicleValue(Vehicle *v);
void CheckVehicleBreakdown(Vehicle *v);
void AgeVehicle(Vehicle *v);
Vehicle * MaybeReplaceVehicle(Vehicle *v);
void VehicleEnteredDepotThisTick(Vehicle *v);
void BeginVehicleMove(Vehicle *v);
void EndVehicleMove(Vehicle *v);

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