peter1138
f81b3b7357
(svn r13761) -Codechange: Remove dependency on rail for altering purchase list position (mostly function renaming)
2008-07-20 21:23:28 +00:00
rubidium
6898a76c5f
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
frosch
5dd1387508
(svn r13397) -Fix: Do not crash when resolving vehicle sprite groups with zero sprites.
2008-06-07 00:06:36 +00:00
peter1138
d4bf483ecd
(svn r13377) -Codechange: Let 'long format' build year work in vehicle purchase list.
2008-06-04 06:40:07 +00:00
belugas
840db9bcf0
(svn r13376) -Feature: Add access to current long year and date from Action 7/9/D and VarAction2 (23/24 or A3/A4)
...
Add access to (long format) building year, in Variational Action2 Variable 49 for Vehicles
2008-06-04 00:17:48 +00:00
smatz
69ebefe1ac
(svn r13351) -Codechange: disable warnings about unused variable for builds without asserts
2008-06-01 15:08:14 +00:00
rubidium
e7a501100a
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
dc77647ea4
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
smatz
93861e78a3
(svn r12982) -Fix: compiler warning when compiling without asserts
2008-05-06 23:45:25 +00:00
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
peter1138
45034bc522
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
peter1138
1a7c1cb84b
(svn r12914) -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable.
2008-04-28 11:15:13 +00:00
peter1138
2d5be0185f
(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles.
2008-04-27 10:19:41 +00:00
peter1138
33f85f80d0
(svn r12872) -Codechange: Remove obsolete unused engine list order function
2008-04-24 15:51:29 +00:00
rubidium
a3224512cc
(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
2008-04-06 07:22:26 +00:00
rubidium
3b0e3d8d30
(svn r12584) -Codechange: do not access the order type directly.
2008-04-05 23:36:54 +00:00
rubidium
df1d9bd880
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
rubidium
c51b81c247
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
2008-03-31 00:06:17 +00:00
glx
1df06c7ef1
(svn r12454) -Fix (r12452): incorrect calculation for 'first vehicle in this chain of vehicles with the same ID' (thx DaleStan)
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-Fix (r12452): wrong loading of random action 2 type 84 for non vehicle (though it shouldn't happen, but who knows ;))
2008-03-28 02:10:25 +00:00
glx
90616adcb0
(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.
2008-03-27 21:36:16 +00:00
glx
d9d601b1ca
(svn r12331) -Feature: [NewGRF] vehicle variable FE bit 8
2008-03-03 20:56:30 +00:00
glx
796d46ea88
(svn r12330) -Feature: [NewGRF] vehicle variable FE bit 5 and 6
2008-03-03 20:41:47 +00:00
peter1138
26c5a14d58
(svn r12314) -Fix (r4896): Include prop 25 data for all train parts, not just those that carry cargo.
2008-02-28 21:44:13 +00:00
smatz
9bdb194b2a
(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
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-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
2008-02-20 17:06:58 +00:00
peter1138
1ba2ae69e6
(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite.
2008-02-18 19:20:37 +00:00
smatz
fe48d0be21
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
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-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
peter1138
0f7392bd61
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
2d2e1e3863
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
2008-01-09 21:05:03 +00:00
peter1138
a5101fb403
(svn r11799) -Codechange: no need to special-case helicopter rotor 'overrides'
2008-01-09 20:23:12 +00:00
rubidium
71d4004a85
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
2008-01-07 14:02:26 +00:00
peter1138
0c4e3b83e4
(svn r11761) -Codechange: Use appropriate variable types for NewGRF engine overrides, and adjust scope while there.
2008-01-05 15:39:22 +00:00
peter1138
cb0e80fcb3
(svn r11756) -Fix: Out of bounds access caused if a vehicle's cargo amount was higher than its capacity when resolving sprite groups.
2008-01-04 13:40:23 +00:00
rubidium
722613f7f3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
db73addb43
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
00c9d3ef20
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
skidd13
3ae50673a3
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
c0a2c0c23e
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
98f66552be
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
glx
9fcf6e7a43
(svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle user-defined bit mask (prop 25) via callback 36
2007-11-15 00:13:12 +00:00
glx
8844bd6cde
(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacks
2007-11-11 18:32:01 +00:00
rubidium
dcbd2fdfc7
(svn r11411) -Codechange: implement random triggers for houses.
2007-11-11 17:58:05 +00:00
glx
7e769d3286
(svn r11353) -Codechange: add support for newgrf callback 32
2007-10-28 16:00:51 +00:00
rubidium
a93a1a8b62
(svn r11070) -Fix [FS#1217]: due to making an Action2 variable work properly, the NewGRF called other code too that wasn't prepared for non-train vehicles.
2007-09-09 15:32:46 +00:00
rubidium
643ffb270c
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
2007-09-09 11:23:49 +00:00
rubidium
732845440a
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
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-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
235ad4ab6b
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-30 13:03:56 +00:00
rubidium
feb91ab5ea
(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
2007-07-25 19:06:29 +00:00
peter1138
7884a07b43
(svn r10443) -Fix: randomizing triggers should be called with callback type set to 1
2007-07-05 06:35:09 +00:00