OpenTTD - http://www.openttd.org/ - with additional patches
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Darkvater da1a7587af (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
20 years ago
data (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 20 years ago
docs
lang (svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs) 20 years ago
makefiledir (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 20 years ago
media
openttd.xcode
os (svn r2224) -Fix: capital-correctness for OSX-dir-names 20 years ago
scenario
scripts
strgen (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 20 years ago
table (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 20 years ago
COPYING
Makefile (svn r2226) -Fix: 2 other capital problems for the OSX part of the Makefile 20 years ago
StdAfx.c
ai.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 20 years ago
ai.h
ai_build.c (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 20 years ago
ai_new.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 20 years ago
ai_pathfinder.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 20 years ago
ai_shared.c
aircraft_cmd.c (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 20 years ago
aircraft_gui.c
airport.c
airport.h
airport_gui.c
airport_movement.h
aystar.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 20 years ago
aystar.h (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 20 years ago
bridge_gui.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 20 years ago
callback_table.c
callback_table.h
changelog.txt
clear_cmd.c (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() 20 years ago
command.c (svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize 20 years ago
command.h (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 20 years ago
console.c (svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron 20 years ago
console.h (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 20 years ago
console_cmds.c (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output 20 years ago
debug.c (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf. 20 years ago
debug.h (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf. 20 years ago
dedicated.c (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output 20 years ago
depot.c
depot.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 20 years ago
disaster_cmd.c
dock_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 20 years ago
dummy_land.c
economy.c (svn r2211) - Fix(ish): When eternally looping in 2090 don't go increasing the inflation anymore because it will just rise to insanely high values beyond all imagination. 20 years ago
economy.h
endian_check.c (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 20 years ago
engine.c
engine.h
engine_gui.c
extmidi.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 20 years ago
fileio.c
fileio.h
functions.h (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 20 years ago
gfx.c
gfx.h
graph_gui.c
gui.h (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 20 years ago
hal.h (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 20 years ago
industry.h
industry_cmd.c (svn r2107) - Codechange: Cleanup (well, mostly tidyup) ExtChangeIndustryProduction(). These randoms are strange. 20 years ago
industry_gui.c (svn r2170) -fix: [1179457] the industry list can now no longer scroll down then the end of the list is reached (Hackykid) 20 years ago
intro_gui.c (svn r2232) Remove unused commands 20 years ago
known-bugs.txt
landscape.c (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() 20 years ago
langs.dsp (svn r2117) [Translations] Introduce lithuanian translation as finished 20 years ago
langs.vcproj (svn r2117) [Translations] Introduce lithuanian translation as finished 20 years ago
lzoconf.h
macros.h
main_gui.c (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode 20 years ago
mainicon.ico
map.c (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks. 20 years ago
map.h (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding... 20 years ago
md5.c
md5.h
minilzo.c
minilzo.h
misc.c (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 20 years ago
misc_cmd.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 20 years ago
misc_gui.c (svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder 20 years ago
mixer.c
mixer.h
music_gui.c (svn r2228) - Fix: [ 1188986 ] Song in main menu screen should loop when it ends. 20 years ago
namegen.c
namegen.h
network.c (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 20 years ago
network.h (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 20 years ago
network_client.c
network_client.h
network_core.h (svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard) 20 years ago
network_data.c
network_data.h
network_gamelist.c
network_gamelist.h
network_gui.c (svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit 20 years ago
network_server.c (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 20 years ago
network_server.h
network_udp.c
network_udp.h
newgrf.c (svn r2115) Spring cleaning, no functional changes 20 years ago
newgrf.h
news.h
news_gui.c (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 20 years ago
npf.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 20 years ago
npf.h (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 20 years ago
oldloader.c
openttd.ico
openttd.tgt
order.h (svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h. 20 years ago
order_cmd.c (svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx) 20 years ago
order_gui.c (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 20 years ago
os2.c (svn r2103) - Fix: Remove unnused variable from OS2 file 20 years ago
pathfind.c
pathfind.h
player.h (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 20 years ago
player_gui.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 20 years ago
players.c
pool.c
pool.h
queue.c (svn r2166) Fixed two warnings in the last commit. 20 years ago
queue.h (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now. 20 years ago
rail_cmd.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 20 years ago
rail_gui.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 20 years ago
readme.txt (svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge) 20 years ago
resource.h
road_cmd.c (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 20 years ago
road_gui.c
roadveh_cmd.c (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138) 20 years ago
roadveh_gui.c
saveload.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 20 years ago
saveload.h
screenshot.c
screenshot.h
sdl.c
settings.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 20 years ago
settings.h (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 20 years ago
settings_gui.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 20 years ago
ship_cmd.c (svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts. 20 years ago
ship_gui.c (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships 20 years ago
signs.c
signs.h
smallmap_gui.c
sound.c
sound.h (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 20 years ago
sprite.c
sprite.h
spritecache.c (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 20 years ago
spritecache.h
station.h (svn r2272) Remove unused attribute from struct Station 20 years ago
station_cmd.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 20 years ago
station_gui.c
stdafx.h (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 20 years ago
string.c
string.h
strings.c (svn r2208) - Fix: [ 1174237 ] Max loan always in euros, use _opt_ptr instead of _opt (glx) 20 years ago
strings.h
subsidy_gui.c
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 20 years ago
terraform_gui.c (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 20 years ago
texteff.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 20 years ago
tile.c
tile.h (svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) 20 years ago
town.h
town_cmd.c (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 20 years ago
town_gui.c
train_cmd.c (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P 20 years ago
train_gui.c (svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now say left/right instead of up/down 20 years ago
tree_cmd.c
ttd.c (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode 20 years ago
ttd.dsp
ttd.dsw
ttd.h (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 20 years ago
ttd.rc
ttd.sln
ttd.vcproj
tunnelbridge_cmd.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 20 years ago
unix.c (svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard) 20 years ago
unmovable_cmd.c
variables.h (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 20 years ago
vehicle.c (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID 20 years ago
vehicle.h (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type 20 years ago
vehicle_gui.c (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. 20 years ago
vehicle_gui.h (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. 20 years ago
viewport.c
viewport.h
w32dm.c
w32dm2.cpp
water_cmd.c (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 20 years ago
waypoint.c
waypoint.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 20 years ago
widget.c (svn r2161) - Fix: When resizing a window, the button is also visibly depressed 20 years ago
win32.c (svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the root-directory anymore; win32 only (mgasterix) 20 years ago
window.c (svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash) 20 years ago
window.h (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window. 20 years ago

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	Mac OS X - SDL
	BeOS - SDL
	MorphOS - SDL
	OS/2 - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there is
a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
  work you need their development files. For best results, download the openttd-useful.zip
  file from SourceForge under the Files tab. Put the header files into your compiler's
  include/ directory and the library (.lib) files into the lib/ directory. For more help
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org/, is
highly encouraged. For a username/password combo you should contact the development team,
either by mail, IRC or the forums. The system is straightforward to use, and if you have any
problems, read the online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than Latin. Also, changing
      the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
      'coal existing of 16 tonnes'

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the "./openttd -h"
option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
flag, where the higher levels will give you more debugging output. The "name" variable can help
you to display only some type of debugging messages. This is mostly undocumented
so best is to look in the source code file debug.c for the various debugging types. For more
information look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
into your data/ folder including sample.cat!

Another, less frequent problem is the game refusing to run when you don't have a
sound card. To solve this, force OpenTTD to run without sound/music by running it with
the command line option: "./openttd -s null -m null". This will disable both sound
and music.

Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!