(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.

pull/155/head
rubidium 17 years ago
parent b00f621239
commit c3ae7faa13

@ -945,6 +945,7 @@
</tr>
</table>
</li>
<li>m4: Owner of the water</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>

@ -194,8 +194,8 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>

@ -2203,6 +2203,20 @@ bool AfterLoadGame()
}
}
/*
* Add the 'previous' owner to the ship depots so we can reset it with
* the correct values when it gets destroyed. This prevents that
* someone can remove canals owned by somebody else and it prevents
* making floods using the removal of ship depots.
*/
if (CheckSavegameVersion(83)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_WATER) && IsShipDepot(t)) {
_m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
}
}
}
if (CheckSavegameVersion(74)) {
Station *st;
FOR_ALL_STATIONS(st) {

@ -29,7 +29,7 @@
#include "strings.h"
#include <list>
extern const uint16 SAVEGAME_VERSION = 82;
extern const uint16 SAVEGAME_VERSION = 83;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!

@ -81,8 +81,8 @@ void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
TileIndex neighbour = TileAddByDiagDir(t, dir);
if (IsTileType(neighbour, MP_WATER)) {
has_water |= IsSea(neighbour) || IsCoast(neighbour);
has_canal |= IsCanal(neighbour);
has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
}
}
if (has_canal || !has_water) {
@ -116,6 +116,8 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
Owner o1 = GetTileOwner(tile);
Owner o2 = GetTileOwner(tile2);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@ -128,8 +130,8 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (flags & DC_EXEC) {
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis);
MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis);
MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, o1);
MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, o2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
d_auto_delete.Detach();
@ -138,6 +140,15 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
return cost.AddCost(_price.build_ship_depot);
}
static void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
{
if (o == OWNER_WATER) {
MakeWater(tile);
} else {
MakeCanal(tile, o);
}
}
static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
{
TileIndex tile2;
@ -154,8 +165,8 @@ static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
/* Kill the depot, which is registered at the northernmost tile. Use that one */
delete GetDepotByTile(tile2 < tile ? tile2 : tile);
MakeWater(tile);
MakeWater(tile2);
MakeWaterOrCanalDependingOnOwner(tile, GetShipDepotWaterOwner(tile));
MakeWaterOrCanalDependingOnOwner(tile2, GetShipDepotWaterOwner(tile2));
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}

@ -85,6 +85,11 @@ static inline DiagDirection GetShipDepotDirection(TileIndex t)
return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
}
static inline Owner GetShipDepotWaterOwner(TileIndex t)
{
return (Owner)_m[t].m4;
}
static inline DiagDirection GetLockDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);
@ -128,13 +133,13 @@ static inline void MakeCanal(TileIndex t, Owner o)
_m[t].m5 = 0;
}
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a)
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, Owner original_owner)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m4 = original_owner;
_m[t].m5 = base + a * 2;
}

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