Cleanup: [NPF] Remove unused parameter.

pull/78/head
J0an Josep 5 years ago committed by Charles Pigott
parent d814dd3434
commit 029c48cf4a

@ -1130,7 +1130,7 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal
return FindDepotData(ftd.node.tile, ftd.best_path_dist);
}
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found)
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found)
{
NPFFindStationOrTileData fstd;
@ -1152,7 +1152,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
/*** Ships ***/
Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found)
Track NPFShipChooseTrack(const Ship *v, bool &path_found)
{
NPFFindStationOrTileData fstd;
Trackdir trackdir = v->GetVehicleTrackdir();
@ -1255,7 +1255,7 @@ bool NPFTrainCheckReverse(const Train *v)
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}
Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
{
NPFFindStationOrTileData fstd;
NPFFillWithOrderData(&fstd, v, reserve_track);

@ -32,20 +32,18 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal
* @param v the RV that needs to find a path
* @param tile the tile to find the path from (should be next tile the RV is about to enter)
* @param enterdir diagonal direction which the RV will enter this new tile from
* @param trackdirs available trackdirs on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found);
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found);
/**
* Finds the best path for given ship using NPF.
* @param v the ship that needs to find a path
* @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/
Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found);
Track NPFShipChooseTrack(const Ship *v, bool &path_found);
/**
* Returns true if it is better to reverse the ship before leaving depot using NPF.
@ -85,12 +83,11 @@ bool NPFTrainCheckReverse(const Train *v);
/**
* Finds the best path for given train using NPF.
* @param v the train that needs to find a path
* @param tracks available trackdirs on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @param reserve_track indicates whether YAPF should try to reserve the found path
* @param target [out] the target tile of the reservation, free is set to true if path was reserved
* @return the best track for next turn
*/
Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
#endif /* NPF_FUNC_H */

@ -958,7 +958,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
}
switch (_settings_game.pf.pathfinder_for_roadvehs) {
case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break;
case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
default: NOT_REACHED();

@ -491,7 +491,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
case VPF_NPF: track = NPFShipChooseTrack(v, tracks, path_found); break;
case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
default: NOT_REACHED();
}

@ -2313,7 +2313,7 @@ static const byte _initial_tile_subcoord[6][4][3] = {
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
{
switch (_settings_game.pf.pathfinder_for_trains) {
case VPF_NPF: return NPFTrainChooseTrack(v, tracks, path_found, do_track_reservation, dest);
case VPF_NPF: return NPFTrainChooseTrack(v, path_found, do_track_reservation, dest);
case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
default: NOT_REACHED();

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