smatz
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811ae0ac3f
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(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
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2008-06-18 16:48:58 +00:00 |
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smatz
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883ffd1683
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(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
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2008-06-18 13:11:02 +00:00 |
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belugas
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424a7935ad
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(svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack
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2008-06-18 03:19:31 +00:00 |
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belugas
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5e8e2709d0
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(svn r13561) -Codechange: two more enumifications of widgets
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2008-06-18 02:38:28 +00:00 |
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belugas
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db174b8b9b
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(svn r13560) -Fix(r13550): This section widget_count did not required to be lowered. So small revert
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2008-06-18 02:04:01 +00:00 |
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belugas
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b8b47dcf50
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(svn r13559) -Codechange: Enumification of the Options menu items
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2008-06-17 23:51:17 +00:00 |
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smatz
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cf489a25b0
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(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
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2008-06-17 19:38:00 +00:00 |
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smatz
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4e2e078743
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(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
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2008-06-17 17:25:22 +00:00 |
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belugas
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4bbe69f881
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(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
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2008-06-17 16:33:55 +00:00 |
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peter1138
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ea965c21e1
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(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
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2008-06-17 07:05:17 +00:00 |
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belugas
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fb4619c8ea
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(svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
Still more go do
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2008-06-17 03:20:04 +00:00 |
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belugas
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365705209b
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(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
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2008-06-17 03:13:09 +00:00 |
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belugas
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f5b1b5a640
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(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
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2008-06-17 02:33:42 +00:00 |
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belugas
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7b873ce0bc
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(svn r13540) -Codechange: Less a magic number and a more adaptable code
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2008-06-17 02:25:45 +00:00 |
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glx
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8578181a3a
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(svn r13539) -Fix (r13537): signed/unsigned warnings
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2008-06-16 20:16:43 +00:00 |
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frosch
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e04e2822b8
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(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
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2008-06-16 20:08:30 +00:00 |
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smatz
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e00df941fa
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(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
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2008-06-16 19:38:41 +00:00 |
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belugas
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b08db89d30
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(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
Even more when it's a parameter.
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2008-06-16 17:28:15 +00:00 |
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skidd13
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18097d0461
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(svn r13535) -Codechange: Protect GUIList internals
-Fix: VL_FIST_SORT should be set after list rebuild too
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2008-06-16 17:10:55 +00:00 |
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skidd13
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d85c5f020b
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(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
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2008-06-16 17:09:52 +00:00 |
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skidd13
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96e898699c
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(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
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2008-06-16 17:05:17 +00:00 |
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skidd13
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5e956bf57f
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(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
-Prepare: vehicles sorting for convsersion to GUIList
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2008-06-15 22:10:22 +00:00 |
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skidd13
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fc648a2b30
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(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
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2008-06-15 16:40:41 +00:00 |
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skidd13
|
5dc6a19c26
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(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
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2008-06-15 16:11:25 +00:00 |
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skidd13
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477f22a6fd
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(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
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2008-06-15 15:48:33 +00:00 |
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smatz
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41457acd47
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(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
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2008-06-15 13:52:51 +00:00 |
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belugas
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d095599b58
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(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Or, in more simple terms, the check for the animation frame of nearby house.
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2008-06-15 02:48:25 +00:00 |
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frosch
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8fd2971bc3
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(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
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2008-06-14 19:13:23 +00:00 |
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skidd13
|
149bf45b77
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(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
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2008-06-14 16:41:03 +00:00 |
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skidd13
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a8bb6177ee
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(svn r13516) -Codechange: Move MemCpyT to a fitting core header
-Codechange: Split the sorting code from the sortlist to an appropriate header
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2008-06-14 16:23:08 +00:00 |
|
belugas
|
e044910d52
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(svn r13515) -Codechange: Widget enumification for scenario editor
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2008-06-14 02:00:20 +00:00 |
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belugas
|
cec90c1af1
|
(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
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2008-06-14 01:45:58 +00:00 |
|
belugas
|
a91eb2ad13
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(svn r13513) -Codechange: Give proper message when building a river fails.
Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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2008-06-14 01:08:59 +00:00 |
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glx
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d8fde03ec7
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(svn r13508) -Fix (r7733): incorrect usage of strtoul
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2008-06-13 15:18:29 +00:00 |
|
peter1138
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7d877c0c05
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(svn r13507) -Fix (r12856): first engine change should've been moved too
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2008-06-13 13:28:55 +00:00 |
|
rubidium
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e193349743
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(svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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2008-06-13 05:50:24 +00:00 |
|
belugas
|
5d2ee7ecde
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(svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
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2008-06-13 01:57:48 +00:00 |
|
belugas
|
224f8e6fec
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(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
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2008-06-13 01:17:03 +00:00 |
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smatz
|
4298508918
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(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
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2008-06-13 00:00:04 +00:00 |
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smatz
|
4c7adc8009
|
(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
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2008-06-12 22:29:42 +00:00 |
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frosch
|
90507de6e4
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(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
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2008-06-12 21:36:56 +00:00 |
|
rubidium
|
b14d884a0a
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(svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
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2008-06-12 19:06:30 +00:00 |
|
rubidium
|
ecbf3bd0de
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(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.
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2008-06-12 18:51:35 +00:00 |
|
skidd13
|
a7348eb7a0
|
(svn r13490) -Add: a seperate icon for aqueducts
|
2008-06-12 16:30:41 +00:00 |
|
rubidium
|
c97a045f57
|
(svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
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2008-06-12 14:41:29 +00:00 |
|
smatz
|
fe6f09e66e
|
(svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile
|
2008-06-12 13:40:07 +00:00 |
|
rubidium
|
e2bcbd5c50
|
(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.
|
2008-06-12 11:15:43 +00:00 |
|
peter1138
|
1c79b92989
|
(svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles
|
2008-06-12 09:25:04 +00:00 |
|
smatz
|
ea4c46da99
|
(svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker)
|
2008-06-11 21:37:36 +00:00 |
|
rubidium
|
8e7f5072ce
|
(svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies.
|
2008-06-11 19:57:45 +00:00 |
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