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(svn r27858) -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo)
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@ -529,7 +529,7 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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return glyph->sprite;
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}
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}
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FT_Load_Glyph(this->face, key, FT_LOAD_DEFAULT);
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FT_Load_Glyph(this->face, key, FT_LOAD_NO_HINTING);
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FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
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/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
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@ -28,6 +28,7 @@
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "ai/ai.hpp"
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#include "game/game.hpp"
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#include "pathfinder/opf/opf_ship.h"
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#include "engine_base.h"
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#include "company_base.h"
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@ -421,6 +422,7 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
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st->index
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);
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AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
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Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
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}
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}
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