Commit Graph

1825 Commits

Author SHA1 Message Date
tron
d3f8772497 (svn r2329) CMD_CHANGE_PRESIDENT_NAME and CMD_CHANGE_COMPANY_NAME don't use p1, so don't send any meaningful value for it when invoking these commands 2005-05-16 08:41:42 +00:00
tron
14f482aeb5 (svn r2328) There's no need for extra magic to detect libpng on FreeBSD 2005-05-16 08:30:32 +00:00
bjarni
fd9d6e2fc6 (svn r2327) -fix [MacOSX] default path for midi player on mac is now correct again 2005-05-16 00:04:01 +00:00
Darkvater
d006bd358f (svn r2325) - Update OpenTTD for 0.4.0 release 2005-05-15 21:50:26 +00:00
tron
4eebeff58c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
tron
0375f30336 (svn r2323) Remove unused dereferencing 2005-05-15 18:43:36 +00:00
Darkvater
33bb043fb6 (svn r2322) - CodeChange: doxygen commented the tunnel-crash fix. Also if (bla) {return;} else {return;} is not proper code. It's if (bla) {return;} return; ;) 2005-05-15 16:30:02 +00:00
matthijs
abdf4ead87 (svn r2321) - Fix: [ 1202286 ] On OS/2 you get a double backslash in your filename after browsing to the root dir of a drive and "." and ".." are incorrectly displayed. (orudge) 2005-05-15 14:01:35 +00:00
matthijs
1436fa9d48 (svn r2320) - Fix: [ 1185176 ] Train in tunnel is not properly detected by signal code (Hackykid) 2005-05-15 13:48:23 +00:00
Darkvater
a195f8df91 (svn r2319) - Fix: copying/pasting from the extra viewport did not center on what you wanted to see if one of the windows (viewport or main) was zoomed out. Also fix the undisabled-zoom-in button upon creation. 2005-05-15 11:20:38 +00:00
Darkvater
d958518e76 (svn r2318) - Feature: added console command 'part' to leave a currently running game and 'join' which is an alias to 'connect' to join a multiplayer server. 2005-05-15 10:40:53 +00:00
Darkvater
037ef4cd31 (svn r2317) - Fix: [ 1193048 ] Pre-signal stays red when there is only a single exit signal (dinno) 2005-05-15 10:23:42 +00:00
Darkvater
d1b068355c (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 2005-05-14 23:48:39 +00:00
Darkvater
9cfb89cf24 (svn r2315) - Fix: [ 1187613 ] No HQ present for competitor, disable 'View HQ' button, inspired by lucaspiller 2005-05-14 22:51:15 +00:00
Darkvater
ed5cf7b28f (svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje) 2005-05-14 22:42:33 +00:00
Darkvater
ea20ca8fc2 (svn r2313) - Fix: [ 1202115 ] Clicking shipslist on bouy asserts GetPlayer(). Bouys and oilrigs don't have owners, so it cannot get the vehicle-list of the station-owner. Just use _current_player 2005-05-14 22:03:25 +00:00
Darkvater
529d280167 (svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL. 2005-05-14 21:55:54 +00:00
Darkvater
a77e736431 (svn r2311) - Fix: eh, forgot to remove moved function. 2005-05-14 21:03:46 +00:00
Darkvater
a77a211ef7 (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-05-14 21:01:57 +00:00
Darkvater
56bc64a3a1 (svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) 2005-05-14 19:34:59 +00:00
Darkvater
57a44b4243 (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
- CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
2005-05-14 19:25:18 +00:00
Darkvater
e4eb0c672a (svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
- CodeChange: remove unused "CANT_DO_THIS" double-string.
2005-05-14 18:25:01 +00:00
Darkvater
7470322a3d (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
miham
5c8d40bb05 (svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs) 2005-05-14 06:48:14 +00:00
Darkvater
8969751c02 (svn r2304) - Fix (regression): excuse the Lumber mill from the list of raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting. 2005-05-13 18:19:26 +00:00
Darkvater
09a71c391a (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
- Langfix: 'goes down by' 'increases', vv for down in english.txt.
2005-05-13 17:09:05 +00:00
Darkvater
408a036bcc (svn r2302) - Fix: when you started a server 'load <file>' did not work prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList() 2005-05-13 17:05:03 +00:00
Darkvater
dcd4ad4155 (svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit
- CodeChange: add comments to a very ugly part of the code (network_client.c); that enforces that the server gives an ID to the client.
2005-05-12 23:47:45 +00:00
Darkvater
ddd4958164 (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00
Darkvater
0727085b3b (svn r2299) - Fix: add more verbose output to possible hack-attempt.
- Btw, only 14 more commands are remaining, 88% done \o/
2005-05-12 00:20:16 +00:00
Darkvater
eb4233e8e9 (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12 00:18:30 +00:00
Darkvater
562a32c3ee (svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
2005-05-12 00:11:37 +00:00
darkvater
238106257d (svn r2296) - Fix (regression): oops, forgot the MS code-decleration rules :p 2005-05-11 18:09:12 +00:00
Darkvater
24e34f022b (svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid. 2005-05-11 16:29:33 +00:00
Darkvater
5693f22f18 (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 2005-05-11 16:17:03 +00:00
Darkvater
5285d09832 (svn r2293) - Fix (regression): You couldn't modify commands anymore; fixed. (|| and && are kinda confusing with !=) :P 2005-05-11 15:31:10 +00:00
Darkvater
c263dc8b49 (svn r2292) - Fix (regression): make error message more general for console errors. Dedicated servers are properly filtered out when requesting player-password. 2005-05-11 15:30:28 +00:00
Darkvater
7648e9290b (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :) 2005-05-11 12:46:19 +00:00
Darkvater
b43331c931 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
2005-05-11 00:00:27 +00:00
Darkvater
ea9a6ed27b (svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138. 2005-05-10 08:45:55 +00:00
Darkvater
6d349b6284 (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
Darkvater
f9fdddb0ad (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron 2005-05-09 19:56:08 +00:00
Darkvater
84b0d2d19d (svn r2286) - CodeChange: paramcheck the next batch of commands.
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
2005-05-09 16:37:40 +00:00
Darkvater
da1a7587af (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
2005-05-09 13:26:15 +00:00
Darkvater
09a73b9955 (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 2005-05-08 21:00:56 +00:00
Darkvater
d0139bb48f (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P 2005-05-08 20:53:02 +00:00
miham
de0c601db3 (svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs) 2005-05-08 16:17:01 +00:00
matthijs
3081316c69 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
Darkvater
047f6a096c (svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize 2005-05-07 10:26:45 +00:00
Darkvater
419af5cece (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() 2005-05-07 10:26:12 +00:00