(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.

pull/155/head
rubidium 16 years ago
parent 1c79b92989
commit e2bcbd5c50

@ -1383,6 +1383,8 @@ static CommandCost ClearTile_Track(TileIndex tile, byte flags)
}
if (water_ground) {
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
/* The track was removed, and left a coast tile. Now also clear the water. */
if (flags & DC_EXEC) DoClearSquare(tile);
cost.AddCost(_price.clear_water);
@ -2112,6 +2114,19 @@ set_ground:
static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
/* Case of half tile slope with water. */
if (mode == TRANSPORT_WATER && IsPlainRailTile(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER) {
TrackBits tb = GetTrackBits(tile);
switch (tb) {
default: NOT_REACHED();
case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
}
return CombineTrackStatus(TrackBitsToTrackdirBits(tb), TRACKDIR_BIT_NONE);
}
if (mode != TRANSPORT_RAIL) return 0;
TrackBits trackbits = TRACK_BIT_NONE;

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