rubidium
67991b70f0
(svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations
2014-10-04 19:23:43 +00:00
rubidium
8a993b6141
(svn r26877) -Update: documentation about the map array
2014-09-21 11:20:29 +00:00
frosch
f794b9786f
(svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M.
2013-10-12 16:35:50 +00:00
frosch
d9d978d6d2
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
2013-10-12 16:30:42 +00:00
rubidium
4809627023
(svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo)
2013-04-05 19:35:56 +00:00
yexo
0566a6cfda
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
rubidium
a126dc7500
(svn r20639) -Add: random bits to object tiles
2010-08-27 22:26:21 +00:00
rubidium
fa58485e49
(svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again.
2010-08-27 10:42:48 +00:00
rubidium
1d8b95b235
(svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations)
2010-08-26 14:36:00 +00:00
rubidium
f336f61104
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
2010-08-13 12:45:26 +00:00
rubidium
8975ef1f7b
(svn r20446) -Codechange: unify the location of the water class
2010-08-11 14:14:06 +00:00
rubidium
1f2276b785
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
2010-08-08 10:59:30 +00:00
rubidium
5ed887648c
(svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension
2010-08-03 08:09:45 +00:00
yexo
66c247ad45
(svn r19200) -Doc: update the map array documentation
2010-02-22 14:17:26 +00:00
yexo
2a6fc142de
(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2010-01-04 18:33:43 +00:00
yexo
0ae57c0997
(svn r18711) -Doc: update landscape documentation about m1 (tile owner)
2010-01-04 14:33:32 +00:00
smatz
8d7abcf01a
(svn r18650) -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi)
2009-12-27 21:45:27 +00:00
rubidium
10c3af4642
(svn r17493) -Codechange: store the depot index on the map
2009-09-10 14:33:07 +00:00
rubidium
43b040d2cf
(svn r16911) -Update: map array documentation
2009-07-22 09:21:48 +00:00
rubidium
9f2a906bc1
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
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-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
belugas
a57c73e2f9
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
2009-01-28 19:57:23 +00:00
frosch
70f2b95bda
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
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Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
smatz
698f05e756
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
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-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
52ac592422
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-10-25 13:51:47 +00:00
frosch
17e208dc16
(svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick.
2008-09-15 18:50:48 +00:00
rubidium
fc47ae96c4
(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc)
2008-08-02 22:48:43 +00:00
rubidium
11bf3902c4
(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)
2008-08-02 22:47:20 +00:00
frosch
6684bc12d5
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
2008-07-26 16:14:10 +00:00
peter1138
757d61b22f
(svn r12746) -Codechange: Add map storage for station animation frame
2008-04-17 06:52:56 +00:00
frosch
81174bc523
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
2008-03-06 14:21:10 +00:00
smatz
28c61fc4fd
(svn r12099) -Documentation: add new RailGroundType to landscape.html
2008-02-10 12:01:14 +00:00
frosch
9b2ca61044
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
2008-02-06 15:32:06 +00:00
peter1138
c05d10dd35
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
23e6411fb7
(svn r12029) -Feature: Allow trees on shore.
2008-01-31 17:54:13 +00:00
frosch
67e5fc5718
(svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details.
2008-01-31 15:18:07 +00:00
frosch
9d63fd232e
(svn r11984) -Fix: Also draw corner shores under rail tracks.
2008-01-25 16:51:35 +00:00
peter1138
b967c9918e
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
2008-01-20 18:30:53 +00:00
rubidium
c3ae7faa13
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
2007-12-07 21:14:54 +00:00
rubidium
d1a51ebb36
(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
2007-10-20 21:05:18 +00:00
rubidium
2b89ecca47
(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-09-23 19:27:35 +00:00
rubidium
45b0b7755d
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
glx
6a4be9758c
(svn r10006) -Fix (FS#362): allow different signal types on one tile
2007-05-31 21:21:04 +00:00
rubidium
294a154bf7
(svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road.
2007-05-31 15:15:00 +00:00
rubidium
d0a39a231a
(svn r9913) -Update: the landscape documentation to reflect the changes to the road bits.
2007-05-24 21:59:12 +00:00
maedhros
209101391a
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
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the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
belugas
a06fb56746
(svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue unmovable tile type
2007-03-11 01:22:21 +00:00
belugas
639080ed05
(svn r8956) -Documentation : complete reference of m6 usage is now available.
...
A few little cleanups here and there.
2007-03-01 20:10:49 +00:00
belugas
a19dd20ebb
(svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.
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Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0
Hoping it will stay that way...
2007-03-01 04:24:19 +00:00
rubidium
b5a997a446
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-27 23:36:28 +00:00
rubidium
9061f83055
(svn r8798) -Fix (8735): update documentation to reflect the used bits for drive through stations.
2007-02-18 11:15:13 +00:00