(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacks

pull/155/head
glx 17 years ago
parent 02a6debc11
commit 8844bd6cde

@ -843,11 +843,12 @@ static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type,
/** Retrieve the SpriteGroup for the specified vehicle.
* If the vehicle is not specified, the purchase list group for the engine is
* chosen. For trains, an additional engine override lookup is performed.
* @param engine Engine type of the vehicle.
* @param v The vehicle itself.
* @returns The selected SpriteGroup for the vehicle.
* @param engine Engine type of the vehicle.
* @param v The vehicle itself.
* @param use_cache Use cached override
* @returns The selected SpriteGroup for the vehicle.
*/
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v)
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true)
{
const SpriteGroup *group;
CargoID cargo;
@ -858,7 +859,10 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
cargo = v->cargo_type;
if (v->type == VEH_TRAIN) {
group = v->u.rail.cached_override;
/* We always use cached value, except for callbacks because the override spriteset
* to use may be different than the one cached. It happens for callback 0x15 (refit engine),
* as v->cargo_type is temporary changed to the new type */
group = use_cache ? v->u.rail.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.rail.first_engine);
if (group != NULL) return group;
}
}
@ -942,7 +946,7 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
object.callback_param1 = param1;
object.callback_param2 = param2;
group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;
@ -971,7 +975,7 @@ uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param
object.u.vehicle.parent = parent;
group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;

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