Jonathan G Rennison
d566a152bb
Skip GfxDetermineMainColours contents in dedicated compiles
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Fixes linker error
4 years ago
Jonathan G Rennison
5724f6e3db
Merge pull request #219 from telk5093/jgrpp
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Update: Korean translation
4 years ago
Jonathan G Rennison
152e258d80
Merge pull request #221 from Lastorder-DC/patch-1
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Fix #220 build fail due to missing var
4 years ago
Lastorder
f3b850623c
Fix #220 build fail due to missing var
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Removed from merge commit dfecdf3afb
4 years ago
TELK
6f4d45f61f
Update: Korean - GUI setting for shading trees on slopes
4 years ago
TELK
3b135935c7
Change: Improve Korean translation
4 years ago
Jonathan G Rennison
7ec10dd677
Version: Committing version data for tag: jgrpp-0.40.3
4 years ago
Jonathan G Rennison
26dcd0734e
Github: Disable release upload jobs
4 years ago
Jonathan G Rennison
7e62af94ee
Remove OVEERIDE macro
4 years ago
Jonathan G Rennison
865cf79915
Fix missing override keywords
4 years ago
Jonathan G Rennison
3e1589eeae
Fix name collision in template replacement enum definition
4 years ago
Jonathan G Rennison
13b34b9917
Fix code style in Town::UpdateLabel
4 years ago
Jonathan G Rennison
3e017ddaa9
Remove unused dirty block size constants
4 years ago
Jonathan G Rennison
32dcc0d484
Linkgraph: Fix unused expression result warning
4 years ago
Jonathan G Rennison
9ca1c04330
Build: Fix use of xmmintrin.h on non-x86 MSVC builds
4 years ago
Jonathan G Rennison
d7b76df1f5
Github: Fix revision logging in release workflow
4 years ago
Jonathan G Rennison
59741b9f3c
CMake: Fix HOST_BINARY_DIR cross compiling
4 years ago
Jonathan G Rennison
8d650f82ae
CMake: Fix OPTION_DOCS_ONLY mode
4 years ago
Jonathan G Rennison
64dd3c2a57
CMake: Set minimum zstd version to 1.4
4 years ago
Jonathan G Rennison
6482a48099
Github: Adjust version file info in release workflow
4 years ago
Jonathan G Rennison
ea2a3b591d
Documentation: Update low level changes
4 years ago
Jonathan G Rennison
2df9c97884
Revert "Change: Zero out the gameloop timers when the game is paused"
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This reverts commit 64686b53ff
.
4 years ago
Jonathan G Rennison
f81c71e15b
OpenGL: Temporarily reduce OpenGL driver priorities
4 years ago
Jonathan G Rennison
84a7ab180e
Merge branch 'master' into jgrpp
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# Conflicts:
# src/company_cmd.cpp
# src/lang/greek.txt
# src/table/settings.ini
4 years ago
Jonathan G Rennison
fdfd9753d6
Fix tree shading with 40bpp blitter
4 years ago
Jonathan G Rennison
f4e29071be
Merge tag '1.11.0-beta2' into jgrpp
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# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/debug.cpp
# src/gfx.cpp
# src/gfx_func.h
# src/lang/czech.txt
# src/lang/english.txt
# src/lang/italian.txt
# src/lang/swedish.txt
# src/lang/ukrainian.txt
# src/network/network_server.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/pathfinder/follow_track.hpp
# src/screenshot.cpp
# src/settings_type.h
# src/spritecache.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/video_driver.cpp
# src/video/video_driver.hpp
# src/video/win32_v.cpp
4 years ago
Jonathan G Rennison
b9332ee62c
Zstd: Change package status to recommended
4 years ago
Michael Lutz
c656633bea
Fix #8775 : [Win32] Don't create the main window when alt-tabbing back into fullscreen.
4 years ago
Michael Lutz
b7a44983b4
Fix: [Win32] Original window size was lost when tabbing in and out of fullscreen.
4 years ago
Patric Stout
74aa934441
Codechange: validate that "max" value of settings fit in their storage
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This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
4 years ago
Patric Stout
d7a70c67ba
Fix: old snow_line_height had a higher maximum value than could be stored
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So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
4 years ago
Patric Stout
a0c298a539
Fix: three max-values for settings could exceed their storage size
4 years ago
Patric Stout
abac4b1758
Fix c4df0f95: bootstrap was only showing a black screen ( #8788 )
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The bootstrap has the _switch_mode to SM_MENU, and never leaves
this mode. Neither is it considered a modal window (while in some
sense it really is). So .. we need to add another "draw anyway"
exception, to make sure bootstrap is being drawn.
4 years ago
Limyx826
47e899cf75
Add: Malaysia Ringgit as Currency
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Cause why not
*Update the formating
4 years ago
Charles Pigott
64686b53ff
Change: Zero out the gameloop timers when the game is paused
4 years ago
Charles Pigott
ef5cea0e06
Change: De-limit framerate window's framerate
4 years ago
glx22
cd4c8ecbf3
Add: [Actions] Allow partial cache invalidation on dependencies change
4 years ago
Owen Rudge
838fd61f29
Fix: [OSX] Hide dock when entering fullscreen
4 years ago
Jonathan G Rennison
44d786d8ce
MinGW: Fix define fallback for missing SHGFP_TYPE_CURRENT
4 years ago
Jonathan G Rennison
a7ed477185
Log savegame compression format used at debug level sl 3
4 years ago
translators
02e7bc7e0a
Update: Translations from eints
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swedish: 4 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
spanish (mexican): 12 changes by absay
korean: 4 changes by telk5093
greek: 85 changes by sntovas
german: 4 changes by MagnumSociety
catalan: 5 changes by J0anJosep
tamil: 16 changes by Ramesh78dev
dutch: 4 changes by rcpaul
polish: 5 changes by pAter-exe
4 years ago
Jonathan G Rennison
edeced8fce
Zstd: Enable zstd for autosaves
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See also: https://github.com/OpenTTD/OpenTTD/pull/8773
4 years ago
Jonathan G Rennison
c2ae7580e0
Zstd: Use zstd for network joins if supported at both ends
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See also: https://github.com/OpenTTD/OpenTTD/pull/8773
4 years ago
Jonathan G Rennison
922e8554de
Zstd: Fix infinite loop when input exhausted
4 years ago
Jonathan G Rennison
ee7f5ad44f
Zstd: Indentation fixes
4 years ago
dP
b284d34277
Add: Support Zstandard(zstd) savegame compression
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(cherry picked from commit 6f0aeaf2c5436550c93205e704624957e9abc969)
4 years ago
Jonathan G Rennison
0a31a3b923
Fix for crash when exiting whilst NewGRF scan still in progress
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See: https://github.com/OpenTTD/OpenTTD/issues/8760
4 years ago
Patric Stout
f183ded9fe
Add: settings to limit your fast-forward game speed
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By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e
)
# Conflicts:
# src/gfx.cpp
# src/gfx_func.h
# src/settings_type.h
# src/video/cocoa/cocoa_v.mm
# src/video/video_driver.cpp
# src/video/win32_v.cpp
4 years ago
Patric Stout
535fdb5c89
Codechange: remove _realtime_tick variable
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(cherry picked from commit fe451b8dc7
)
# Conflicts:
# src/debug.cpp
# src/debug.h
# src/video/video_driver.cpp
4 years ago
Patric Stout
3744d71b13
Codechange: replace _realtime_tick with std::chrono for mouse events
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(cherry picked from commit 853bfc3562
)
4 years ago