Commit Graph

875 Commits

Author SHA1 Message Date
darkvater
d2569e5b6e (svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well 2005-01-03 21:47:52 +00:00
tron
099ee88c30 (svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types 2005-01-03 21:29:59 +00:00
darkvater
3d51f4d689 (svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa 2005-01-03 21:26:09 +00:00
darkvater
1a29d7956c (svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it. 2005-01-03 21:05:03 +00:00
bjarni
32973058a3 (svn r1351) fixed issue in last commit where it it not update the replace train window properly when changing company colour (the lower two panels stayed the old colour until the window was reopened) 2005-01-03 21:01:37 +00:00
bjarni
578d34cfe0 (svn r1350) Replace Vehicle GUI:
- Replaced "WP(w,replaceveh_d).line_height" with 
"w->resize.step_height" since they needed to be the same anyway
- Cleaned the code a litte for readability (like correct tabbing)
- Added company color to replace vehicle windows to make them look like 
the rest of the vehicle windows and made the caption text white (also to 
fit the standard)

 --This line, and those below, will be ignored--

M    vehicle_gui.c
M    lang/english.txt
M    window.h
2005-01-03 20:52:09 +00:00
darkvater
f23a382f82 (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor 2005-01-03 20:20:25 +00:00
truelight
3b7d2a8b67 (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
20a2843920 (svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide; 2005-01-03 19:34:07 +00:00
darkvater
c9a4a265b7 (svn r1346) -Fix: fix signed/unsigned warnings
-Fix: latent removal of 2 lines from ttd.c which I forgot because the file was not saved :O
2005-01-03 19:09:45 +00:00
tron
f772d1a263 (svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide 2005-01-03 19:06:16 +00:00
tron
bcff0ab932 (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY] 2005-01-03 18:59:58 +00:00
truelight
b12b10c343 (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
darkvater
dc3a478533 (svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER 2005-01-03 18:40:41 +00:00
darkvater
83342a0bcb (svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
darkvater
d02bdb0768 (svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them. 2005-01-03 16:45:42 +00:00
darkvater
dcc1376533 (svn r1339) -Fix: compilation with networking works on MinGW32 again (thx orudge). 2005-01-03 14:33:59 +00:00
darkvater
920b9eab9d (svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying. 2005-01-03 14:07:49 +00:00
tron
181e9b6cf9 (svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
dominik
8f8e6cddd9 (svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars 2005-01-03 12:15:55 +00:00
dominik
4c5c4d23f3 (svn r1335) Removed wrongly renamed STR_TOWNNAME_ADDITIONAL_ENGLISH from all language files 2005-01-03 12:03:24 +00:00
dominik
9380b58111 (svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server 2005-01-03 11:58:53 +00:00
dominik
48d92bd59e (svn r1333) Fix: No crash when creating a game with American town names any more 2005-01-03 11:45:11 +00:00
truelight
a39f1b895a (svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits
from overflowing)
2005-01-03 11:11:16 +00:00
tron
a8b727e9c3 (svn r1331) Update map size before sending game info 2005-01-03 09:14:31 +00:00
tron
7a51cb2aef (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
tron
85e6b834c8 (svn r1329) Remove unused function declaration 2005-01-03 08:34:54 +00:00
tron
df1f0010f9 (svn r1328) Turn loop with explicit terminator element into loop using endof() 2005-01-03 08:33:04 +00:00
darkvater
37bf3bf4cf (svn r1327) -Fix: made resource file version independent for windows
-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else.
2005-01-03 00:42:43 +00:00
bjarni
a1a5790014 (svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c 2005-01-02 22:28:56 +00:00
darkvater
3dd82d576b (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
2005-01-02 21:52:21 +00:00
bjarni
71cfc83f99 (svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz) 2005-01-02 17:39:01 +00:00
bjarni
5da75918c0 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
5eeab7fcfe (svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
25752eabfe (svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
2005-01-01 19:18:48 +00:00
truelight
aacd9f7b0a (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
variable was still byte instead of uint16 (with a very big tnx to guru3!)
2005-01-01 16:34:54 +00:00
truelight
5656666481 (svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;) 2005-01-01 15:40:44 +00:00
truelight
db6e1bbb88 (svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns 2004-12-31 19:09:03 +00:00
truelight
75567c3d7d (svn r1313) -Fix: fixed MSVC problem 2004-12-31 18:59:22 +00:00
truelight
c748f6db57 (svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight
ce480ec17f (svn r1308) -Update: updated MSVC project files 2004-12-31 15:55:14 +00:00
truelight
d32bfd8adb (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31 14:43:47 +00:00
miham
62146b0f3b (svn r1303) Daily langfile update (automatic) 2004-12-31 09:47:09 +00:00
truelight
31ac922166 (svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by
OWNER_NONE instead of OWNER_WATER.
-Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE. 
 When ConvertGroundTilesIntoWaterTiles() is not called, this gives big 
 problems (see above). Now the owner is set to OWNER_WATER by default.
2004-12-30 10:29:28 +00:00
truelight
fe657e9ee3 (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
truelight
78cbe3f412 (svn r1300) -Fix: The cost for an autorenew was not always send to the right player ;) 2004-12-30 09:46:40 +00:00
truelight
a538fb3213 (svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no
longer placed on farmland
2004-12-30 09:43:12 +00:00
truelight
e4f558de8c (svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list was not updated 2004-12-29 15:32:10 +00:00
miham
7bf7cf80ee (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
celestar
a25a482187 (svn r1296) Cleanup for MSVC files (bociusz) 2004-12-29 11:00:34 +00:00