Commit Graph

183 Commits

Author SHA1 Message Date
celestar
2eda5228d1 (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 2005-02-17 10:56:19 +00:00
miham
6186162742 (svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) 2005-02-17 07:49:31 +00:00
miham
eb21ec63a3 (svn r1759) Daily/Weekly/Monthly langfile updates 2005-02-01 09:36:07 +00:00
matthijs
eb78cdb2d4 (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron
001aa8e453 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
celestar
3c82a2b3c7 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
Celestar
0a531338e9 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
expand railroad stations beyond maximum spread
2005-01-27 09:43:24 +00:00
miham
08727614fc (svn r1678) Added cheat option for setting production of raw-material product industries in game 2005-01-26 10:52:23 +00:00
miham
c1db3ea675 (svn r1630) Langfile update 2005-01-23 22:39:34 +00:00
dominik
c857bfa12a (svn r1611) Display server port in the multiplayer game info window
I had to make the multiplayer window 10 pixels wider for this
2005-01-23 13:19:15 +00:00
dominik
bb34830bee (svn r1598) Feature: Message history now is stickyable and resizeable
The news messages are now precisely cropped according to pixel width to fit optimal into the window.
Introduced a new date format: DATE_TINY, which is ISOish.
2005-01-22 23:13:20 +00:00
celestar
07a10a51a7 (svn r1581) Added a display for the total map population to the town display (Jango) 2005-01-21 16:51:25 +00:00
dominik
274b4f01ee (svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it in their schedule.
This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
2005-01-20 22:19:34 +00:00
miham
05d0c2ce89 (svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updates 2005-01-17 22:44:33 +00:00
dominik
8493f68c96 (svn r1543) Fix: [ 1101906 ] Configure Patches window text overflow 2005-01-16 14:10:13 +00:00
darkvater
0fc9b656e2 (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7) 2005-01-16 12:29:52 +00:00
darkvater
8bec09737f (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
darkvater
cd4272e08d (svn r1518) -Fix: server issue where some company names were wrong
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15 01:52:23 +00:00
darkvater
0961c6af96 (svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this. 2005-01-15 00:42:01 +00:00
miham
0c75fe0948 (svn r1503) Added feature:
o allows users to setup the production values of the rawmaterial producing 
  industries in the editor

Modified:
o ttd.h - added CT_INVALID for 0xFF cargo type
o english.txt - added 1 string
o industry_gui.c - the feature itself
o window.h - added compile asserts to the structs which checks whether their
  sizes are smaller than WINDOW_CUSTOM_SIZE

Thanks:
o Darkvater to bother me to constantly improve the patch
o Various users at #openttd for testing
2005-01-14 00:14:13 +00:00
celestar
cd2779dc67 (svn r1500) -Feature: Train window shows now the number of vehicles per row (mpetrov) 2005-01-13 17:23:24 +00:00
celestar
18643f2a2f (svn r1499) -Fix: Order tooltip now explains the ctrl+click scroll. [1101412 / 1097043] (mpetrov) 2005-01-13 17:06:10 +00:00
darkvater
84adfdf8c8 (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
celestar
9a287d932d (svn r1495) -Fix: Loan does not count against the company value
-Feature: New companies receive a 5-year protection period
2005-01-13 09:55:32 +00:00
darkvater
199a77d1ea (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11 00:54:06 +00:00
truelight
0cfc15a475 (svn r1444) -Fix: fixed weight for double-head trains (and with that the acceleration)
(now maglev lvl4 can reach their top speed, and are faster than lvl3) 
(Tnx to Darkvater :))
-Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
2005-01-09 14:45:19 +00:00
miham
34dee18a2c (svn r1438) Added norwegian townnames 2005-01-09 00:17:01 +00:00
darkvater
c2b59b2089 (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
miham
a08f926fe6 (svn r1403) Daily langfile updates (semi-automatic) [505 missing strings] 2005-01-06 18:49:51 +00:00
dominik
0a37e6202b (svn r1385) Fix: [ 1095020 ] When all stations in an aircraft's order list are demolished, the plane eventually crashes (running out of fuel) 2005-01-05 13:15:27 +00:00
darkvater
fc52b512aa (svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. 2005-01-04 17:11:03 +00:00
bjarni
578d34cfe0 (svn r1350) Replace Vehicle GUI:
- Replaced "WP(w,replaceveh_d).line_height" with 
"w->resize.step_height" since they needed to be the same anyway
- Cleaned the code a litte for readability (like correct tabbing)
- Added company color to replace vehicle windows to make them look like 
the rest of the vehicle windows and made the caption text white (also to 
fit the standard)

 --This line, and those below, will be ignored--

M    vehicle_gui.c
M    lang/english.txt
M    window.h
2005-01-03 20:52:09 +00:00
truelight
3b7d2a8b67 (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
d02bdb0768 (svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them. 2005-01-03 16:45:42 +00:00
bjarni
5da75918c0 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
5eeab7fcfe (svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
db6e1bbb88 (svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns 2004-12-31 19:09:03 +00:00
truelight
c748f6db57 (svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight
d32bfd8adb (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31 14:43:47 +00:00
truelight
fe16ef6637 (svn r1281) -Fix: the OS/2 is now finished. Fixes:
- Networking
  - File selector issue
  - Keyboard input
  - Dedicated server console issue (use dedicated.cmd to open a server)
  - Plus many other minor issues
2004-12-27 10:40:04 +00:00
bjarni
b3d2b586a8 (svn r1270) Updated all languages so they are ready to be released
moved russian, turkish and latvian 'translations' to lang/unfinished so we do not release 'translations' with nearly no translated strings
2004-12-23 23:53:13 +00:00
dominik
1fa1a391dc (svn r1255) Renamed "postfix" to "suffix", for strings and variable names 2004-12-23 18:28:13 +00:00
darkvater
007895ae1a (svn r1241) -To get empty password, '*' is not needed in the gui; forgot to remove it from the tooltip...it's late already. 2004-12-23 00:33:44 +00:00
darkvater
552cb7ad60 (svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window
-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
2004-12-22 23:24:53 +00:00
miham
e04e8f53c3 (svn r1235) Daily langfile updates (automatic) 2004-12-22 21:09:45 +00:00
dominik
675a44b67f (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 2004-12-22 19:48:27 +00:00
truelight
457720ff95 (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
2004-12-22 18:42:56 +00:00
dominik
13eba00152 (svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). 2004-12-22 16:54:55 +00:00
dominik
38b8b7848f (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
darkvater
4e38703e8c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O
-Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-22 01:32:30 +00:00
truelight
6b047f7b14 (svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly) 2004-12-21 17:31:10 +00:00
miham
6146ed8493 (svn r1181) Daily langfile updates (automatic) 2004-12-20 12:38:33 +00:00
dominik
5611e85dac (svn r1179) Fix: Tooltips for vehicle list sorting
This has gotta be the greatest kick for Moriarty!
2004-12-19 22:23:32 +00:00
tron
7a82b777bf (svn r1177) Enable non-stop flag for waypoints 2004-12-19 21:03:16 +00:00
truelight
182eb874e8 (svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings) 2004-12-19 15:14:55 +00:00
miham
d2ce151957 (svn r1143) Daily langfile updates (automatic) 2004-12-17 04:42:55 +00:00
darkvater
302893f0da (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15 23:33:04 +00:00
truelight
9954819ff2 (svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go
to Start Server, you can select by connection: 'Internet (advertise)'. 
When selected, the server will announce itself to the server-list at 
http://servers.openttd.org (when finished)
2004-12-15 21:54:07 +00:00
darkvater
1cf4b33f61 (svn r1111) -Fix: Some language file fixes. Added a space in 'company information' and fixed most not-same-format as english.txt problems. Some are remaining because they need translations. 2004-12-15 21:45:05 +00:00
truelight
2f6a26ab2d (svn r1108) -Fix: [Network] Fixed problem around slow clients:
They joined, they got the map, but it took some time before the new 
player was created. In this time a player could do stuff, causing a 
player-id-mismatch, and the player was kicked out. Now a player get's a 
nice GUI which says: registering.. When that is gone, the player is 
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15 21:13:52 +00:00
miham
60ad02c341 (svn r1094) Daily langfile updates (automatic) 2004-12-15 10:56:33 +00:00
miham
af2f6830d0 (svn r1089) Daily langfile updates (automatic) 2004-12-14 20:21:52 +00:00
dominik
a733a469b5 (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 2004-12-14 19:47:35 +00:00
dominik
967425b368 (svn r1082) Feature: Chat toolbar
- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
2004-12-14 16:53:38 +00:00
miham
a63b2f3061 (svn r1081) Daily langfile updates (automatic) 2004-12-14 15:24:36 +00:00
miham
5a2c5fed09 (svn r1075) Daily langfile updates (automatic) 2004-12-13 21:28:38 +00:00
truelight
0f83be4d5b (svn r1052) -Fix: [Network] You can't join a server when revision mismatches. 2004-12-13 14:57:58 +00:00
dominik
bbd3ec33d0 (svn r1030) Some toolbar icons are arranged differently:
- Landscaping buttons have to be accessed from the landscaping toolbar
 - Landscaping toolbar can be opened from all other toolbars
 - The order of buttons in the docks toolbar now matches the other toolbars
 - Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
tron
f3f91f392d (svn r1027) Add tooltips to the per-station vehicle list buttons 2004-12-12 17:20:46 +00:00
tron
13e8d01dcb (svn r1009) -Feature: per-station vehicle lists
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
2004-12-10 18:16:08 +00:00
bjarni
b043d3e567 (svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai) 2004-12-08 16:27:54 +00:00
Celestar
945ceb06fc (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
truelight
d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron
d701668f50 (svn r853) -Feature: Implement improved vehicle loading algorithm
It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.

This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
tron
d542f5624a (svn r844) Fix some typos ([ 1074329 ]) and use a bigger font in the detailed performance rating window 2004-11-28 12:24:48 +00:00
tron
e35a0b1c44 (svn r803) Switch to ISO 8859-15
It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
2004-11-24 22:52:57 +00:00
dominik
372340b731 (svn r801) - re-enabled background highlighting in Newgrf GUI
- minor Newgrf GUI fixes and adjustments
2004-11-24 20:08:38 +00:00
tron
a744e8e375 (svn r757) Repair the damage inflicted on english.txt in revision 745 2004-11-22 10:26:59 +00:00
dominik
4e41cf9e2b (svn r745) Added newgrf GUI (in options menu)\nThe interface currently only displays the installed grf sets, you can't (de)activate them through the gui yet 2004-11-21 22:44:13 +00:00
tron
57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
darkvater
397cc50f61 (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
darkvater
989289fadd (svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch by dominik81 and pasky. 2004-11-14 11:04:59 +00:00
tron
5d6c0a8220 (svn r543) -Fix: [ 1064742 ] Editor Map-Menu wrong String
The fix is a bit ugly, but this is due to limitations in the dropdown menu handling (the strings have to be contiguous)
2004-11-11 23:23:42 +00:00
tron
872f49ae8a (svn r538) -Feature: Windows snap at each other
This is inspired by [1063636].
2004-11-10 21:14:16 +00:00
darkvater
493df26058 (svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame. 2004-09-21 20:56:49 +00:00
bjarni
d1a88cbbca (svn r291) Minor fix to english.txt
added debian support (blathijs)
improved make install (blathijs)
2004-09-18 16:29:12 +00:00
dominik
21b905e963 (svn r271) another town name confusion fix 2004-09-16 10:41:56 +00:00
darkvater
fc9a450e75 (svn r237) -Fix: [1025836] Company value problem (again). Now company value rightly shows the value, including ALL your money.
-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13 20:38:36 +00:00
darkvater
c6f48d3de6 (svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
-Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13 12:28:11 +00:00
truelight
53ee4f6540 (svn r216) -Fix: paused network game now disallows all commands (instead of doing
the commands all at once when the game unpauses)
2004-09-12 17:36:29 +00:00
darkvater
24512d3da5 (svn r212) -Fix: Network-gui fixes (sign_de)
-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00
truelight
4ccd84f94b (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative
-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
2004-09-11 09:40:19 +00:00
darkvater
a956b63b41 (svn r198) -Fix: [1020269] Different production? Wrong production amount was showed in the industry list window
-Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
2004-09-10 23:20:14 +00:00
darkvater
8308432cf9 (svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)
-some type fixes in txt files
2004-09-08 19:26:10 +00:00
truelight
157e90b49f (svn r186) -Add: debug 'net' for network debug (sign_de)
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08 19:20:46 +00:00
darkvater
9a6870fcfd (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater
bf0652d3fc (svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
85628544ee (svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad) 2004-09-04 13:06:09 +00:00
darkvater
4fec362b32 (svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel) 2004-09-03 19:59:05 +00:00
darkvater
7b02cd3248 (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00