Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2 years ago
Niels Martin Hansen
588fee5473
Codechange: Document the _ship_subcoord table
2 years ago
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
3 years ago
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
3 years ago
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
3 years ago
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
3 years ago
glx22
cbe00ec651
Fix: Try all possible reverse directions when a ship reaches a dead end
3 years ago
glx22
207cf7bbdd
Change: Reverse ship when leaving docks if a better path exists
3 years ago
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
3 years ago
Tyler Trahan
ce06b03fac
Fix: Stopped ships shouldn't block depots ( #8578 )
4 years ago
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
4 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
4 years ago
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
5 years ago
Samu
a0066ebca1
Cleanup: Remove unused parameter
5 years ago
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
JMcKiern
04f659e768
Fix: Some typos found using codespell
5 years ago
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
5 years ago
peter1138
f538179878
Feature: Multi-tile docks and docking points.
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Samu
fb6e31ca43
Cleanup 3f32711: Don't apply forbid 90 deg turn settings for ships.
6 years ago
peter1138
66bed86bbb
Fix #7062 , Revert 7af53d7588: Don't test ship max order distance when pathfinding.
6 years ago
Charles Pigott
fe448a2616
Remove: OPF
6 years ago
peter1138
a69eb5f516
Fix #7334 : Ship lost after crossing bridge due to path cache not being consumed while on final bridge end.
6 years ago
Peter Nelson
3f327116db
Change: Don't apply forbid 90 deg turn settings to ships.
6 years ago
J0an Josep
c4fe46a475
Fix #7244 , 6ca637b8c1: OPF doesn't take 90 deg turns into account.
6 years ago
J0an Josep
6ca637b8c1
Fix #7226 : Don't call ship pathfinders if there is no available track due to "forbid 90 deg turns".
6 years ago
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
6 years ago
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
6 years ago
J0an Josep
029c48cf4a
Cleanup: [NPF] Remove unused parameter.
6 years ago
J0an Josep
96c5e5e73a
Cleanup: [NPF] Remove unused parameters.
6 years ago
J0an Josep
a5836874ef
Codechange: Use track functions.
6 years ago
Peter Nelson
225790892d
Change: Make ships stop and change direction slowly instead of instantly turning.
6 years ago
Peter Nelson
f35b135e17
Change 81330b8d6e: Cached path only needs to be cleared if it was found to be invalid.
6 years ago
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
6 years ago
Peter Nelson
6b0a467a50
Change: Obey forbid_90_deg_turns when choosing available track with no destination.
6 years ago
Peter Nelson
7284b593c7
Change: When ship is lost, pick first available track instead of a random track.
6 years ago
Peter Nelson
8b64204418
Codechange: Replace trackbit lookup table with existing functions.
6 years ago
Peter Nelson
7af53d7588
Codechange: Use const instead of magic number for ship order distance. Allow slightly further distance when following orders.
6 years ago
Peter Nelson
b98887c4a0
Change: Allow only one ship to leave depot at a time.
6 years ago
Peter Nelson
ebddd596c7
Change: Don't pathfind with no destination or if destination is known to be too far.
6 years ago
Peter Nelson
6a38a3f5df
Change: Don't leave ship depot with no orders.
6 years ago
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
6 years ago
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
6 years ago
PeterN
c2a7728084
Fix: Prevent ships moving into docks after finishing (un)loading. ( #6791 )
6 years ago
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
6 years ago
peter1138
c973f65acb
(svn r27858) -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo)
8 years ago
peter1138
3c7dc746d5
(svn r27807) -Codechange: Remove _ship_leave_depot_offs
...
There is already TileOffsByDiagDir for that. (cirdan)
8 years ago
peter1138
2a555480bd
(svn r27806) -Codechange: Remove function ShipGetNewDirection
...
ShipGetNewDirection has no side effects and its return value
is ignored by its only caller, so do away with it.
Also remove now unused _new_vehicle_direction_table. (cirdan)
8 years ago