OpenTTD - http://www.openttd.org/ - with additional patches
Go to file
2005-01-03 08:50:44 +00:00
data (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 2005-01-02 21:52:21 +00:00
docs (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 2005-01-02 21:52:21 +00:00
lang (svn r1327) -Fix: made resource file version independent for windows 2005-01-03 00:42:43 +00:00
makefiledir (svn r1274) Makefile: networking is not longer experimental 2004-12-24 00:33:41 +00:00
media (svn r1278) (Applied to trunk/ and branch/map/) 2004-12-25 20:59:11 +00:00
os (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!! 2005-01-02 21:52:21 +00:00
scripts (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 2004-12-13 22:13:02 +00:00
strgen (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
table (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more 2004-12-31 14:43:47 +00:00
ai_build.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ai_new.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
ai_pathfinder.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
ai_shared.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
ai.c (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
ai.h (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
aircraft_cmd.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
aircraft_gui.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
airport_gui.c (svn r1262) -Fix: [1088996] kill some warnings for MinGW (luzi82) 2004-12-23 20:23:05 +00:00
airport_movement.h (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 2004-12-18 12:19:04 +00:00
airport.c (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 2004-12-18 12:19:04 +00:00
airport.h (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 2004-12-18 12:19:04 +00:00
aystar.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
aystar.h
bridge_gui.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
callback_table.c (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
callback_table.h (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
changelog.txt (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 2004-12-23 23:32:07 +00:00
clear_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
command.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
command.h (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
console_cmds.c (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
console.c (svn r1110) -Fix: Empty console commands were executed and returned error message (sign_de for GeniusDex) 2004-12-15 21:30:20 +00:00
console.h (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 2004-12-13 22:13:02 +00:00
COPYING
dedicated.c (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
disaster_cmd.c (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
dock_gui.c (svn r1254) - Fix: [ 993500 ] High bridge rendering error 2004-12-23 18:14:12 +00:00
dummy_land.c (svn r815) Include strings.h only in the files which need it. 2004-11-25 10:47:30 +00:00
economy.c (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 2004-12-28 17:40:15 +00:00
endian_check.c
engine_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
engine.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
engine.h (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
extmidi.c
fileio.c (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
fileio.h
functions.h (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge) 2004-12-23 14:46:16 +00:00
gfx.c (svn r1268) -Fix: some warnings in gfx.c fixed 2004-12-23 23:15:07 +00:00
gfx.h (svn r1091) Fix: Finally station names use 100% the correct color in transparent mode 2004-12-14 20:54:01 +00:00
graph_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
gui.h (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
hal.h (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
industry_cmd.c (svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;) 2005-01-01 15:40:44 +00:00
industry_gui.c (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
industry.h (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
intro_gui.c (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
known-bugs.txt (svn r1271) -Fix: set eol-style to native on missing files 2004-12-24 00:00:10 +00:00
landscape.c (svn r1321) -Fix: Revision 1302 partly solved the problem and created an other. 2005-01-01 19:18:48 +00:00
langs.dsp (svn r1296) Cleanup for MSVC files (bociusz) 2004-12-29 11:00:34 +00:00
langs.vcproj (svn r1271) -Fix: set eol-style to native on missing files 2004-12-24 00:00:10 +00:00
lzoconf.h
macros.h (svn r1153) -Fix: FindCatchmentRadius is now a function that uses the enums instead 2004-12-18 13:38:27 +00:00
main_gui.c (svn r1286) -Fix: oeps, I clamp'd some numbers wrong :$ 2004-12-28 09:31:38 +00:00
mainicon.ico
Makefile (svn r1274) Makefile: networking is not longer experimental 2004-12-24 00:33:41 +00:00
map.c (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as 2004-12-28 11:51:31 +00:00
map.h (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as 2004-12-28 11:51:31 +00:00
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 2004-12-13 22:19:37 +00:00
md5.h (svn r1026) -Add: [Network] Added unique id, so in network, each client has an 2004-12-12 16:04:32 +00:00
minilzo.c
minilzo.h
misc_cmd.c (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
misc_gui.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
misc.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
music_gui.c (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 2004-12-14 19:47:35 +00:00
namegen.c (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more 2004-12-31 14:43:47 +00:00
network_client.c (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
network_client.h (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' 2004-12-19 10:17:26 +00:00
network_core.h (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
network_data.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
network_data.h (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
network_gamelist.c (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
network_gui.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
network_server.c (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
network_server.h (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1 2005-01-01 16:34:54 +00:00
network_udp.c (svn r1276) -Fix: [Network] Bug in bind system. Advertising failed on systems with 2004-12-24 08:54:00 +00:00
network_udp.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
network.c (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
network.h (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
newgrf.c (svn r939) -Fix: Fixed compiler errors 2004-12-04 15:02:45 +00:00
newgrf.h (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 2004-11-19 22:53:18 +00:00
news_gui.c (svn r1201) -Fix: I forgot to add a * in r1183 ;) 2004-12-21 16:54:46 +00:00
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 2004-12-19 09:39:19 +00:00
oldloader.c (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as 2004-12-28 11:51:31 +00:00
openttd.tgt (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
order_cmd.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
order_gui.c (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge) 2004-12-23 14:46:16 +00:00
os2.c (svn r1289) -Fix: Minor fix for OS/2 message boxes (orudge) 2004-12-28 12:11:34 +00:00
pathfind.c (svn r1209) -Fix: fix compiler warning (sorry) 2004-12-21 19:39:21 +00:00
pathfind.h
player_gui.c (svn r1260) -Fix: [1090357] Patch for braindead MinGW compiler (luzi82) 2004-12-23 19:33:17 +00:00
player.h (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
players.c (svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you now 2004-12-19 10:24:45 +00:00
queue.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
queue.h
rail_cmd.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
rail_gui.c (svn r1254) - Fix: [ 993500 ] High bridge rendering error 2004-12-23 18:14:12 +00:00
readme.txt (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 2004-12-23 23:32:07 +00:00
resource.h
road_cmd.c (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as 2004-12-28 11:51:31 +00:00
road_gui.c (svn r1254) - Fix: [ 993500 ] High bridge rendering error 2004-12-23 18:14:12 +00:00
roadveh_cmd.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
roadveh_gui.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
saveload.c (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as 2004-12-28 11:51:31 +00:00
saveload.h (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as 2004-12-28 11:51:31 +00:00
screenshot.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
screenshot.h
sdl.c (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
settings_gui.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
settings.c (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
ship_cmd.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
ship_gui.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
smallmap_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 2004-12-22 01:32:30 +00:00
sound.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
sound.h
sprite.c
sprite.h
spritecache.c (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 2004-12-12 20:36:24 +00:00
station_cmd.c (svn r1328) Turn loop with explicit terminator element into loop using endof() 2005-01-03 08:33:04 +00:00
station_gui.c (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as 2004-12-28 11:51:31 +00:00
station.h (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
StdAfx.c
stdafx.h (svn r1266) -Fix: fix some cygwin/mingw warnings 2004-12-23 22:31:46 +00:00
strings.c (svn r1255) Renamed "postfix" to "suffix", for strings and variable names 2004-12-23 18:28:13 +00:00
subsidy_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 2004-12-02 22:53:07 +00:00
svnup.sh
terraform_gui.c (svn r1212) -Feature: sticky windows all build-toolbars 2004-12-22 00:18:40 +00:00
texteff.c (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
town_cmd.c (svn r1313) -Fix: fixed MSVC problem 2004-12-31 18:59:22 +00:00
town_gui.c (svn r1292) -Codechange: also updated the town/industry sort-list to be uint16 compatible 2004-12-28 17:50:17 +00:00
town.h (svn r1312) -Add: Patch which is on by default: population in label of the town 2004-12-31 18:57:24 +00:00
train_cmd.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
train_gui.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
tree_cmd.c (svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no 2004-12-30 09:43:12 +00:00
ttd.c (svn r1329) Remove unused function declaration 2005-01-03 08:34:54 +00:00
ttd.dsp (svn r1308) -Update: updated MSVC project files 2004-12-31 15:55:14 +00:00
ttd.dsw
ttd.h (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
ttd.rc (svn r1327) -Fix: made resource file version independent for windows 2005-01-03 00:42:43 +00:00
ttd.sln
ttd.vcproj (svn r1308) -Update: updated MSVC project files 2004-12-31 15:55:14 +00:00
tunnelbridge_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
unix.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
unmovable_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
variables.h (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
vehicle_gui.c (svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c 2005-01-02 22:28:56 +00:00
vehicle_gui.h (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
vehicle.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
vehicle.h (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
viewport.c (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
viewport.h (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
w32dm2.cpp
w32dm.c
water_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
widget.c (svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c 2005-01-02 22:28:56 +00:00
win32.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
window.c (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
window.h (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.5
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
to be detected correctly. A few minor graphical glitches with the DOS
graphics remain. E.g. the autorail button in the rail toolbar doesn't look
as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built either with "make" or with "jam". To build with
  "make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
  first run "./configure" and then "jam". Note that you need SDL to compile
  OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "jam".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team:
  Dominik Scherer (dominik81)    - Lead coder
  Tamas Farago (Darkvater)       - Lead coder
  Patric Stout (TrueLight)       - Coder, network guru, SVN-repository and website host
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Cian Duffy (MYOB)              - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Mike Ragsdale - OpenTTD installer
  Celestar - For his many patches, suggestions and fixes
  blathijs - For his many patches, suggestions and code documentation
  Tron - For his many patches, suggestions and relentless correcting of the code
  Stefan Mei<65>ner (sign_de) - For his work on the console
  pasky - Many patches, newgrf support, etc.
  Michael Polnick - Some patches
  Michael Blunck - Nice graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!