(svn r13397) -Fix: Do not crash when resolving vehicle sprite groups with zero sprites.

pull/155/head
frosch 16 years ago
parent 6d3f35af8f
commit 5dd1387508

@ -880,7 +880,7 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
NewVehicleResolver(&object, engine, v);
group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
if (group == NULL || group->type != SGT_RESULT) return 0;
if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
return group->g.result.sprite + (direction % group->g.result.num_sprites);
}
@ -903,7 +903,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_vie
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
group = Resolve(group, &object);
if (group == NULL || group->type != SGT_RESULT) return 0;
if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
if (v == NULL) return group->g.result.sprite;

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